A3D Animation Academy

sandpaperleadΛογισμικό & κατασκευή λογ/κού

31 Οκτ 2013 (πριν από 3 χρόνια και 7 μήνες)

81 εμφανίσεις

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Game Creation
A3D Animation Academy
Game Creation
Game Creation
Download Game Creation PDF
Download Game Creation Teachers Guide PDF
Download Project Files
In this module you will learn how to create a 3D game with the assets
you created in the
Environmental Storytelling Module
. You will export
your level and props directly to the
Unity3D
game engine in which you
will create game play. Before you export your character to the game
engine you will learn how to apply first motion capture data to your
character for his/her in-game animations such as walking. At the end of
the project you will export your game as a standalone version!
This is an overview of the Process:

Introduction to
Unity 3D

Exporting the Level and the Props to
Unity3D

Applying Motion Capture to Character Part 1

Applying Motion Capture to Character Part 2

Overview of
Unity3D

Importing Level, Prop and Character in
Unity3D
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Game Creation
A3D Animation Academy
Game Creation
Overview of the Project
You will learn how to create a 3D game with the 3D assets you have created in the previous
class. You will export your level and props directly to the Unity3D game engine in which
you will create the game play. Before you export your character to the game engine you will
learn how to apply first motion capture data to your character for in-game animations such
as walking. Then you will import your character in the game engine and apply instructions
to your character to be able to walk around and pick up object to collect points. On the end
of the project you will export you game as a standalone version
Movie 01
This movie files shows the overview and the final result of the project and what you will be
learning to achieve the final result.
Movie 02
This movie file explain the process of exporting the 3D models (the character, level and
props) to file format that can be later on imported in the game engine.
Movie 03
This movie explains what motion capture is and give a brief overview of the software
MotionBuilder. You will learn how to import and set up the character “The Chef” in the
software to apply motion capture to the character.
Movie 04
This movie file explains how you apply motion capture data to your character and how to
edit the data.
Movie 05
This movie file explains what a game engine is and demonstrate its power in Unity3D by
creating a First Person Level.
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Game Creation
A3D Animation Academy
Game Creation
Movie 06
This movie files start with the creation of the project file for the game “Dinner with Attila”
and explains how to import your 3D assets in the game engine Unity3D.
Movie 07
This movie file explains the steps to make the 3D character move in the 3D level.
Movie 08
This movie file explains how to create the game play for Attila the Hun.
Movie 09
In this movie file student will learn how to add background audio and export the project as
web browser version.
Movie 10
This movie will show you were you can find more information to learn more about Unity3D
and how you change the game to start to create your own game.
Movie 08b
This movie file will explain to the students how to create scripts in unity3D to control the
behavior in game. Students will be able to create script to move an object around and
destroy the object with the user input keys. Students will understand what a script and
functions are.
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Game Creation
A3D Animation Academy
Game Creation
Carl Callewaert has worked in the animation industry for 10 years. He currently works
for Measurand Inc where he is the Director of Animation in charge of motion capture
development. For over 7 years he has helped develop Measurand’s portable motion
capture system including the industry leading ShapeHand. Traveling the world, he
has helped install motion capture systems in schools and helped leading animation
studios implement finger motion capture into their existing pipeline. Carl is a certified
XSI instructor and has been teaching animation and gaming for over 8 years. He has
developed his own tutorial DVD’s about game engines and the workflow for motion
capture and 3D assets for the Source Engine.
Carl also has his own animation and game company, Fundi3D, where he develops mobile
applications and games. He has developed several apps for the iPhone including apps
using hand motion capture for sign language and a game for Autodesk using full body motion capture. Carl also does
3D visualization projects for various industries.
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Game Creation
A3D Animation Academy
Game Creation
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Game Creation
A3D Animation Academy
Game Creation