Elena Aristodemou, Tatjana Taraszow

pucefakeΤεχνίτη Νοημοσύνη και Ρομποτική

30 Νοε 2013 (πριν από 3 χρόνια και 10 μήνες)

68 εμφανίσεις

Elena
Aristodemou
,
Tatjana

Taraszow

Yianis

Laouris

A word about us….


The
Cyprus Neuroscience & Technology Institute
is
a small research organization with about 20 associates


Our focus is on socially responsible
projects, which
capitalize on new technologies


We have
world wide projects
in computers/learning, safer
internet,
structured dialogue,
Development Education, etc
.


We are interested to collaborate with you

74
75
76
70
98
99
97
92
97
96
0
20
40
60
80
100
All children
High SES
Medium SES
Low SES
15-16 yrs
13-14 yrs
11-12 yrs
9-10 yrs
Boys
Girls
% Of children who access the internet

Using the following devices...

Shared PC

58

Own PC

36

Television set

31

Mobile phone

29

Games console

25

Own laptop

24

Shared laptop

22

Other handheld portable device

10

Average number of devices used

2,5

At the following locations...

Living room (or other public room) at home

62

At school or college

59

At a friend's home

52

Own bedroom (or other private room) at home

49

At a relative's home

39

In an internet cafe

11

In a public library or other public place

10

When 'out and about'

7

Average number of locations of access

2,9

8,3
8,3
8,2
8,0
7,9
7,7
7,6
7,6
7,6
7,6
7,5
7,4
7,4
7,4
7,2
7,1
7,1
6,8
6,8
6,7
6,7
6,6
6,6
6,3
5,4
0
2
4
6
8
10
12
14
16
EE
LT
CZ
SE
CY
FR
NO
NL
SI
BG
BE
HU
RO
UK
FI
DK
DE
ES
IT
PT
EL
AT
PL
TR
IE
Weighted
average = 7,1
% how true is this of you…

Not true

A bit true

Very true

I find it easier to be myself on the internet than when I am with people face to face

52

36

11

I talk about different things on the internet than I do when speaking to people face to face

57

33

11

On the internet I talk about private things which I do not share with people face to face

70

23

7

Table 7: Online


offline boundaries

% how true is this of you…

Not true

A bit true

Very true

I find it easier to be myself on the internet than when I am with people face to face

52

36

11

I talk about different things on the internet than I do when speaking to people face to face

57

33

11

On the internet I talk about private things which I do not share with people face to face

70

23

7

Table 7: Online


offline boundaries

% how true is this of you…

Not
true

A bit
true

Very true

I find it easier to be myself on the internet than
when I am with people face to face

52

36

11

I talk about different things on the internet than I
do when speaking to people face to face

57

33

11

On the internet I talk about private things which I
do not share with people face to face

70

23

7

Number of activities

Boundaries



Γραμμή

Βοήθειας

Κόμβος
Ενημέρωσης

Γραμμή
Καταγγελιών

www.CyberEthics.info

www.CyberEthics.info

Most common Internet Risks


Child

Pornography
:

refers

to

visual

material

depicting

sexually

explicit

activities

that

involve

a

child

or

children

under

the

age

of

18
.



Cyber
-
bullying
:

occurs

when

one

minor

harasses

torments,

threatens

or

humiliates

another

minor

(child,

pre
-
teen

or

teen)
.

In

cyber
-
bullying

this

kind

of

abuse

is

conducted

through

the

internet,

digital

technologies

or

mobile

phones
.

In

many

cases

the

bully

discloses

personal

information

of

the

victim

on

the

web

humiliates

him/her

and

threatens

them
.


Racism
:

refers

to

an

ideology

or

practice

or

behavior

towards

a

person

or

people,

which

classifies

the

worth

of

the

person

or

people

according

to

racial

characteristics

(such

as

color,

ethnicity

and

nationality)
.



Online

grooming
:

refers

to

the

incidents

where

pedophiles

enter

chat

rooms

that

are

used

by

children

and

approach

them

with

the

purpose

of

later

engaging

in

sexual

contact

with

them
.


Internet

addiction
:

refers

to

the

excessive

use

of

internet

to

the

extent

that

it

affects

the

daily

life

of

a

person


The

SDD

process

was

developed

by

scientists

such

as

Hasan

Özbekhan
,

Erich

Jantsch
,

John

Warfield

and

Alexander

Christakis


In

the

context

of

the

Club

of

Rome

they

opted

for

developing

a

democratic

methodology

for

solving

contemporary

complex

problems


The

methodology

is

based

on

seven

laws

and

four

axioms

from

cybernetics


It

has

been

grounded

both

scientifically

and

empirically

in

hundreds

of

settings

on

a

global

scale

for

the

past

30

years

Why we need an Innovation in Dialogue?


The Floor Plan of the Athenian Agora

The Institute for

21
st

Century

Agoras

The future isn't what it used to be.

Yogi Berra


http://www.globalagoras.org/


Elicits and deals with the different priorities
of stakeholder (effective priorities)


Equalizes power relations


The distinctive characteristics of

Structured Dialogue are that it:


Purposes & Uses of Structured Dialogue (SDD)


Resolve issues among diverse
stakeholders


Democratic large
-
group decision
-
making


Policy design & decision making


Strategic planning


Complex Problem definition


R
oot
-
cause diagnosis


We

applied

the

SDD

methodology

in

order

to

record

democratically

the

views

of

every

participant

in

the

dialogue
.

The

procedure

in

any

SDD

co
-
laboratory

begins

with

the

formulation

of

a

triggering

question
.

Participants

are

encouraged

to

produce

responses

to

this

question
.

The

triggering

question

was

formulated

from

a

core

group

team

referred

to

as

Knowledge

Management

Team

(KMT),

comprised

of

people

who

are

considered

and

who

feel

as

owners

of

the

problem
.

Once

set,

the

triggering

question

was

emailed

to

the

participants

who

were

required

to

prepare

prior

the

start

of

the

co
-
laboratory

by

providing

at

least

three

contributions
.

For

the

current

study

the

triggering

question

was
:

What dangers do children and
youth face with the expansion
of Cyberspace in their lives?


Cluster

1
:


Seduction



Cluster

2
:


Personal

Data


Cluster

3
:


Problematic

Content


Cluster

4
:


Addiction


Cluster

5
:


Blurred

Reality


Cluster

6
:


Harassment/Intimidation


Cluster

7
:


Exploitation


Cluster

8
:


Desensitization


Cluster

9
:


Inappropriate

Entertainment


Cluster

10
:


Social

Pressure


Cluster

11
:


Physical

Problems


Cluster

12
:


Educational

Issues


Cluster

13
:


Antisocial

Networks


Cluster

14
:


Social

Consequences



Idea #19: Permanence of the Internet


Idea #45: Easy access to games that are




inappropriate for certain ages


Idea #54: Confusion between true and false




information


Idea #48: Exposure to racist content


Idea #09: Watching of inappropriate content

laouris@cnti.org.cy