Immersive Virtual Reality Gaming
a key element in the growth of computer games. Immersive Vir
likely to be
the next stage
with the same technology appli
cable in areas such as Health,
Tourism and Training.
immersive gaming are the video screen and inappropriate UI:
bserving action through the 'window frame' of a screen limits immersion, especially when
Surround video is
solution with head
representing the most practical option for home use.
despite issues with focus/
convergence decoupling, deliver
immersion along with the ability to judge speed and distances.
In the same fashion that attempting to fly a virtual plane with a racing wheel confounds a
players expectations, so too using a joystick to simulate walking ruins immersion.
Full appreciation of 3D requires us to move
heads and bodies. 3D
occurs in the mind rather than
the eyes, so we
to walk up to and around
to map and
Spatial awareness is crucial to imm
Proprioceptive and vestibular senses provide us with
detailed information that we cannot see or hear. The time and effort expended walking and turn
contribute to our understanding of a 3D world. Without
we don't get the
we have visited a place, w
hich is why it’
s so exciting
IVR makes us
feel that we have.
Innovations have to be developed and used in
tereoscopic vision can only be enhanced by
the natural inclusion of locomotion. So 3 key
Many media technologies
exploit deficiencies in human visual perception.
Interlace television, Nyquist
isation and compression algorithms all rely on fooling
and the same is true of stereoscopic displays.
It is acceptable to si
mplify so long as it
produces an adequate
applies to the
walk action performed on the
The sedentary aspect of gaming is being blamed
as one of the causes of
the growing obesity
is some medical evidence that high levels of cortisol
associated with stress can have
a neurotoxic effect, and so t
here is concern that there may be consequences to raising adrenaline
levels over extended periods without a physical "fight or flight response".
Either way, while
technology is accused of
just as easily be
who feel that gaming
would embrace it if
it kept them fit
those not fond of exercise
would find the more intense gameplay hard to resist.
Experience is fundamental to humanity. It’s not possible to
experience because even
thinking about an experience is an experience
. IVR is such an incredibly powerful concept because
it delivers experiences on demand. The best computer games adhere to a central theme and the
same should be true of UI. IVR is a
to include in
a product roadmap.
is a very simple patented design of locomotion platform that is suited to the
domestic market. It has no moving parts and fits under a single bed
. The patent includes
type of s
has been developed to use on the platform.
Jesse Schell. The art of game design.