Nintendo Revolution

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Nintendo Revolution




Manufacturer

Nintendo

Type

Video game console

Generation

Seventh generation era

First
available

After April
-

Befo
re November 23, 2006

(
Source
)

Media

Unspecified 12 cm
DVD

format

GameCube optical disc

Online

service

Nintendo Wi
-
Fi Connection

The
Nintendo Revolution

is the current codename for
Nintendo
's fifth home
video game console

and the
successor to the
Nintendo GameCube
. The codename refers to the console's promised "re
volution" of the
video
-
game industry. For example, the console's controller, which can detect its exact location and
orientation in 3D space, is a concept never before seen in mainstream video game consoles.

The system was unveiled at Nintendo's 2005


press conference and the system's
game controller

was
revealed at the 2005
Tokyo Game Show

by Nintendo President
Satoru Iwata

during his keynote speech in
September.
[1]

Nintendo has stated the console will be launched in 2006. In an interview with
Nikkei
Business
, Iwata stated the Revolution will be released after April of that year, and that they are
considering attempting an international launch
[2]

with no more than 14 weeks of difference between the
first and last launching regions.
[3]

In a later interview with
Sankei Shimbun

Iwata confirmed that the
Revolution will be released in
North America

before
Thanksgiving

(
November 23
,
2006
).
[4]

Nintendo
has announced that more details about the system will be made public o
n
May 9
,
2006

at their E³ 2006
Press Conference.
[5]

Nintendo has been coy with release of information regarding the Revolution, leaving some media outlets
with the idea that Nintendo was not prepared or did not have the intention to compete with
Microsoft
's
Xbox 360

and
Sony
's
PlayStation 3
. Top executives at the company denied this and insisted that they
were simply protecting their
intellectual property

from imitation by competitors before the system is
released. Nintendo has previously standardized technologies within the gaming console world such as the
D
-
Pad
, ana
log control thumbstick, first party wireless controllers (
Wavebird
), shoulder buttons, and
vibrating feedback, which have been widely disseminated following their mainstream arrival on
Nin
tendo's machines.


Contents




1

Confirmed hardwa
re and technology




1.1

CPU/GPU




1.2

Connectivity




1.3

Memory and game storage media




1.4

Design




1.5

Controller




1.6

Technical specifications




2

Features




2.1

Backward compatibility




2.2

Virtual console




2.3

Parental controls




3

Games in development




4

E3 2006




4.1

A Playable Revolution




5

Rumors and speculation




5.1

Ha
rdware and specifications




5.2

Games




5.3

Possible absence of "true" high
-
definition support




5.4

Miscellaneous




6

Gallery




7

See also




8

External links




9

References


Confirmed hardware and technology

CPU/GPU

Nintendo

has announced that
IBM

has finished developing the
CPU
, codenamed "
Broadway
". IBM had
previously developed the processor for Nintendo's current system, the
GameCube
. Nintendo has also
announced that
Canadian

graphics card

maker
ATI Technologies

is developing th
e
GPU
, codenamed
"Hollywood", for Revolution. In February 2000, ATI acquired
ArtX
, the company r
esponsible for the
GameCube's GPU. Many of ArtX's employees were former employees of
Silicon Graphics
, the company
responsible for the
Nintendo 64

graphics chip. It had previously been speculated that the "Hollwood"
GPU was based on the Gamecube's GPU or existing PC hardware. However in a recent interview ATI's
Public Relations Manager for Consumer Pro
ducts, John Swinimer, confirmed that "Hollywood" has not
been developed from PC architecture.
[6]

As of January 2006 the specifications
for the Revolution's GPU and CPU had not been released, and in an
interview with Dutch game magazine [N]Gamer, Jim Merrick, Nintendo's former head of European
marketing, said that they may never be.
[7]

Connectivity

The Revolution will have built
-
in
Wi
-
Fi

[8]
, allowing certain games to be played
online via a wireless
hotspot or through a wireless router.
[9]

Nintendo has also provided a device that will be able to connect
the Revolutio
n online via a Windows XP computer, a USB port, and a Broadband connection as an
alternative to buying a Wi
-
Fi router. This device was released specifically for the
Nintendo DS

porta
ble
but will also work with the Revolution. Iwata also stated that there may be an attachment via USB port
that would allow a wired Internet connection. Nintendo has also announced that the consoles will be able
to connect to one another wirelessly for LAN

(Local Area Network) applications. Along with this comes
the ability to use "Download Play". Currently featured in the DS, this allows for multiplayer network
games to be played across multiple systems with only one copy of the game being played loaded in
to a
participating system. It has also been suggested that the Revolution will feature connectivity between the
system and the DS. Recent patents suggest that downloadable DS content is a possibility.

Memory and game storage media

Nintendo has confirmed that
MoSys
, whos
e
1T
-
SRAM

memory technology was used in the GameCube,
will again provide the
RAM

technology for th
e Revolution console. The goal of 1T
-
SRAM is to combine
the speed of
SRAM

with the capacity and price of
DRAM
. The new 1T
-
SRAM has very low power
consumption while maintaining a rate of speed and functionality close to SRAM and allowing for the
density of DRAM.

At
E3

2005 Nintendo announce
d that the Revolution will use
proprietary

12 cm
optical discs

as the
storage medium for Revolution Games.

Whether or not these discs shall retain the GameCube's discs'
level of proprietary protection (having been completely nonstandard) remains to be determined. Also,
512MB of internal flash memory will be available for game saves and various other files, suc
h as game
downloads from previous consoles.

Additionally, again at
E3

2005, Nintendo revealed that a small internal attachment (most likely a
dongle
)
to be sold separately from the console will allow the Revolution to playback
DVD

movies.

Design

The Nintendo Rev
olution is the smallest console Nintendo has ever manufactured, described by Nintendo
as being "about the thickness of three standard DVD cases and only slightly longer". The console will
stand either horizontally or vertically. The front of the console fe
atures a self loading media drive which
is illuminated by a blue light and will accept 12 cm Revolution game discs and 8 cm GameCube game
discs.
[10]

When the console was unveiled at E3 2005 the console was colored black. However, at the Tokyo Game
Show 2005 when the controller was revealed, promotional m
aterial depicted a white console. Nintendo
has since revealed three additional colors (gray/silver, lime green, and red), but none of these colors have
been confirmed as official colors.

Controller

The Nintendo Revolution
controller

sets aside the traditional controller seen in other mainstream consoles
in an attempt to appeal to a larger audience. The control
ler is shaped like a television
remote control

and
is held with one hand. Due to its symmetrical nature, the Revolution's controller is able to be used by
either hand, unlike o
ther controllers.

The controller is also able to sense motio
n; two sensors placed near the television allow the controller to
sense its position in three
-
dimensional space. Other sensors in the controller itself allow it to sense its
t
ilt

and
yaw
. This allows players to mimic actual game actions, such as swinging a sword or using a
flashlight, instead of simply pushing buttons. An early marketing video sh
owed actors miming such
actions as fishing, cooking, drumming, conducting an orchestra, shooting a gun, sword fighting, and
performing dental surgery.
[11]

To communicate with the sensors, the Revolution's controller uses
Bluetooth

technology.
[12]

A digital
directional pad

is p
ositioned at the top of the controller face, with a large button labeled "A"
directly below it and a trigger on the underside acting labelled as the "B" button. Below the A button is a
row of three small buttons labelled from left to right: Select, Home, a
nd Start. Towards the bottom of the
controller are two additional buttons labeled "b" and "a". The "b" button is located above the "a" button,
suggesting the controller can be used like an
NES

controller when turned counterclockwise.

The controller also features an expansion port on its underside which will allow various attachments to be
added to the controller. Nintendo has revealed one of these a
ttachments to be a unit which features an
analog stick

and 2 trigger buttons. It will connect to the main Revolution controller via a short cord, and
its appearance while connected

to the main controller has led it to become dubbed "The Nunchaku".
Nintendo has stated the aforementioned "
Nunchaku
" add
-
on may be bundled with the Revolution console.

Nintendo has also a
nnounced a controller "shell" which will resemble a traditional
game controller

called
the "Classic
-
Style Expansion Controller". The Revolution "remote" will fit inside this
shell which will
allow gamers to play games using a traditional controller while retaining the "remote"'s motion sensitivity.
According to
Satoru Iwata
, it is meant for playing
"th
e existing games, virtual console games, and multi
-
platform games"

[13]
. An
IGN

article titled "Understanding the Revolution Controller" discusses the
"shell" and includes a mock
-
up of what the shell might look like.

Despite the controller's similarity to
lightguns

which are only compatible with
standard
-
definition

CRT

televisions, Nintendo has stated the Revolution and its controller will be compatible with all televisions
including digital projectors. An
Ars Technic
a

journal entry speculates that the controller may use a
combination of IR and ultrasound to function, much like some existing, similar products such as "virtual
whiteboards"
[14]
.

Nintendo developer Shigeru Miyamoto, before exiting the stage of Japan's 2005 Digital Interactive
Entertainment Conference, stated that "there are still secrets to this controller, and these will b
e revealed
next year."

Technical specifications

Nintendo has released very little detailed information at present concerning

the technical specifications of
the Revolution console. According to a recent interview with Nintendo's Jim Merrick, Nintendo may
never release a complete system specification
[15]
.

Some details have however been released by Nintendo and other third parties involved with the console:



Processors:



IBM

"Broadway"
CPU

:



ATI

"Hollywood"
GPU

:



Memory:



Unconfirmed amount of 1T
-
SRAM



512
MB

built
-
in expandable
f
lash memory
.
[16]




Ports

and
Peripherals
:



Two
USB 2.0

ports.



Support for w
ireless controllers.



4
Nintendo GameCube

controller ports and 2 Nintendo GameCube memory card ports
(for backward compatibility).



Optional
USB

PC
-
compatible
802.11b/g

wireless router.



Media:



Slot
-
loading
optical disc

d
rive compatible with both 12
cm

Revolution optical discs (8.5
GB) and 8 cm Gamecube optical discs (1.5 GB) as well as standard DVD discs. (A first
for self loading drives)



2 Front
-
loa
ding
SD memory card

slots.



Built
-
in content ratings system:



PEGI

3+, 7+, 12+, 16+, 18+



ESRB

EC, E, E10+, T, M, and AO.



CERO

All Ages, 12+, 15+ 18+.



OFLC

G, PG, M, MA15+



Network
ing:



Built
-
in
802.11b

&
802.11g

support.



Wi
-
Fi

by the
Broadcom Corporation
:

Features

Backward compatibility

Nintendo has stated that Revolution will be
backward compatible

with all GameCube software and most
peripherals. The side of the console (or top if stood vertically) is the GameCube docking station, featuring
four controller ports and two memory card slots compatible

with GameCube Memory Cards and the
Nintendo GameCube Microphone
. The Revolution's slot
-
loading media drive accepts 8 cm GameCube
discs as well as t
he standard 12 cm discs such as Revolution games and DVDs. This is uncommon in slot
-
loading media drives, which typically only accept discs of a single size.

The console also has the ability to play
NES
,
SNES
, and
N64

games through the Virtual Console feature.

Virtual console

Nintendo has announced that Revolution will have the

ability to play many or all Nintendo
-
produced
Nintendo 64
,
S
NES
/
Super Famicom
, and
NES
/
Famicom

games; the software may be recompiled or
emulated

but will be offered via the Nintendo online download service.
Satoru Iwata

refers to this feature
as the "Virtual Console". According to a Japanese press release, "all downloaded games will be stored on
the 512 [MB] flash memory built into the system. To prevent illegal copying, down
loaded games will
feature a proprietary
DRM

system."
[17]

Nintendo announced that the downloadable games may be redesigned, recompiled, or emulated. It was
also said that although the game play would stay the same, it would be possible "that with Revolution, we
may be abl
e to see the old games with new looks." This may be compared to the 1993 SNES release
Super Mario All
-
Stars
, a single cartridge containing several classic Super M
ario Bros games with updated
graphics. Some 3D games may "look sharper when played on Revolution."
[18]

However, Jim Merrick, a
European Nintendo p
resident, claimed N64 games played on Revolution will have a better frame rate, but
that there would not generally be any other significant graphical improvements. If the technical aspects of
Revolution also go well, "[Nintendo is] discussing the possibili
ty of having older games like
Mario Party

playable online." Merrick has also said it's possible that users will be able to download games from others
regions, a feature important to
European gamers who could download (for example) Super Mario RPG
from an American server.

Although no specifics have yet been released, there will be fees associated with the "virtual console"
feature. Nintendo has suggested that they may give some of the
downloadable games away with Nintendo
products or through other special offers.
[19]

It is also unknown wh
at specific titles will be available or
whether
third
-
party developers

will release their older games for the Revolution, although it has been said
that Nintendo
is in talks with these developers for this purpose.
Yuji Naka
, the
designer

of
Sonic the
Hedgehog

at
Sega
, said in an interview with
Famitsu
, "It's al
so great that we'll be able to play Famicom
and other games via download. I hope Sega games will be playable as well." He also said similar in a
recent interview with
Nintendo P
ower
. Currently, Nintendo could release more than 200 potential titles
(and if, like it has been rumored, the Revolution is indeed compatible with the
Game Boy Player

access
ory, then over 90 percent of Nintendo's back catalogue could be playable on the system, excluding
Virtual Boy

software).

Some see Nintendo trying to pattern the most successful strat
egy used by the music industry against
illegal music downloads. Since computers have been powerful enough to emulate past
-
generation home
consoles and the Internet provided an easy, fast, and widely accessible distribution path for
ROM images

and
emulators
, illegal ROM downloading has been common among a segment of fans of old games. The
music industry's most successful m
ethod of reducing illegal music downloading has apparently been to
offer consumers a way to download music legally for a small cost, as in the case of
Apple
, selling music
in t
heir
iTunes

music store for a general price of $0.99 USD. If Nintendo is successful at utilizing this
model, they may be able to reduce illegal ROM downloading and open up a new revenue stream
. This
backward
-
compatibility feature also stands as a new
unique selling point

against the Revolution's
competitors.

The unveiling of the new controller has also s
hed some light on the functionality of the backwards
compatibility; specifically, when held sideways, the controller resembles the NES controller; on the left is
a D
-
Pad, in the middle are Select and Start Buttons, and there are two buttons on the end serv
ing as "A"
and "B" buttons.

Nintendo recently filed a patent on the interface of the virtual console
[20]
, suggesting that it will be a

full
emulator, as opposed to using re
-
written games, and that it may be possible to have extra features such as
new characters added to the game.

An official survey conducted for Nintendo of America by marketing company Zanthus may give an idea
what the "
virtual console" could look like and how it might function, along with potential (but not
official) prices.
[21]

Parental controls

The Revolution will feature
parental

controls
, prohibiting young viewers from viewing inappropriate
content. This allows parents to set the age level of the system, and when a disc is inserted, it will read the
content rating encoded on the game discs; if this rating is greater than the sys
tem's age level setting, the
game will not load unless the user correctly enters a password to override the setting. For instance, a
game carrying an
ESRB

rating of M for Mature, which is intended for those over the age of 17, will not
play on a system that is set to only allow games rated E for Everyone (ages six and older).

This will be found in all systems released around the world; i
t is confirmed that the European units will
use the
PEGI

rating system
[22]
, North American units will use the ESRB rating system
[23]
, units for the
Japanese market will presumably use the
CERO

rating system, German units will use the
USK

system,
and Australi
an units will use the OFLC system. It is unknown what effect this will have on importing and
playing games from one region on another region's machine; since Nintendo's consoles are also region
locked, it is likely that whatever method importers use to cir
cumvent the regional lock
-
out would have to
override the parental lock
-
out as well.

Some politicians have expressed that they are pleased with the concept of hardware based parental
controls. For instance, an article listed on Nintendo's website claims tha
t the governor of
Washington
,
Christine Gregoire
, feels that it "gives parents more information
and more control over what video games
their kids play and at what age."
[24]

However, this
may

prove unreliable as most parental control systems have a very easy way to reset the
password, in case one forgets the password. This method is usually, in fact, in the instruction manual, and
therefore, most anybody could bypass a parenta
l lock. Details are currently unknown. This feature is
included on the Xbox 360 and will be present on the PlayStation 3 as well.

Games in development

Main article:
List of Nintendo Revolution games


Many games featuring Nintendo's classic franchises, such as
Mario

(most likely the long awaited
Mario
128
),
The Legend of Zelda
,
Metroid

and
Super Smash Broth
ers
, have been announced. It has also been
hinted that older games such as
Kid Icarus

will be on the Revolution as well, though as of most of the
Revolution's details this has only be
en based on speculation. Nintendo has also announced that it is in the
process of developing an entirely new and original
franchise

to be added into the Nintendo universe
alo
ngside the Revolution, in the same way as
Pikmin

alongside the GameCube, although all other details
about this project are unknown at this time. It has been speculated that the n
ew franchise might be more
mature than most previous Nintendo games. Square
-
Enix is working on a sequel to
Crystal Chronicles
.
Ubisoft is releasing
Splinter Cell 4

on all major consoles including Revolution, and has announced an
exclusive
FPS

and ano
ther non
-
exclusive game. Blitz has announced that
Possession

will come to all
three next
-
gen consoles.
Koei

and
Namco
/
Bandai

(merging) have made announcements that they will
develop for the Revolution. Also, Camelot has anno
unced that they are currently working on a Revolution
RPG
. This game could possibly be a sequel to
Golden Sun: The Lost Age
.
Killer 7

producer
Goichi Suda
,
aka Suda 5
1, has confirmed that
Grasshopper Manufacture

is planning to make a Revolution game.
[25]

According to
Game Informer
,
Hideo Kojima

is developing
a Revolution game with the team from
Kojima
Productions

that developed
Metal Gear Acid

[26]
. A new video game company called
NIBRIS

is said to
make an exclusive game called
Raid over the River
. It will be a futuristic overhead shooter. On
December
8
,
2005
,
Electronic Arts

officially declared its support for the Revolution.

On
February 6
,
2006
,
Activision
's CEO said that it
would have at least one game ready in the console's first four months. It is
possible that this could be a launch game for Revolution. No details were given as to what the game
would be, or whether it is an existing franchise or a new
intellectual property
.
[27]

On
February 13
,
2006
,
Blitz Games

announced they had signed a deal with a ma
jor publisher to develop a game for the console,
which is not
Possession
, but an entirely new game
[28]
. Tecmo has announced that it will be bringing a
popular Korean PC golf game,
Pangy
a Golf
, to the Revolution also.
[29]

When the
Official Nintendo
Magazine

're
-
launched', it confirmed that "a new version of
Animal Crossing
, an update of
Final Fantasy:
Crystal Chronicles
, the next
Super Smash Bros
, and an all
-
new Mario" game

were in the making.
[30]

This
particular issue of the magazine also listed 'Smash Bros Revolution' and 'Met
roid Prime 3' in its 'Official
Release Dates' under 2006, albeit with 'TBC' (to be confirmed) attached. On February 21, the online
edition of the
Orlando Sentinial

confirmed that
Geist

developer
N
-
Space, Inc.

is working on multiple
projects for the Revolution.
[31]

Crossbeam Studios, an independent game developer, has announced
their intentions to

create games for the Revolution called "Orb" and "Thorn" by attracting developers at
E3.
[32]
[33]

E3 2006

A Playable Revolution

A near
-
final Nintendo Revolution console will be unveiled at Nintendo's pre
-
E3 press event, which is
slated for 9:30 a.m. Pacific time on
May 9
,
2006
. The venue will be the Kodak Theatre

home of the
Academy Awards

in Hollywood, California.

Rumors and speculation

Hardware and specifi
cations



The GPU is believed to be developed by the same team formerly known as the Californian firm
ArtX

which developed the graphics chip of both the
GameCube

and its predecessor, the
Nintendo
64
, before being purchased by
ATI
. In an interview with
ATI

employee John Swinimer, it was
revealed that the "Hollywood" graphics chip is not derived from PC architecture and was built the
same way as the

Gamecube's "Flipper" GPU, i.e. from the ground up and specifically for the
console.
[34]




Nintendo has been strongly hinting that not
every major feature with regards to the Nintendo
Revolution, and specifically its controller, has been revealed, likening it to the way that they first
only revealed the fact that the
Nintendo DS

would have two screens, and only later revealing that
it had a touch screen, microphone, and wireless capabilities. According to Nintendo of Europe's
Jim Merrick, they
"have not shared everything that there is to know about Revolution or its
controller."
[35]




Nintendo has patents relating to hard
ware accelerated 'emboss bump mapping'
[36]
; it is suggested
that these patents could relate to hardware for the new Nintendo Revolution.
[37]




The console is likely to contain 88MB 1T
-
SRAM and 16MB D
-
RAM
[38]




On
December 30
,
2005

Nintendo released to a few select news sources that the Revolution will
sell for less than $299.
[39]




An interview at Spanish website Meristation suggests that the controller will provide force
feedback, possibly through the use of gyroscopic technology.

Games



There is speculation that there may be up to 15 games ready for launch. A third
Super Smash
Bros.

game with online play is scheduled to be released when the system launches.



Mario Revolution

is likely to be the long developed
Super Mario 1
28
, considering comments by
Mr. Miyamoto.
[40]




Pilotwings

3

may be slated for a Nintendo Revolution release, after being cancelled for the
GameCube.



Animal Crossing Revolution

has been confirmed b
y IGN.



In an interview with
IGN
,
Shigeru Miyamoto

hinted that a new
Kid Icarus

may be in
development for the Nintendo Revolution.
[41]




Mr. Miyamoto said in an EGM interview that he i
s thinking of making a
Pikmin

game for
Revolution.



NGC Magazine

claims that
The Legend of Zelda: Twilight Princess
, when inserted into the
Nintendo Revolution, will utilize its native "free
-
hand" controller. Nintendo later issued a
statement
[42]

declaring
NGC Magazine
's rumor to be just that:
pure speculation. NGC Magazine
then rebutted Nintendo's rebuttal, claiming that a senior source within Nintendo positively
confirmed the alleged controller features.
[43]




Raid over the River
, a game developed by
NIBRIS
, based in
Poland
, is currently being developed
exclusively for the Nintendo DS and the upcoming next
-
generation Nintendo console. NIBRIS
has found a Publisher for both systems.



Third
-
party developers such as
Activision
,
Atari
,
Capcom
,
Midway
,
Sega
,
EA Games
, and
THQ

have made posit
ive comments about the Revolution and will most likely be supporting the system,
but have not announced any specific games themselves.



Konami

may be in the process of developing two projects
for Revolution.



Classic
Sega

titles may also be made available for download, in addition to classic Nintendo titles.
This potentially includes titles released for the SG1000,
Sega Master System
,
Sega
Genesis
/Megadrive,
Seg
a CD
,
Sega 32x
, and Sega Saturn. Support for Sega Saturn seems
unlikely however, due to the difficulty in emulating the Saturn hardware. Some of the
CD
-
based
games would need to be either stored on external SD cards that the Revolution supports or
delivered on optical discs, given the system's expected 512MB of internal storage. Sega titles are
already available on the
GameTap

Service.



There are rumors that Sega is creating a next
-
gen
Sonic

game,
[44]

that is different from
the game

announced for the
Xbox 360

and
Playstation 3

at the
Tokyo Game Show

2005,
[45]

for
Revolution. If this is true, it will most likely because they would want to make a Sonic game that
takes advantage of the controller rather than just a port.



There have been rumors on the
Internet about a first person shooter called
No End Soon
.
[46]

If
this is true, this could possibly be the exclusive FPS that Ubisoft is making
.
[47]

It is interesting
to note that if one brightens up the video, an object that just might
be the transceiver for the
controller can be seen above the TV.



It has been speculated that
Square Enix

may be releasing new additions of the
Final Fantasy

and
Dragon Quest

series on multiple systems, most likely the Revolution and the PS3. Square Enix
has already declared its suppo
rt for the system, and will likely develop other games for the
Revolution as well.



Due to the style and features of the controller it may be possible to play
NES

games that use the
NES Zapper

or the
SNES

Sup
er Scope, such as
Duck Hunt

and
Yoshi's Safari
. If the above rumor
is true, it would also be possible to

play games that use the
Sega Master System
's Light Gun
attachment.



It may be possible that games that were finished and never released, such as
Star Fox 2

or
EarthBound Zero

may be released using the Virtual Console feature.



Nintendo may utilize an internally develop
ed proprietary visual distortion method to be applied to
all of the games compatible with the Nintendo Revolution, including
NES
,
SNES
,
N64
, and
GameCube

titles.



It has been rumored that the Nintendo Revolution will have the ability to download
Nintendo DS

video game demos that will be able to be rec
eived on the Nintendo DS.



Tecmo has confirmed they will be publishing a new Sukatto Golf Pangya game for the
Revolution, developed by Korean publisher Ntreev Soft.



A small independent studio named
Crossbeam Studios

is rumored to be making two games for
the Revolution, Orb and Thorn.

Possible absence of "true" high
-
definition support

Online arguments commenced when
Nintendo of America
's Vice President of Corporate Affairs,
Perrin
Kaplan
, announced there would be no
HD

support for their upcoming system. Kaplan stated beauti
ful
graphics and innovative game play could be achieved without HD and that abstaining from the
technology would help keep the cost of games down. In reaction, major Internet
-
based magazines like
IGN
.com organized letter writing campaigns to protest against Nintendo regarding the decision and
urging consumers to take action
[48]
.

480p su
pport

It has been confirmed that the Revolution will support
480p

(a.k.a.
EDTV
, cur
rently the native output of a
standard
DVD
), as did the
GameCube
, and the lack of true HD support (
720p
/
1080i
) is not yet a final
decision.
[49]

Rega
rdless, the support of 480p will still mean an improvement in graphics quality when
properly hooked up to and viewed on an HDTV set (or any digital [non
-
analog
] set, i.e.
DTV

or EDTV
sets), when compared to viewing on an analog (
480i
-
only) television set.

1080up.org

1080up.org

is an online movement started by video game enthusiasts in hopes of influencing Nintendo’s
final decision regarding HD support for the Revolution. It contains information explaining what high
definition is and why they feel it is important fo
r the Revolution to support it, plus, ideas for ways people
can get involved in lobbying Nintendo to change their minds. So far, no clear changes or announcements
on Nintendo's part have resulted from it.

Miscellaneous



The Revolution may have connectivity with the
Nintendo DS

and the next
Game Boy

system.
Nintendo Power

magazine has said this is likely in its
July

2005

issue. A reported interview with
Shigeru Miyamoto

seems to confirm this; however, the legitim
acy of the source is unknown.
[50]




It has been suggested by some that Nintendo released the information about the real
-
space
controller because they caught wind of a "pitch" and "yaw" handheld extension of the
EyeToy

that was being considered for the PlayStation 3 and therefore released the information to avoid
accusations of plagiarism. However, the likelihood of this is quite low

the technology (and the
patents) upon whic
h the "pitch" and "yaw" of the Revolution Controller is based was purchased
by Nintendo in mid
-
2001
[51]
, well before the EyeTo
y even existed.



A forum may have found a catalogue with features of the console and its old prototype designs.
Another member of the forum claims that the book is being used for University students. Also in
the book are designs, an introduction of Nintend
o and its president (Satoru Iwata), and more.
Some pictures however may seem photoshopped.
[52]

The book is entitled "The Nintendo Book",
and is a free publication contai
ning a financial report and various sales figures for the preceding
year as well as "coffee table" photography of Nintendo products.



It has been reported in the March 2006 issue of
Official Nintendo Magazine

that the stand for the
Revolution "also acts as a power supply"
[53]
, although this was later debunked as false by
Nintendo itself and put down to a "small production error in the magazine"