Future Storytelling (FS)

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The Five Main Steps of the Innovation
-
Decision Process Will Be Used to
Implement
Future Storytelling (FS)
at Spring Grove Area High School (SGHS)


1
)

Knowledge



FS
will be introduced to the decision
-
makers of SGHS and they will gain an



understanding
of how it
functions.

2)

Persuasion



Any uncertainties that the decision
-
makers of SGHS have about
FS
’s



expected consequences will be reduced and they will form a
favorable
or



unfavorable
attitude
towards it.

3)

Decision



The decision
-
makers of SGHS will engage
in activities that lead to
a



choice to adopt
or
reject
FS
.

4)

Implementation




The decision
-
makers of SGHS will
put
FS

to
use.

5)

Confirmation




The decision
-
makers of SGHS will
seek reinforcement of
the innovation



decision they made (Rogers, 2003, p. 169).

CORA M. ROUSH

Implementation of An Emerging
Technology:
Future Storytelling

"Storytelling is at the very root of
what makes us uniquely
human… It is how we share our
experiences, learn from our
past, and imagine our future.”

-

Frank Moss, MIT Media Lab Director


Overview: What is
Future Storytelling
?


(
TechTalk
: Serving the MIT Community , 2008, p. 4)





David Kirkpatrick (left), Chairman
of Plymouth Rock Studios, Cynthia
Breazeal, co
-
director of Media
Lab's Center for Future
Storytelling, and Frank Moss,
director of the MIT Media Lab,
with Nexi, a mobile, dexterous
social robot developed by
Breazeal's Personal Robots
research group.

Overview, continued


On November 12, 2008 the MIT Media Laboratory
announced the creation of the Center for Future
Storytelling.


This was made possible through a seven
-
year, $25
million commitment from Plymouth Rock Studios, a
major motion picture and television studio that is
expected to open in 2010 in Plymouth,
Massachusetts (p. 4)

Overview, continued


The MIT Media Lab and Plymouth
Rock Studios have been
collaborating to
revolutionize how
we tell our stories
, from major
motion pictures to peer
-
to
-
peer
multimedia sharing (p. 4).

Overview, continued


By applying leading
-
edge technologies to
make stories more interactive,
improvisational and social
, researchers have
been seeking to
transform audiences into
active participants
in the storytelling
process, bridging the real and virtual worlds,
and
allowing everyone to make their own
unique stories
with user
-
generated content
on the Web (p. 4).


“…but how we tell our stories depends on
another uniquely human characteristic
--

our
ability to invent and harness technology. From
the printing press to the Internet,
technology
has given people new ways to tell their stories,
allowing them to reach new levels of creativity
and personal fulfillment.
The shared vision of
the MIT Media Lab and Plymouth Rock Studios
allows us to take the next quantum leap in
storytelling,
empowering ordinary people to
connect in extraordinary ways.


-

Frank Moss, MIT Media Lab Director


The Purpose of
FS


To provide a
21
st

century
teaching
and learning tool that will enhance
today’s digitally
-
inclined students’
learning and improve their overall
skills

Advantages of
FS


The use of
FS
will improve students’ skills:


Technology Skills


Research Skills


Interview Skills


Writing Skills


Editing Skills


Organization Skills


Interpersonal Skills


Presentation Skills



Personal Narratives

Instructional Stories


Fiction or Nonfiction


Boost students’
creativity and the use
of their imaginations
with storytelling using,
for example, the target
grammar, vocabulary,
or language



Measure students’
learning through
storytelling


Students can
demonstrate their
knowledge, research,
findings, etc. with
storytelling

Educational Uses of
FS

Anticipated Timeframe for Development


Month 1


Technology specialists install
FS

software on high school
computers


Month 2


Instructional coaches trained on the uses, benefits and
advantages, possible instructional techniques, etc. of
FS


Months 3 & 4


Teachers trained by the instructional coaches (workshops,
practice sessions, brainstorming & lesson planning sessions)


Month 5


Implementation Begins! Support and training by the
instructional coaches are available whenever necessary.

Costs of
FS



When the
FS
software is produced, a more detailed
cost evaluation will be provided and will include
the exact amounts of:


Software


Software installation


Instructional coaches training



Teachers training

Expectations


The high school students will be excited to learn
about and use a new technology.


They will be more motivated to learn and more
enthusiastic about presenting what they have learned
because
FS

will enable them to do things they enjoy
and are comfortable with


telling stories using
technology.


The high school teachers will not only appreciate
inspired and energetic students, but they will value
the more adequate feedback about their students’
learning.

References


Rogers, E. (2003).
Diffusion of innovations
(5
th

edition). New York: Free Press.


TechTalk: Serving the MIT Community,
53(9), 1
-
8.