Visualization in Science and Technology Education

sandpaperleadΛογισμικό & κατασκευή λογ/κού

31 Οκτ 2013 (πριν από 4 χρόνια και 12 μέρες)

60 εμφανίσεις



1

Visualization in
Science
and Technology Education

Dr. Violeta Ivanova (violetamit.edu
)

ARTEMiS Visualization Group (http://web.mit.edu/artemis)

Office of Educational Innovation and Technology

Massachusetts Institute of Technology

1.

OVERVIEW

This workshop
introduces principles and techniques for visual communication and
provides opportunities to acquire practical skills in the digital visual arts.
Participants
will learn how to create graphics, animations, and interactive media, using software
too
ls
such a
s
Photoshop
,
Illustrator
,
After Effects
,
Maya
, and
Unity3D
; and how to use

visualizations to effectively represent concepts in science and
technology education.
The focus will be
on experiential learning, therefore participants will learn primarily by
prod
ucing their own visualizations.
Daily a
ssignments
will be progressively more
sophisticated, starting
with 2D raster and vector graphics
,
followed by 3D models

and
interactive
visualizations
.
In addition, the instructor will demo in
detail the production
wo
rkflow
s
of advanced visualizations
, which have been

created at MIT,
and
will
provide resources for further learning
following
the
workshop.

T
he focus will be on
visualizations that accurately re
present science and technology concepts and

enhance
teaching a
nd learning, while also meeting
high standards of artistry and aesthetics.

2.

REQUIREMENTS

P
articipants will be e
xpected to watch the assigned video tutorials prior to
class
. These
videos
, available online and on DVD,
will introduce the software
tools and pro
duction
process
es
to be
used in class
. Class time will be dedicated

to mastering
t
echniques
,
primarily
by creating visualizations
,
while
receiving feedback on work in progress
;

therefore
it is important that participants come prepared. Everyone will
be cre
ating

progressively more sophisticated visualizations, starting from raster
graphics in
Photoshop
; followed by
storyboards,
vector graphics in

Illustrator
, and
3D
model
s
in
Maya
;
and ending with
graphical user interface and interactive elements

for a
game
in
Unity3D
, which
will incorporate
previously created visualizations.
Class exercises will
build on prior completed work, so it is important that participants attend all sessions.



2

SYLLABUS

Day
1

INTRODUCTION AND OVERVIEW


Afternoon


Presentation and discu
ssion
:
teaching and learning with visualizations


Demos: animations, movies, and games for science and technology education


Exercise
s (all participants): curriculum integration of visualizations


Resources (long workshop
attendees
on
ly): syllabus
, tutoria
ls,
and assignments

Day

2

RASTER AND VECTOR GRAPHICS


Morning


Theory: visual thinking for design


Visual elements: lines, shapes, color, tone, motion, rhythm
, space


Exercise: designing raster graphics
in
Photoshop


Afternoon


Technical issues: file forma
ts, resolution for print and web


Demos: raster and vector graphics for movies and games


Exercise
s
: storyboarding
in

Photoshop
and

Illustrator


Day

3

2D AND 3D VISUALIZATIONS


Morning


Theory:
storytelling and
visual structure


Visual elements: 3D models,
materials,
cameras, lights, motion


Exercise
s
:
designing vector graphics
in

Illustrator


Afternoon


Technical issues
:
media formats, export/import between software



Demos
:
movies and animations for teaching and learning


Exercise: c
reating models and mat
erials in

Maya


Day

4

INTERACTIVE VISUALIZATIONS


Morning


Theory:
designing interactive visualizations


Visual elements:
game objects,
graphical u
ser interface
, and interactions


Exercise:
using
assets from

Photoshop, Illustrator,
and
Maya

for
Unity3D
gam
es


Afternoon


Technical issues
:
media formats, web and standalone games


Exercise: scripting

interactions
and building a game
in

Unity3D


Discussion
:
Q&A and resources for further learning


RESOURCES


Supplementary materials

are
available from the instructor
and online
.


Geography game
(online and for download)
:

http://web.mit.edu/unity3d/tutorials


Handouts
and video tutorials
:

http://web.mit.edu/artemis/resources/tutorials