MIT Center for Mobile Learning @ The Media Lab

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24 Νοε 2013 (πριν από 3 χρόνια και 11 μήνες)

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MIT Center for Mobile Learning

@ The Media Lab


Shaileen C. Pokress

Manager, Education Programs


Our Work

The Center for Mobile Learning (CML) at the MIT Media
Lab invents and studies new mobile technologies to
promote learning
anywhere,

anytime,

for
anyone
.


Image
credit:
mlearning2010.
wikispaces.com

Creative Commons

Attribution
Share
-
Alike 3.0 License
.

Our Mission


We
focus on mobile tools that empower learners to think
creatively, collaborate broadly, and shape their information
environments to be personally engaging and relevant to
their own interests.

We believe that teachers
and learners should be
creators

rather than just
consumers

of new mobile
technologies.



Center for Mobile Learning Co
-
Directors:

Eric
Klopfer

-

director
of MIT’s
Scheller

Teacher
Education
Program; expert
on educational
games and simulations.



Hal Abelson


renowned computing educator;
leader in the global movement for Open
Educational Resources; founding board member
of the Free Software Foundation and Creative
Commons.



Mitchel
Resnick

-

famous for his work on
Scratch and LEGO
Mindstorms
; directs the
Lifelong Kindergarten research group at the MIT
Media Lab; head of Media Arts & Science
academic program at MIT.

Our Digital Creation Tools:

Scratch,
Taleblazer
, App Inventor

Digital Creation Tools: Scratch

s
cratch.mit.edu



Create computer programs: animations, stories,
games, school projects… unlimited possibilities


The original blocks
-
based drag
-
and
-
drop
programming tool


Share projects in the gallery, Remix other people’s
projects


Digital Creation Tools:
TaleBlazer

t
aleblazer.org



Toolkit for designing location
-
based augmented reality
(LBAR) games


Blocks
-
based programming sets it apart from other
LBAR toolkits


Beta release coming soon


Fall 2012

Digital Creation Tools: App Inventor

appinventor.mit.edu



Democratizes building mobile apps, just as Scratch does
for animations & games


Blocks
-
based: no syntax errors, lower barrier to entry


Accesses all of the phone’s functions: camera, GPS,
texting, calling, etc.


Package your app for

sharing on other devices,

upload to the Android

Market


Learning Through App Creation

Affordances of Mobile Devices




Sensing: accelerometer, tilt sensor, touch screen



Socially interactive: texting, voice calls



A/V enabled: access the camera,

microphone, and speakers



Provide feedback:
h
aptic, audio,


and

visual



Location aware:
GPS

Learning Through App Creation

Mobile Apps are inherently:




Personal


Meaningful


Useful


Shareable


Specific


Portable!

App Inventor:

How does it work?





Free service


Open source


Forums


Tutorials


Curriculum


Resources


Log in with a

Google Account


Projects stored

on MIT servers

MIT App Inventor

Free tools + Free resources

Designer: choose components for your app

Blocks Editor: program your app’s behavior

Question: Why Create your own apps?


You need an app that does not exist, or you want to
customize an app that does exist.


You want to solve a personal problem or need. The
app
you build is
useful to you personally
.


You want to use the phone as
a tool.


You need to be able to take the app with you.


People in different locations need to access or share
data.


It’s fun!


Learning with App Inventor

Why Should Students Create Apps?


Engagement and exploration in content areas
M
athematics, Science, Art, History, Geography…


Exposure to computing

Digital literacy is neglected in our educational system. We need to elevate

it to the same importance as language and mathematical literacy.


Empowerment (aka “not just for nerds”)

Students exposed to computing in a personally meaningful, fun, and

creative way are more likely to have an “a
-
ha!” moment. They discover

that they are capable of understanding and manipulating technology.


Gateway to the future

How will students know that they might like to pursue further study in
technological fields if they have not been given early experiences?

App Inventor in Action





Apps for Better Health Care

Developed by three college students, the
ComPal

App uses the phone’s
camera to perform analysis of medical tests in places where regular medical
care is not readily available.

Apps for Safety: No Texting While Driving

http://notes.hfoss.org/index.php/TreeCalc:Main_Page

Science Apps in the Field:

Measuring Tree Height

Science Apps in the Field:

T
racking Wild
H
ogs

What’s on the horizon?

Emerging technologies that will make mobile learning
even more engaging and relevant


E
xternal probes attach via USB or Bluetooth to provide data
such as air temperature and humidity, water salinity and
acidity, etc.


Hardware Attachments


new add
-
ons can turn the phone’s
camera into a microscope or an infrared camera.


NFC


Near Field Communication allows devices to
communicate when placed near each other or near any NFC
tag.


New App Inventor components are being developed all the
time


stay tuned!

Shay Pokress

shaileen@media.mit.edu