Updated report on ICT tools for SG collected for the

ruralrompΛογισμικό & κατασκευή λογ/κού

2 Δεκ 2013 (πριν από 3 χρόνια και 8 μήνες)

89 εμφανίσεις





1



Project

LUDUS



Deliverable

for

T5.1
: Knowledge node




Updated r
eport

on

ICT

tools

for

SG

collected

for

the

Knowledge

Node








Recipient:

BSC

Date

of delivery:

30
/08/2011






2


Table

of

Contents


I
ntroduction

................................
................................
................................
................................
......................

3

Most popular proprietary ICT tools for Serious Games

................................
................................
..............

4

001 Action / RPG Maker

................................
................................
................................
................................
....

4

4D Rulers

................................
................................
................................
................................
............................

6

Abyssal Engine and Tools

................................
................................
................................
................................
..

8

Autodesk 3ds Max

................................
................................
................................
................................
.............

10

Chat Mapper
-

The Non
-
Linear Dialog Editor For Games

................................
................................
.............

12

DarkWynter Games and Visualization

................................
................................
................................
.............

14

Gamestudio

................................
................................
................................
................................
.......................

16

LearningBeans Worlds

................................
................................
................................
................................
.....

18

Multiverse

................................
................................
................................
................................
.........................

20

OPEN SEA

................................
................................
................................
................................
........................

22

RealWorld

................................
................................
................................
................................
.........................

24

Unity

................................
................................
................................
................................
................................
.

26

WorldForge

................................
................................
................................
................................
......................

28

Other featured ICT tools (less frequently used)

................................
................................
..........................

30






3


Introduction


In the context of enhancing and keep
ing

updated the content of the
LUDUS
Knowledge Node

(www.serious
-
gaming.info)
, this report summ
arizes the most known, applied and recent ICT tools in the field of serious
games.
Th
is

second version of the report includes an enhanced list of proprietary solutions beyond th
o
se
already presented on
the
Knowledge Node
, following the first version of the

report
.


The first part of the report presents the most popular
solutions in the area of serious games development

making available

their
special
features, requirements, cases and paradigms. The second part includes a table
that summarizes
less
frequentl
y
used tools, with limited case studies, that are used
in cases of

simpler
implementation and are addresse
d

to
less experienced developers.









4


Most

popular

proprietary

ICT

tools

for Serious Games


Name

001

Action

/

RPG

Maker

URL

http://www.engine001.com/

Overview

The

graphical

scripter

within

001

Game

Creator

is

a

simple,

yet

powerful

method

of

creating

events

for

your

game

without

the

difficulty

of

learning

to

write

code.

It

uses

the

simplicity

of

pointing

and

clicking

to

allow

the

user

to

easily

implement

events

in

the

form

of

a

flowchart.


Platform

/

Requirements

-

Latest

version

v1.009.004

Specifications

Minimum

1.0

gigahertz

(GHz)

or

faster

32
-
bit

(x86)

or

64
-
bit

(x64)

processor

256

megabytes

(MB)

of

RAM

100

megabytes

(MB)

available

hard

disk

space

DirectX

8.1

graphics

device

or

higher

Windows

2000,

XP,

Vista,

7

(32
-
bit

(x86)

or

64
-
bit

(x64))

Recommended

2.0

gigahertz

(GHz)

or

faster

32
-
bit

(x86)

or

64
-
bit

(x64)

processor

512

megabytes

(MB)

of

RAM

150

mega
bytes

(MB)

available

hard

disk

space

DirectX

8.1

graphics

device

or

higher

Windows

2000,

XP,

Vista,

7

(32
-
bit

(x86)

or

64
-
bit

(x64))

Examples

/

case

studies

/

clients

The

Traveler


Planetbound





5


Hybrid

Factor

-

The

Order

Other

notes

-

Contact

details

http://www.engine001.com/contact.htm

Screenshots









6



Name

4D

Rulers

URL

http://www.4drulers.com/

Overview

Offers

game

dev

tools

such

as

the

AMP2

Game

Engine

and

the

Norma
l

Mapper

tool

for

3D

Studio

Max.

Platform

/

Requirements

Software

Used

3DS

Max,

Photoshop,

Paint

Shop

Pro,

Perforce,

Starteam,

Visual

studio

6,

Amp

1

&

2

game

engines,

Q3

Radiant,

UnrealEd,

Microsoft

Word

&

Excel,

PDF

Creator,

Dungeon

Ed

(proprietary

tool

for

dungeonrunners

of

NC

Soft),

Oblivion’s

Construction

Set

from

Bethesda

Softworks,

Dreamweaver

for

php

and

html,

Camtasia

for

video

tutorials

with

spoken

dialogue,

sound

forge

8,

Instant

messenger,

ICQ.

Latest

version

-

Specifications

-

Examples

/

ca
se

studies

/

clients

Patriots:

A

Nation

Under

Fire

Secret

Service

2

Security

Breach

Gore:

Ultimate

Soldier

Other

notes

-

Contact

details

joel@4drulers.com

Screenshots






7








8



Name

Abyssal

Engine

and

Tools

URL

http://www.abyssalengine.com/

Overview

The

Abyssal

Game

Engine

is

a

powerful

professional

game

creation

tool

kit

and

rende
ring

system

for

creating

quality

3D

software.

The

technology

is

designed

to

reduce

development

time

while

empowering

developers

with

a

strong

suite

of

tools

needed

to

produce

great

visual

effects

and

immersive

online

or

offline

worlds.

The

technology

allow
s

the

developer

to

create

everything

from

single

player

RPG

titles,

Real

Time

Strategy

Games,

to

Multiplayer

and

Massively

multiplayer

products.

Platform

/

Requirements

Microsoft

Visual

Studio

2005,

2008,

2010

or

2010

Express

is

required

for

compiling.

L
atest

version

-

Specifications

The

Abyssal

Engine

is

capable

of

functioning

properly

on

a

wide

range

of

hardware

configurations;

from

the

latest

of

systems

to

older

3D

card

technology

ensuring

that

your

software

is

usable

by

a

broad

range

of

consumers

wit
hout

compatibility

issues

getting

in

the

way.


Examples

/

case

studies

/

clients

-

Other

notes

-

Contact

details

http://www.abyssalengine.com/contact.html

Screenshots






9









10



Name

Autodesk

3ds

Max

URL

http://usa.autodesk.com/3ds
-
max/

Overview

Autodesk®

3ds

Max®

and

Autodesk®

3ds

Max®

Design

software

provide

powerful,

integrated

3D

modeling,

animation,

rendering,

and

compositing

tools

that

enable

artists

and

designers

to

more

quickly

ramp

up

for

production.

The

two

versions

share

core

technolog
y

and

features,

but

offer

differentiated

experiences

and

specialized

toolsets

for

game

developers,

visual

effects

artists,

and

graphic

designers

on

the

one

hand,

and

architects,

designers,

engineers,

and

visualization

specialists

on

the

other.

Platform

/

Requirements

Operating

system
:

Microsoft®

Windows®

7

Professional

operating

system,

Microsoft®

Windows

Vista®

Business

operating

system

(SP2

or

higher),

or

Microsoft®

Windows®

XP

Professional

operating

system

(SP3

or

higher)

Latest

version

-

Specificatio
ns

For

general

animation

and

rendering

(typically

fewer

than

1,000

objects

or

100,000

polygons):

Intel®

Pentium®

4

1.4

GHz

or

equivalent

AMD®

processor

with

SSE2

technology*

2

GB

RAM

(4

GB

recommended)

2

GB

swap space (4 GB recommended)

3

GB

free

hard

driv
e

space

Direct3D®

10

technology,

Direct3D

9,

or

OpenGL
-
capable

graphics

card†

(256

MB

or

higher

video

card

memory,

1

GB

or

higher

recommended)

Three
-
button

mouse

with

mouse

driver

software

DVD
-
ROM

drive††

Microsoft®

Internet

Explorer®

8.0

internet

browser

or

higher

or

Mozilla®

Firefox®

3.0

internet

browser

or

higher





11


Internet

connection

for

web

downloads

and

Autodesk®

Subscription
-
aware

access

Examples

/

case

studies

/

clients

Harmonix

Music

Systems,

Inc.:

Dance

Central

Other

notes

-

Contact

details

http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=1073074

Screenshots










12



Name

Chat

Mapper

-

The

Non
-
Linear

Dialog

Editor

For

Games

UR
L

http://www.chat
-
mapper.com/

Overview

Chat

Mapper

is

a

new,

easy

to

use

tool

for

writing

and

testing

nonlinear

dialogue,

especially

for

video

games

and

training.

Built

from

the

frustration

of

trying

to

use

Fina
l

Draft,

Word,

or

even

Excel

to

write

complex

branching

dialogue,

Chat

Mapper

was

built

from

the

ground

up

with

usability

in

mind.Chat

Mapper

is

a

new,

easy

to

use

tool

for

writing

and

testing

nonlinear

dialogue,

especially

for

video

games

and

training.

Bu
ilt

from

the

frustration

of

trying

to

use

Final

Draft,

Word,

or

even

Excel

to

write

complex

branching

dialogue,

Chat

Mapper

was

built

from

the

ground

up

with

usability

in

mind.

Platform

/

Requirements

-

Latest

version

Chat

Mapper

1.2.1

Installer

Specifi
cations

Operating System:

Microsoft

Windows

XP

SP2;

Microsoft

Windows

Vista;

Microsoft

Windows

7

Processor:

500

MHz

Pentium

(Minimum);

1

GHz

Pentium

(Recommended)

RAM
:

512

MB

(Minimum);

1024

MB

(Recommended)

Display Resolution:

1024

x

768

or

Greater

Window
s Media Player:

Version

11

or

Greater

(for

audio

playback)

Internet Connection:





13


High

speed

internet

required

for

automatic

installation

of

.NET

framework

(if

needed)

Examples

/

case

studies

/

clients

-

Other

notes

-

Contact

details

-

Screenshots









14



Name

DarkWynter

Games

and

Vi
sualization

URL

http://darkwynter.com/

Overview

Flexible

3D

utility,

which

enables

artists

and

technical

professionals

to

rapidly

prototype

3D

technology

using

a

simple

override

system.

It

exposes

C#

technologies

la
yers

ranging

from

XNA/Forms

Integration,

to

XML
-
Objects,

to

GPU
-
Computational

Processing

Platform

/

Requirements

DirectX

SDK,

Visual


Studios

2005,

or

XNA

are

required

Latest

version


Specifications

PCI

Express

graphics

card

that

supports

Shader

Model

3

(NVidia

6800

or

ATI

R5xx)
,
1

gig

RAM
,
2.13

GHz

CPU
,
DirectX

9
,
1

gig

free

Hard

Drive

space
,
Works

best

on

a

wide

screen

monitor

(1280

by

1024)

Examples

/

case

studies

/

clients

-

Other

notes

-

Contact

details

-

Screenshots





15







16



Name

Gamestudio

URL

http://www.conitec.net/english/gstudio/

Overview

A

toolkit

for

creating

interactive

virtual

world

applications

-

especially,

but

not

restricted

to,

computer

games.

The

toolkit

contains

a

map

editor,

an

actor

editor,

a

state
-
of
-
the
-
art

game

engine,

libraries

of

prefabricated

objects,

and

three

example

games

Platform

/

Requirements

Gamestudio/A8

comes

with a compatibility guarantee:

It

runs

on

all

fully

functional

PCs

that

are

newer

than

2002

and

fulfil

the

specifications

below.


Mi
nimum:

512

MB

RAM,

3D

video

card

(32

MB),

sound

card.

Recommended:

1

GB

RAM,

128

MB

video

card,

Shader

2.0

support.

Windows

ME

/

2000

/

XP

/

Vista

/

Windows7,

32

Bit

&

64

Bit;

DirectX

9.0c

or

above.

Latest

version

Gamestudio/A8

Specifications

Gamestudio/
A8

comes

with

a

compatibility

guarantee:

It

runs

on

all

fully

functional

PCs

that

are

newer

than

2002

and

fulfil

the

specifications

below.


Minimum:

512

MB

RAM,

3D

video

card

(32

MB),

sound

card.

Recommended:

1

GB

RAM,

128

MB

video

card,

Shader

2.0

support
.

Windows

ME

/

2000

/

XP

/

Vista

/

Windows7,

32

Bit

&

64

Bit;

DirectX

9.0c

or

above.

Imported

file

formats:

FBX,

3DS,

X,

OBJ,

ASE,

MAP,

MDL,

MD2,

FX,

BMP,

PCX,

TGA,

JPG,

DDS,

PNG,

WAD,

MID,

WAV,

OGG,

MP3,

MPG,

AVI,

WMV.

More

formats

through

3rd

party

impor
t

filters.

Examples

/

case

-





17


studies

/

clients

Other

notes

-

Contact

details

http://www.conitec.net/english/gstudio/about.php

Screenshots








18



Name

LearningBeans

Worlds

URL

h
ttp://www.pixelearning.com/authoringtools
-
learningbeans_worlds.htm

Overview

LearningBeans®

Worlds

is

a

feature
-
rich

'Serious

Games'

platform

for

deploying

pre
-
existing

information

and

embedded

tasks

in

a

graphically
-
rich

and

engaging

manner.

Platform

/

Requirements

LearningBeans®

Worlds

is

100%

web
-
based,

accessed

through

any

standard

browser

and

requires

only

the

Adobe

Flash

player.

The

file

sizes

have

been

optimised

for

DSL

internet

connections.

Latest

version

-

Specifications

-

Examples

/

case

stud
ies

/

clients

Off

the

Shelf

Products

of

PIXELearning

Global

Oil

Company

'Big

4'

Accountancy

Firm

HP

MEA
-
I

Large

Retail

Bank

Global

telecoms,

TV

and

Internet

provider

Skillsmart

Retail

Scottish

Enterprise

The

Black

Country

Knowledge

Society

Coca

Cola

Enterp
rises

Ltd

Other

notes

Client
-
specific

processes

and

systems

can

be

modelled

within

the

environment,

learner

performance

captured

and

feedback

posted

to

an

LMS

or

other

external

management

system

if

required.

Access

to

the

World

is

controlled

via

a

custom

login

system

or

via

an

existing





19


LMS.

Contact

details

http://www.pixelearning.com/contact.htm

Screenshots









20



Name

Multiverse

URL

http://www.multiverse.net

Overview

Multiverse

has

created

a

new

technology

solution,

the

Multiverse

Platform,

which

radically

changes

the

economics

of

creating

high
-
quality

online

games

and

virtual

worlds.

With

the

Multiverse

Platform,

development

teams

are

able

to

build

and

launch

their

projects

more

quickly

and

f
or

less

money

than

ever

before.

Multiverse

solved

the

prohibitive

challenges

of

game
-

and

world
-
creation

by

providing

development

teams

with

a

comprehensive,

pre
-
coded

client
-
server

infrastructure

and

tools,

a

wide

range

of

free

content

-

including

a

compl
ete

game

for

modification

-

and

a

built
-
in

market

of

consumers.

Consumers

access

games

and

worlds

built

atop

the

company's

platform

through

a

downloadable,

3D

client

-

the

Multiverse

World

Browser

-

or

through

its

Flash

client,

which

requires

no

download

a
nd

can

be

embedded

into

any

website,

social

network,

or

casual

game

site.

Platform

/

Requirements

-

Latest

version

-

Specifications

Operating

System:

Windows

XP

or

Vista

Processor:

Pentium

4

with

1GHz

(2GHz+

recommended)

RAM:

512

MB

(1

GB+

recommended)

Video

Card:

DirectX

9

compatible

with

128MB

memory

(256MB

recommended)

Sound

Card:

DirectSound

compatible

audio

hardware

Examples

/

case

studies

/

clients

-

Other

notes

-





21


Contact

details

-

Screenshots









22



Nam
e

OPEN

SEA

URL


Overview

The

NURC

NURC

Open
-
Sea

Pl
atform

is

a

distributed
Real

Time

PC
-
based

platform

that

enables

the

NURC

to

rapidly

build

Maritime

3D

simulations
.
The

Open

Sea

Platform

puts

the

power

to

develop,

visualize,

train

and

practice

complex

s
cenarios

into

the

hands

of

the

people

who

do

the

work,

are

the

experts,

and

have

a

in

the

outcome

by

drastically

driving

down

the

cost,

time

and

skills

required

Platform

/

Requirements

-

Latest

version

-

Specifications

PC

or

Laptop

Windows

w
ith

Game

-
or
iented

Graphic

Card

Examples

/

case

studies

/

clients

Virtual

Rapid

Prototyping

Tool


Visualization

Visualization

of

Concepts

of

Concepts

Preparation

of

Conops/Exercises/Sea

Trials

Serious

Games

and

Training

Games

and

Training

Debriefing

Tool

(with

record
ed

data)

Innovation

Coaching

Tool

Coaching

Too

Other

notes

-

Contact

details

-





23


Screenshots







24



Name

RealWorld


URL

http://www.totimm.com/realworld.php

Overview

RealWorld

includes

a

full

complement

of

tools,

a

library

of

assets,

and

a

multiplayer,

multi
-
role

simulation

engine.

It

features

next
-
generation

graphics

comparable

to

today’s

hit

videogames,

as

well

as

a

sophisticated

terrain

subsystem

that

allows

for

extremely

large

mission

areas

in

support

of

correlated,

joint

exercises.

RealWorld

is

a

toolkit

for

creating

geo
-
specific

ground,

air,

and

maritime

rehearsal

simulations

within

mission

timelines.

RealWorld

provides

the

front

line

law

enforcement

officer,

war
-
fighter

and

first

responder

with

game
-
changing

simulation

for

serious

mission
-
critical

training,

rehearsal

and

operations.

it

includes

the

following

s u b
-
s y s t e m s:

R e a l W o r l d

B u i l d e r,

O b j e c t

C r e a t o r,

S i m u l a t i o n

E n v i r o n m e n t s

P l a t f o r m

/

R e q u i r e m e n t s

M i c r o s o f t ®

W i n d o w s ®

XP

Professional,

Windows

2
000,

or

Windows

NT®

4.0

(SP6

or

later)

Latest

version

-

Specifications

The

following

configurations

are

recommended

for

effective

use:

Intel®

Pentium®

III

or

AMD

Athlon™

processor,

or

better

256

MB

RAM

for

single
-
user

projects;

512

MB

RAM

for

multiuser

p
rojects

250

MB

free

disk

space

VGA

monitor

and

display

adapter

capable

of

24
-
bit

color

Two
-
button

mouse

(scroll

wheel

recommended)

Internet

connection

for

license

registration

(recommended)

Microsoft

Internet

Explorer

6

or

later





25


Examples

/

case

studies

/

clients

Law

Enforcement

Training

and

Operational

Support

Public

Safety

and

First

Responders

Rapid

Mission

Rehearsal

and

Training

Other

notes

-

Contact

details

http://www.totimm.com/contact.php

Screenshot
s








26



Name

Unity

URL

http://unity3d.com/unity/

Overview


A

multi

platform

game

development

tool

with

customiza
ble

and

easy

to

use

editor,

graphical

pipelines

to

DirectX

and

OpenGL,

advanced

physics

engine,

3D

audio

and

video,

and

scripting

through

Javascript,

C#,

and

Python.

Can

publish

to

the

Wii

and

iPhone

Platform

/

Requirements

-

Latest

version

3.4

Specific
ations

System

Requirements

for

Unity

Authoring
:

Windows:

XP

SP2

or

later;

Mac

OS

X:

Intel

CPU

&

"Leopard"

10.5

or

later.

Note

that

Unity

was

not

tested

on

server

versions

of

Windows

and

OS

X.

Graphics

card

with

64

MB

of

VRAM

and

pixel

shaders

or

4

texture

units.

Any

card

made

in

this

millennium

should

work.

Using

Occlusion

Culling

requires

GPU

with

Occlusion

Query

support

(some

Intel

GPUs

do

not

support

that).

The

rest

only

depends

on

the

complexity

of

your

projects!.

System

Requirements

for

Unity

iOS

Autho
ring
:

An

Intel
-
based

Mac

Mac

OS

X

"Snow

Leopard"

10.6

or

later

The

rest

only

depends

on

the

complexity

of

your

projects!

System

Requirements

for

Unity

Android

Authoring

In

addition

to

the

general

system

requirements

for

Unity

Authoring

Windows

XP

SP2

or

la
ter;

Mac

OS

10.5.8

or

later





27


Android

SDK

and

Java

Development

Kit

(JDK)

System

Requirements

for

Unity
-
Authored

Content
:

Windows

2000

or

later;

Mac

OS

X

10.4

or

later.

Pretty

much

any

3D

graphics

card,

depending

on

complexity.

Online

games

run

on

all

browser
s,

including

IE,

Firefox,

Safari,

and

Chrome,

among

others.

Android

authored

content

requires

devices

equipped

with:

Android

OS

2.0

or

later

Device

powered

by

an

ARMv7

(Cortex

family)

CPU

GPU

support

for

OpenGLES

2.0

is

recommended

Examples

/

case

studie
s

/

clients

AngryBots

Substance

Demo

Featured

Profile

Other

notes

-

Contact

details

http://unity3d.com/company/contact

Screenshots








28



Name

WorldForge

URL

h
ttp://www.worldforge.org

Overview

The

WorldForge

project

is

about

building

tools

to

allow

the

construction

of

online

role
-
playing

games.

It

is

the

construction

of

a

complete

system

with

all

the

tools,

technology,

content

and

artwork

required

to

build

com
plex

persistent

online

virtual

worlds.

Platform

/

Requirements

Programming

Languages:

C++,

Python,

Lua

License:

GNU

General

Public

License

(GPL)

Latest

version

Ember
-
0.6.1

(2011
-
05
-
18

last

updated)

Specifications

Web

browser
-
based

Examples

/

case

studi
es

/

clients

-

Other

notes

-

Contact

details

http://worldforge.org/services

Screenshot







29








30


Other featured ICT tools

(less frequently used)


Name

url

Short

description

Build

Your

Own

Net

Dream

(BYOND)


http://www.byond.com/

A

multi
-
player

world

building

utility;

allows

you

to

create,

host,

and

conn
ect

to

text

or

graphical

games,

even

web

apps.

Excellent

for

RPGs.

Non
-
programmers

can

create

worlds

in

minutes,

while

seasoned

coders

may

take

advantage

of

the

powerful

OO

language

behind

the

system.

DimensioneX

Online

Multiplayer

Game

Engine

http://www.dimensionex.net/

Freeware

for

developing

a

multiplayer

games

and

run

them

over

any

java
-
enabled

web

server

Explorations

RPG

System

http://www.explore
-
rpg.com/

An

indep
endent

role

playing

game

engine

that

features

a

powerful

drag/drop

map

interface,

which

makes

creating

professional

looking

game

maps

easy

Fisix

Engine

http://www.fisixengine.com/

A

verlet
-
based

physics

engine

f
or

Flash,

written

completely

in

Actionscript

3.0.

in

order

to

make

use

of

Flash

Player

9’s

improved

CPU

capabilities

Build

Your

Own

Net

Dream

(BYOND)


http://www.byond.com/

A

multi
-
player

world

building

utility;

allow
s

you

to

create,

host,

and

connect

to

text

or

graphical

games,

even

web

apps.

Excellent

for

RPGs.

Non
-
programmers

can

create

worlds

in

minutes,

while

seasoned

coders

may

take

advantage

of

the

powerful

OO

language

behind

the

system.

Game

Editor

http://game
-
editor.com/Main_Page

Create

2D

games

with

little

or

no

programming

knowledge.

Documentation,

downloads,

screen

shots

and

forums





31


Name

url

Short

description

Game

Maker


http://
www.yoyogames.com/ga
memaker/windows

Allows

the

developer

to

create

many

types

of

computer

games

without

the

need

to

write

a

single

line

of

code

GameSalad


http://gamesalad.com/

Allows

the

developer

to

create

sophisti
cated

games

for

the

Mac

and

iPhone

without

any

programming

or

scripting.

You

can

edit

your

games

during

runtime

Louder

Than

A

Bomb!

Software

http://www.louderthanabomb.co
m/

Provides

low

cost

tools

to

easily

and

quickly

integrate

artificial

intelligence

(AI)

Mappy

http://www.tilemap.co.uk/

A

free

utility

for

creating

flexible

'maps'

for

2D

and

3D

tile

based

games

Mo'Minis

http:/
/www.mominis.com/

Revolutionary

platform

for

fast

creation,

porting

&

publishing

of

mobile

games.

Allows

advanced

&

non
-
skilled

developers

to

build

original

quality

games

from

scratch,

without

programming,

enjoying

automated

support

for

popular

handsets

Mogware

http://www.mogware.com/

Provides

comprehensive

and

scalable

solutions

for

managing

game

content

throughout

console

game

development

Monumental

Games

http://www.
monumentalgames.c
om/

MMO

and

online

video

game

developers,

publishers

and

providers

of

the

Monumental

Technology

Suite

MMO

middleware

development

platform

PRIME

is

built

on

pure

MMO

technology

and

optimised

to

provide

the

best

performance

across

all

types

of

networks.

It

provides

a

complete

toolkit

for

the

creation

of

browser
-
based

light

persistent

state

worlds

(LPSW),

significantly





32


Name

url

Short

description

reducing

the

investment

needed

to

build

full

3D

polygon

rendered

MMO

games

from

scratch

Okino

Computer

Graphics,

Inc.

http://www.okino.com/default.h
tm

Develops

and

markets

a

broad

range

of

3d

rendering,

visualization,

3d

data

translation/conversion

and

toolkit

software:

the

NuGraf

Rendering

System,

the

PolyTrans

3D

Data

Translato
r/Converter,

and

the

NuGraf

Developer's

3D

Toolkit/Library

Polhemus

http://www.polhemus.com/

A

leading

manufacturer

of

electromagnetic

3D

measurement

systems

used

for

motion

tracking

and

3D

digitization.

Offers

a

f
ull

range

of

products

Quazal


http://www.quazal.com/

Quazal

is

a

provider

of

multiplayer

middleware

and

services

to

the

gaming

industry.

The

middleware

solutions

are

being

used

on

all

the

major

gaming

platforms,

and

are

applicable

to

all

genres

Visual3D.NET

Game

Engine

http://www.visual3d.net/

A

versatile

and

high

performance

engine

by

Realmware

Inc.

It

is

compatible

with

all

.NET

languages

and

supports

Iron

Python

Scripting

Yagga

portal

http://www.yagga.net/

An

environment

to

write

multi
-
player

strategy

game

servers.

Only

turn

based

games

are

covered.

It

has

its

own

miniOO

language.

It

is

free,

written

in

Java

and

requires

JDK

1.2

ZGameE
ditor

http://www.zgameeditor.org/


gmax

http://www.turbosquid.com/gma
x

Discreet's

game

development

and

level

editor

based

on

the

world's

best

selling

3D

modeling,

a
nimation

and

rendering

platform,

3ds

max





33


Name

url

Short

description

ika

http://ika.sourceforge.net/

A

game

making

program

that

allows

scripting

with

Python.

It

features

a

fast

OpenGL

graphics

engine,

32

bit

color,

a

map

editor,

support

fo
r

a

large

variety

of

audio

and

image

formats.

Sprites

and

maps

can

be

of

any

size

Adventure

Game

Studio

http://en.wikipedia.org/wiki/Ad
venture_Game_Studio

Mostly

used

to

develop

third
-
person

pre
-
rendered

adventure

games,

this

engine

is

one

of

the

most

pop
ular

for

developing

amateur

adventure

games

DX

Studio

http://en.wikipedia.org/wiki/DX
_Studio

A

freeware

3D

game

engine

with

complete

tools

for

3D

video

game

development.

Upgrading

to

paid

licenses

would

unlock

extra

features.

Unreal

Engine

http://en.wiki
pedia.org/wiki/Unr
eal_Engine

Considered

one

of

the

most

popular

game

engines

in

the

top

market.

The

free

edition,

called

UDK

(a

binary

release

of

the

engine),

allows

you

to

use

the

engine

for

commercial

purposes

under

specific

terms

CryEngine

3


http://en
.wikipedia.org/wiki/Cry
Engine_3

CryEngine

3

is

a

new

generation

engine

developed

by

Crytek

to

create

the

FPS

game

Crysis

2.Now

it

released

for

free

with

a

license

similar

to

udk

World

Builder

http://en.wikipedia.org/wiki/Wo
rld_Builder

A

classic

Mac

OS

game

engine

RGSS

http://en.wikipedia.org/wiki/RG
SS

An

engine

made

by

enterbrain

to

create

RPGs

using

RPG

Maker

XP.

RGSS2

was

used

for

RPG

Maker

VX