Cheat Sheets - Unity Community

sandpaperleadΛογισμικό & κατασκευή λογ/κού

31 Οκτ 2013 (πριν από 4 χρόνια και 12 μέρες)

180 εμφανίσεις

I’m a

Programmer
Common Reference
Unity Manual:
http://unity3d.com/support/documentation/Manual/index.html
Reference Manual:
http://unity3d.com/support/documentation/Components/index.html
Scripting Library:
http://unity3d.com/support/documentation/ScriptReference/index.html
Resources home:
http://unity3d.com/support/resources/
Community:
http://unity3d.com/support/community
Intro to Interface:
http://unity3d.com/support/documentation/Manual/Learning%20the%20Interface.html
Prefabs:
http://unity3d.com/support/documentation/Manual/Prefabs.html
Asset Server:
http://unity3d.com/support/documentation/Components/Asset%20Server%20Guide.html
Managers:
http://unity3d.com/support/documentation/Components/comp-ManagerGroup.html
Publishing Builds:
http://unity3d.com/support/documentation/Manual/Publishing%20Builds.html
Functional Reference
GameObjects & Components:
http://unity3d.com/support/documentation/Manual/GameObjects.html
Rendering Paths:
http://unity3d.com/support/documentation/Manual/RenderingPaths.html
Creating Gameplay:
http://unity3d.com/support/documentation/Manual/Creating%20Gameplay.html
Coroutines:
http://unity3d.com/support/documentation/ScriptReference/index.Coroutines_26_Yield.html
Physics:
http://unity3d.com/support/documentation/Components/comp-DynamicsGroup.html
GUI Scripting Guide:
http://unity3d.com/support/documentation/Components/GUI%20Scripting%20Guide.html
Networking:
http://unity3d.com/support/documentation/Components/Network%20Reference%20Guide.html
Occlusion Culling:
http://unity3d.com/support/documentation/Manual/Occlusion%20Culling.html
Shaders (Shaderlab Reference):
http://unity3d.com/support/documentation/Components/SL-Reference.html
Asset processing:
http://unity3d.com/support/documentation/ScriptReference/AssetPostprocessor.html

h t t p://u n i t y 3 d.c o m/s u p p o r t/d o c u m e n t a t i o n/S c r i p t R e f e r e n c e/A s s e t I m p o r t e r.h t m l
O p t i m i z i n g:
h t t p://u n i t y 3 d.c o m/s u p p o r t/d o c u m e n t a t i o n/M a n u a l/O p t i m i z i n g % 2 0 G r a p h i c s % 2 0 P e r f o r m a n c e.h t m l
P r o fi l e r:
h t t p://u n i t y 3 d.c o m/s u p p o r t/d o c u m e n t a t i o n/M a n u a l/P r o fi l e r.h t m l
D e b u g g i n g:
h t t p://u n i t y 3 d.c o m/s u p p o r t/d o c u m e n t a t i o n/M a n u a l/D e b u g g i n g.h t m l
M o n o u p g r a d e d e t a i l s:
h t t p://u n i t y 3 d.c o m/s u p p o r t/d o c u m e n t a t i o n/M a n u a l/M o n o U p g r a d e D e t a i l s.h t m l
P l a t f o r m s:
h t t p://u n i t y 3 d.c o m/s u p p o r t/d o c u m e n t a t i o n/M a n u a l/P l a t f o r m % 2 0 D e p e n d e n t % 2 0 C o m p i l a t i o n.h t m l
A P I R e f e r e n c e
G a m e O b j e c t:
h t t p://u n i t y 3 d.c o m/s u p p o r t/d o c u m e n t a t i o n/S c r i p t R e f e r e n c e/G a m e O b j e c t.h t m l
M o n o B e h a v i o u r:
h t t p://u n i t y 3 d.c o m/s u p p o r t/d o c u m e n t a t i o n/S c r i p t R e f e r e n c e/M o n o B e h a v i o u r.h t m l
I n p u t:
h t t p://u n i t y 3 d.c o m/s u p p o r t/d o c u m e n t a t i o n/S c r i p t R e f e r e n c e/I n p u t.h t m l
T i m e:
h t t p://u n i t y 3 d.c o m/s u p p o r t/d o c u m e n t a t i o n/S c r i p t R e f e r e n c e/i n d e x.K e e p i n g _ T r a c k _ o f _ T i m e.h t m l

h t t p://u n i t y 3 d.c o m/s u p p o r t/d o c u m e n t a t i o n/S c r i p t R e f e r e n c e/T i m e.h t m l
P h y s i c s:
h t t p://u n i t y 3 d.c o m/s u p p o r t/d o c u m e n t a t i o n/S c r i p t R e f e r e n c e/P h y s i c s.h t m l
M a t h f:
h t t p://u n i t y 3 d.c o m/s u p p o r t/d o c u m e n t a t i o n/S c r i p t R e f e r e n c e/M a t h f.h t m l
W W W:
h t t p://u n i t y 3 d.c o m/s u p p o r t/d o c u m e n t a t i o n/S c r i p t R e f e r e n c e/W W W.h t m l
C l o t h:
h t t p://u n i t y 3 d.c o m/s u p p o r t/d o c u m e n t a t i o n/S c r i p t R e f e r e n c e/C l o t h.h t m l
D e b u g:
h t t p://u n i t y 3 d.c o m/s u p p o r t/d o c u m e n t a t i o n/S c r i p t R e f e r e n c e/D e b u g.h t m l
U n i t y D o c u m e n t a t i o n C h e a t S h e e t v 1.0
C r e a t e d f o r t h e 2 0 1 1 G l o b a l G a m e J a m b y S a m a n t h a K a l m a n
t w i t t e r: S a m a n t h a Z e r o
I’m an

Artist
Common Reference
Unity Manual:
http://unity3d.com/support/documentation/Manual/index.html
Reference Manual:
http://unity3d.com/support/documentation/Components/index.html
Scripting Library:
http://unity3d.com/support/documentation/ScriptReference/index.html
Resources home:
http://unity3d.com/support/resources/
Community:
http://unity3d.com/support/community
Intro to Interface:
http://unity3d.com/support/documentation/Manual/Learning%20the%20Interface.html
Prefabs:
http://unity3d.com/support/documentation/Manual/Prefabs.html
Asset Server:
http://unity3d.com/support/documentation/Components/Asset%20Server%20Guide.html
Managers:
http://unity3d.com/support/documentation/Components/comp-ManagerGroup.html
Publishing Builds:
http://unity3d.com/support/documentation/Manual/Publishing%20Builds.html
Asset Reference
Workflow:
http://unity3d.com/support/documentation/Manual/Asset%20Workflow.html
Importing:
http://unity3d.com/support/documentation/Manual/Asset%20Import%20and%20Creation.html
Mesh Importer:
http://unity3d.com/support/documentation/Components/class-Mesh.html
Texture Importer:
http://unity3d.com/support/documentation/Components/class-Texture2D.html
Importing from di!erent apps:
http://unity3d.com/support/documentation/Manual/HOWTO-importObject.html
Mesh Components:
http://unity3d.com/support/documentation/Components/comp-MeshGroup.html
GUI Skin:
http://unity3d.com/support/documentation/Components/class-GUISkin.html
Tools Reference
Animation View Guide:
http://unity3d.com/support/documentation/Components/AnimationEditorGuide.html
Terrain Engine Guide:
http://unity3d.com/support/documentation/Components/script-Terrain.html
Tree Creator Guide:
http://unity3d.com/support/documentation/Components/class-Tree.html
Lightmapping quickstart:
http://unity3d.com/support/documentation/Manual/Lightmapping.html
Lightmapping reference:
http://unity3d.com/support/documentation/Components/class-LightMapping.html
Runtime Graphics Reference
Graphics FAQ:
http://unity3d.com/support/documentation/Manual/Graphics%20how-tos.html
Lights:
http://unity3d.com/support/documentation/Manual/Lights.html
Particle Components:
http://unity3d.com/support/documentation/Components/comp-ParticlesGroup.html
Image E!ects:
http://unity3d.com/support/documentation/Components/comp-ImageE!ects.html
Shadows:
http://unity3d.com/support/documentation/Manual/Shadows.html
Optimizing:
http://unity3d.com/support/documentation/Manual/Optimizing%20Graphics%20Performance.html
Unity Documentation Cheat Sheet v 1.0
Created for the 2011 Global Game Jam by Samantha Kalman
twitter: SamanthaZero
I’m a

Designer
Common Reference
Unity Manual:
http://unity3d.com/support/documentation/Manual/index.html
Reference Manual:
http://unity3d.com/support/documentation/Components/index.html
Scripting Library:
http://unity3d.com/support/documentation/ScriptReference/index.html
Resources home:
http://unity3d.com/support/resources/
Community:
http://unity3d.com/support/community
Intro to Interface:
http://unity3d.com/support/documentation/Manual/Learning%20the%20Interface.html
Prefabs:
http://unity3d.com/support/documentation/Manual/Prefabs.html
Asset Server:
http://unity3d.com/support/documentation/Components/Asset%20Server%20Guide.html
Managers:
http://unity3d.com/support/documentation/Components/comp-ManagerGroup.html
Publishing Builds:
http://unity3d.com/support/documentation/Manual/Publishing%20Builds.html
Functional Design Reference
Inspector:
http://unity3d.com/support/documentation/Manual/Using%20The%20Inspector.html
Input:
http://unity3d.com/support/documentation/Manual/Input.html
Creating Gameplay:
http://unity3d.com/support/documentation/Manual/Creating%20Gameplay.html
Physics:
http://unity3d.com/support/documentation/Components/comp-DynamicsGroup.html
Colliders/Triggers:
http://unity3d.com/support/documentation/Components/class-BoxCollider.html
Particle systems:
http://unity3d.com/support/documentation/Manual/Particle%20Systems.html
Rendering Components:
http://unity3d.com/support/documentation/Components/comp-RenderingGroup.html
Animation View Guide:
http://unity3d.com/support/documentation/Components/AnimationEditorGuide.html
Terrain Engine Guide:
http://unity3d.com/support/documentation/Components/script-Terrain.html
Tree Creator Guide:
http://unity3d.com/support/documentation/Components/class-Tree.html
Built-in Shaders:
http://unity3d.com/support/documentation/Components/Built-in%20Shader%20Guide.html
Lightmapping quickstart:
http://unity3d.com/support/documentation/Manual/Lightmapping.html
Lightmapping reference:
http://unity3d.com/support/documentation/Components/class-LightMapping.html
Image E!ects:
http://unity3d.com/support/documentation/Components/comp-ImageE!ects.html
Shadows:
http://unity3d.com/support/documentation/Manual/Shadows.html
Occlusion Culling:
http://unity3d.com/support/documentation/Manual/Occlusion%20Culling.html
Audio Design Reference
Importing Assets:
http://unity3d.com/support/documentation/Manual/Importing%20Assets.html
Audio Files:
http://unity3d.com/support/documentation/Manual/Audio%20Files.html
Audio Components:
http://unity3d.com/support/documentation/Components/comp-AudioGroup.html
Audio E!ects:
http://unity3d.com/support/documentation/Components/class-AudioE!ect.html
Audio Clip Reference:
http://unity3d.com/support/documentation/ScriptReference/AudioClip.html
Audio Source Reference:
http://unity3d.com/support/documentation/ScriptReference/AudioSource.html
Unity Documentation Cheat Sheet v 1.0
Created for the 2011 Global Game Jam by Samantha Kalman
twitter: SamanthaZero
I’m

Publishing the Build
Common Reference
Unity Manual:
http://unity3d.com/support/documentation/Manual/index.html
Reference Manual:
http://unity3d.com/support/documentation/Components/index.html
Scripting Library:
http://unity3d.com/support/documentation/ScriptReference/index.html
Resources home:
http://unity3d.com/support/resources/
Community:
http://unity3d.com/support/community
Intro to Interface:
http://unity3d.com/support/documentation/Manual/Learning%20the%20Interface.html
Prefabs:
http://unity3d.com/support/documentation/Manual/Prefabs.html
Asset Server:
http://unity3d.com/support/documentation/Components/Asset%20Server%20Guide.html
Managers:
http://unity3d.com/support/documentation/Components/comp-ManagerGroup.html
Publishing Builds:
http://unity3d.com/support/documentation/Manual/Publishing%20Builds.html
Multi-Platform Reference
Player Settings:
http://unity3d.com/support/documentation/Components/class-PlayerSettings.html
Webplayer Reference
Deployment:
http://unity3d.com/support/documentation/Manual/Web%20Player%20Deployment.html
Webplayer Streaming:
http://unity3d.com/support/documentation/Manual/Web%20Player%20Streaming.html
Asset Bundles:
http://unity3d.com/support/documentation/ScriptReference/AssetBundle.html
WWW class:
http://unity3d.com/support/documentation/ScriptReference/WWW.html
Webplayer Security:
http://unity3d.com/support/documentation/Manual/Security%20Sandbox.html
Mobile Reference
Android Getting Started:
http://unity3d.com/support/documentation/Manual/android-GettingStarted.html
iOS getting started:
http://unity3d.com/support/documentation/Manual/iphone-GettingStarted.html
Optimizing Graphics performance:
http://unity3d.com/support/documentation/Manual/Optimizing%20Graphics
%20Performance.html#iPhoneOptimizingGraphicsPerformance
Using iOS internal profiler:
http://unity3d.com/support/documentation/Manual/iphone-InternalProfiler.html
Splash Screen:
http://unity3d.com/support/documentation/Manual/MobileCustomizeSplashScreen.html
Unity Documentation Cheat Sheet v 1.0
Created for the 2011 Global Game Jam by Samantha Kalman
twitter: SamanthaZero