COPYRIGHTED MATERIAL

sandpaperleadΛογισμικό & κατασκευή λογ/κού

31 Οκτ 2013 (πριν από 3 χρόνια και 1 μήνα)

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Contents
Introduction

xv

Chapter 1



Basic Game Art Concepts

1
Game Design Workflows

2
Creating Game Assets

4
Understanding and Optimizing
3D Game Art

9
Working with Game Engines

20
Scripting Happens

21

Chapter 2



Blender Basics for

Game

Characters

23
Working with Blender’s Unique Features

24
Working with Editor Arrangement
and Types

26
Navigating and Viewing 3D Space

32
Creating and Manipulating Objects

33
Using the Properties Editor

36
Know Your Hotkeys

37
Making a Simple Block Character

39
Useful Techniques

44

Chapter 3



Modeling the Character

45
Working with Model Sheets

46
Shaping the Torso for Low Polygon Count

48
Extruding the Legs and Feet

51
Making the Arms and Hands

56
Separating Body Components to
Create Clothing

62
Creating the Head with
Poly-by-Poly Modeling

65
Carving Out Zombie Damage

82
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COPYRIGHTED MATERIAL

Chapter 4



Prepping for Zombie Details


with

UV Unwrapping

87
The Uses of UV Layouts

88
Drawing Seams

89
Using Blender’s UV/Image Editor

97
Laying Out a UV Sheet

100
Using Blender’s Live Unwrap Functions

102

Chapter 5



Sculpting for Normal Maps

105
The Purpose of Sculpting

106
Introducing the Multires Modifier

107
Using Blender’s Sculpting Interface

110
Sculpting the Zombie in Blender

120
Baking Normal Maps

128

Chapter 6



Digital Painting Color Maps

135
Understanding Digital Painting

136
Preparing for Color Map Painting

142
Digital Painting Best Practices

144
Applying Your Color Map to the Zombie

154

Chapter 7



Rigging for Realistic Movement

157
Understanding Rigging

158
Creating a Simple Armature

164
Finishing the Armature with Constraints

175
Linking the Armature and Zombie

184

Chapter 8



Animating the Zombie

193
Understanding and Planning
Game Animation

194
Using Blender’s Animation System

200
Creating an Idle Animation

203
Creating a Walk Animation

208
Creating a Chase Animation

210
Creating a Run Animation

212
Organizing Your Animations

214
1
24
5
13
21
9
17
1
24
15
21
17
7
13
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Chapter 9



Unity Engine Basics

217
Understanding Unity’s Logic and Interface

218
Building a Whiteblock Level with
Unity Primitives

223
Creating and Editing Materials in Unity

232
Organizing Assets with Unity Empties

234

Chapter 10



Implementing Your

Zombie

in

a

Unity Game

237
Importing Models into Unity

238
Unity Scripting—A Crash Course

240
Adding Interactivity to the Zombie

247
Turning the First Person Controller
into an FPS Hero

259
Adding Other Gameplay Elements

270
Wrapping Up

278

Index

279
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