1
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knowledge base
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on
the net
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On The Net Resources
-
Full Research
Index
Exhibits
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Persons
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Commercial
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Organizations
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Other
Projects
Collaborative Integrated Communications for Construction (CICC)
The primary objective of the CICC approach is to enable dispersed and temporary
teams to work together as ef
fectively as an established in a shared office. CICC
Partners: BICC/Balfour Beatty, Bechtel, Bovis, Brunel University, BT, Europroject
SA, ECRC, Institut CERDA, Ove Arup, Telefonica.
[United States, augmented reality, mobile 3d technologies, wearable
comp
uting, telepresence]
http://www.hhdc.bicc.com/cicc/default.htm
CyberTerm Project
A multi
-
user PC
-
based virtual environment with user programmable agents.
[Australia, multi
-
user programming platform
, 3D environment, multi
-
user
flight simulator/games programming platform]
http://www.cyberterm.com.au
ENCCARE
The Eastern North Carolina Consortium for Assistance and Research in Education:
This consortium is cha
rged with improving educational practices and enhancing
economic development. It provides training and educational leadership opportunities
and conducts research on educational issues.
[United States, Education]
http://150.216.8.1/enccare.htm
ESPIRIT Humanoid Project
A project to design and implement a real
-
time and parallel system for the simulation
of virtual humans in their environment.
[Switzerland]
http://ligwww.epfl.ch/~thalmann/humanoid.html
2
NICE: The Narrative Immersive Constructionist/Collaborative Environments
project
Based in the Interactive Computing Environments Lab (ICE) and the Electronic
Visualization Lab (EVL) at the University of I
llinois at Chicago, NICE is a learning
environment for young children, implemented in the CAVE(tm) virtual reality
environment. Children can collaboratively construct artifacts in the CAVE and, in
doing so, build an underlying narrative that is driven by c
onstructionism.
[United States, children, constructionism, collaborative environments, virtual
worlds]
http://www.ice.eecs.uic.edu/~nice/
Sherwood Forest Community Project
Sherwood Forest Community is an
experiment in community building and culture in
AlphaWorld that is being planted and populated by members of the Contact
Consortium. The purpose is to build a natural setting in which to interact, grow amd
work.
[United States]
http://www.ccon.org/events/sherwood.html
Soar Intelligent FORces (IFOR) project
The Soar IFOR effort is a collaborative effort between researchers at the Carnegie
Mellon University School of Computer Science, the University of
Michigan's
Artificial Intelligence Laboratory, and the University of Southern California's
Information Sciences Institute.
[United States]
http://www.isi.edu/soar/soar
-
ifor
-
project.html
TAPPE
D IN
A multi
-
user virtual environment (MUVE) that enables people anywhere to engage in
real
-
time (synchronous) collaboration.
[United States, conferencing, collaborative environment, virtual environment]
http://
www.tappedin.sri.com/
VESAMOTEX: Virtual Education
-
Science and Math of TEXas
The VESAMOTX program utilizes Virtual Reality to aid in the education of students
in sciences and math. VR is used either passively, with the use of 3D glasses, or
actively in
immersive environments, with the use of HMDs.
[United States, Texas, Slaton High School, science education, math education,
immersive environments]
http://Users.HUB.ofthe.Net/~mtalkmit/
VET: Virtual En
vironments for Training
3
The Virtual Environments for Training project is a collaboration with Lockheed AI
Center and USC Behavioral Technologies Lab developing training systems whic
integrate virtual reality and intelligent tutoring technologies.
[United
States, HMDs, 3D mice, data gloves]
http://www.isi.edu/isd/vet.html
V
-
HAG: Virtual Humans Architecture Group
Established to examine existing Virtual Humans systems and find areas of
commonality, with an eye t
owards developing an interchange standard.
[Canada]
http://ece.uwaterloo.ca/~v
-
humans/vhag.html
Persons
Brooks, Frederick
North Carolina, University of
-
Department of Computer Science
brooks@cs.unc.edu
http://www.cs.unc.edu/~brooks/
Research
Advanced Institute of Science and Technology (KAIST)
Virtual Reality Group
The VR Group conducts computer science resear
ch in the areas of virtual
reality (VR), human
-
computer interaction (HCI), computational vision, and
computer music.
[Korea, Advanced Institute of Science and Technology (KAIST),
human
-
computer interaction, computer vision, computer music]
http://dangun.kaist.ac.kr/
Advanced Telecommunications Research Institute International (ATR)
ATR conducts research on advanced systems for accurate and efficient processing of
information.
[Japan, multimedia communications, hu
man
-
machine communication, cross
-
language global communication systems]
http://www.atr.co.jp/
Air Force Institute of Technology's Graduate School of Engineering, Virtual
Environments, 3D Medical Imaging, and Computer G
raphics Laboratory
This lab researches the design and implementation of interactive environments, 3D
medical imaging, and advanced distributed simulations for military and medical uses.
4
[United States, defense, medical applications, distributed simulation
s,
interactive environments]
http://www.afit.af.mil/ENGgraphics/GRAPHICS.html
Synthetic BattleBridge
[United States, Air Force Institute of Technology's Graduate School of
Engineering, Virtua
l Environments, 3D Medical Imaging, and
Computer Graphics Laboratory]
http://www.afit.af.mil/Schools/EN/ENG/LABS/GRAPHICS/veprojects
/SBB/sbbindex.html
Virtual
Cockpit
[United States, Air Force Institute of Technology's Graduate School of
Engineering, Virtual Environments, 3D Medical Imaging, and
Computer Graphics Laboratory]
http://www.afit
.af.mil/ENGgraphics/veprojects/VC/vc1.html
Aizu, University of
[Japan, 3D audio, spatialized sound, cscw (computer
-
supported collaborative
work), groupware]
Fukushima, Japan
http://wwwsv1.u
-
aizu.ac.jp/~mcohen/spatial
-
media/
Alberta, University of
Alberta, University of
-
Computer Graphics Research Group
Developers of the MR Toolkit. The web pages also include research on
Volume Rendering and Virtual Reality.
[Canada, Alberta, University of,
visualization, graphics applications,
rendering]
http://web.cs.ualberta.ca/~graphics/
Argonne Computing and Communications Infrastructure Futures Laboratory
(Futures Lab)
The Futures Lab in the Mathemat
ics and Computer Science Division (MCS) explores
next
-
generation computing and communications infrastructure systems. "An
important goal of the Futures Lab project is to understand how to incorporate
advanced display and media server systems into scientifi
c computing
environments...to create new collaborative environment technologies that combine
advanced networking, virtual space technology, and high
-
end virtual environments..."
[United States, networks, collaborative environments, digital media,
immersiv
e displays]
http://www.mcs.anl.gov/FUTURES_LAB/
ARL/MSRC Scientific Visualization Work Team
5
The Department of Defense's Major Shared Resource Center (MSRC)of the Army
Research Laboratory (ARL) investigate
s uses of scientific visualization.
[United States, scientific visualization]
http://www.arl.hpc.mil/SciVis/scivis.html
Artificial Reality Corporation
Artificial Reality Corporation, Defense Scienc
es Office
Studying the influence of olfactory stimuli on medical training applications
and fine motor tasks.
[United States, Artificial Reality Corporation, medical applications,
olfactory stimuli, wireless tracking system]
http://www.sainc.com/arpa/abmt/arc.htm
Audiovisual Institute
Galeria Virtual
Part of the Audiovisual Institute in Barcelona, GALERIA VIRTUAL is a
research and experimental production team, working on interdisciplinary
projects which
integrate contemporary art and digital audio
-
visual
technologies, paying special attention to Virtual Reality.
[Spain, Audiovisual Institute, computer animation, spectral modeling
synthesis (music), controlled image processing, collaborative projects]
http://www.iua.upf.es/~gvirtual
Banff Centre for the Arts
Banff Centre for the Arts
-
Television, New Media and Deep Web Co
-
Productions
Banff Centre invites proposals from independent producers, broadcasters,
d
istributors, artists, interactive companies, galleries and museums to create
high
-
quality television for specialty channels and broadcast.
[Canada, Banff Centre for the Arts, digital culture, learning
technologies, Web TV, multimedia]
http://www
-
nmr.banffcentre.ab.ca/
The Media and Visual Arts program
Focuses on professional development and training opportunities for artists and
cultural producers in a range of disciplines.
[Canada, Banff Centre for the Ar
ts, digital media, collaborative
projects, VRML]
http://www
-
nmr.banffcentre.ab.ca/
Bath, University of
Media Technology Research Center (MTRC)
6
MTRC is a research group in the Computing Group at the Universi
ty of Bath,
focusing on animation, graphics, multimedia, sound and music, speech,
virtual
reality
, vision and image processing.
[United Kingdom, Bath, University of, manufac
turing, VMAN]
http://www.bath.ac.uk/Centres/MEDIA
Bauhaus
-
University at Weimar
InfAR: Virtual Reality aided architectural design
InfAR investigates use of VR for sketching, architectural design and digita
l
space applications.
[Germany, Bauhaus
-
University at Weimar, virtual architecture,
sketching in VR, presence research]
http://www.uni
-
weimar.de/architektur/InfAR/forschung/v
radmin.html
Berkeley
-
University of California
BARWAN (Bay Area Research Wireless Access Network)
[United States, Berkeley
-
University of California, mobile computing,
mobile network support, heterogeneous wireless overlay networks,
wide
-
area wireless d
ata services, overlay internetwork management]
http://http.cs.berkeley.edu/~randy/Daedalus/BARWAN/BARWAN_in
dex.html
InfoPad Group
[United States, Berkeley
-
University of
California, mobile computing,
hardware, mobile network support, heterogeneous wireless overlay
networks, wide
-
area wireless data services, overlay internetwork
management]
http://infopad.eecs.berkeley.edu/
Silicon Audition Project
Silicon audition involves implementing computational models of biological
auditory processing in micropower analog VLSI circuits.
[United States, Berkeley
-
University of California]
http://www.cs.berkeley.edu/~lazzaro/siau.html
Boeing Corporation
-
Research and Technology
The Research and Technology organization of Boeing Computer Services investigates
augmented reality applications for enhanced aircraft assembly.
[Uni
ted States, augmented reality, heads up display, HUDset [heads
-
up, see
-
through, head
-
mounted display]]
http://www.itl.nist.gov/div894/ovrt/projects/mfg/mfg_cs_boeing.html
B
radford, University of
7
Graphics and Image Processing Group
The Graphics and Image Processing Group is involved in research into the use
of computers for the generation and analysis of images, including complex
scientific data. The main areas of interest ar
e deep multispectral image
processing and computer animation.
[United Kingdom, Bradford, University of, deep multispectral image
processing , computer animation, visualization]
http://www.comp.brad.a
c.uk/research/GIP/
British Columbia, University of
Imager and GraFiC computer graphics labs
A research group within the UBC Computer Science Department that works
on computer graphics.
[Canada, British Columbia, University of, computer graphics, human
-
co
mputer interaction]
http://www.cs.ubc.ca/nest/imager/imager.html
MAGIC Lab: Media and Graphics Interdisciplinary Centre
A research group within the UBC Computer Science Department that focuses
on
human
-
computer interaction and multimedia.
[Canada, British Columbia, University of, multimedia, human
-
computer interaction, computer animation and graphics]
http://www.cs.ubc.ca/nest/magic/home
Virtua
l Design Studio 1996
http://www.architecture.ubc.ca/vds_96.htm
Virtual Hand Laboratory
This research project is a collaboration involving Simon Fraser University, the
University of British Columbia,
and various industrial organizations. It is
funded by the Natural Science and Engineering Research Council of Canada
under a three
-
year strategic grant.
[Canada, British Columbia, University of, 3D virtual reality, human
-
computer interaction, computer gr
aphics]
http://www.cs.ubc.ca/nest/magic/projects/hands/home
FaceMaker
FaceMaker is based on a hierarchical spline modeller, called the 'dragon
editor' written by David Forsey. It is a WWW
front end to the animation
subsystem
-
minus all the interactive modelling tools.
[Canada, British Columbia, University of]
http://zeppo.cs.ubc.ca:5656/
8
Brown University Computer Graphics Group
The Computer Gra
phics Group at Brown University has as its mission "...to develop
human
-
centered, powerful, and interactive 3D graphics tools for modeling, scientific
visualization, telecollaboration, and interactive illustrations. The Computer Graphics
Group is part of t
he 5 university Science and Technology Center (STC) for Graphics
and Visualization.
[United States, interactive illiustration, telecollaboration, non
-
photorealistic
rendering, time critical computing, multiprocessor virtual reality, occlusion]
http://www.cs.brown.edu/research/graphics/
VRML Research
The VRML Architecture Group investigates 3D user interfaces for use in
virtual environments, in particular, interfaces for scientific visualization
app
lications such as NASA's Virtual Windtunnel.
[United States, Brown University Computer Graphics Group,
interactive 3D graphics, virtual reality modeling language]
http://www.cs.brown.
edu/research/graphics/research/vrml/
California, University of
-
San Diego
Applied Technologies Laboratory, Learning Resources Center
Based at the University of California
-
San Diego's School of Medicine, this
laboratory has been established within the Lea
rning Resources Center (LRC)
to experiment with VR systems in combination with multimedia
-
based
educational resources. The focus is on uses of VR for medical training.
[United States, California, University of
-
San Diego, medical training,
higher educati
on
-
Multimedia Synthesis
-
MMS]
http://cybermed.ucsd.edu/AT/AT.html
Canadian Navy
MARS Virtual Reality Simulator
Developing, designing and evaluating portable simulator for teaching junior
MARS officers the
conning skills required of an Officer of the Watch (OOW).
[Canada, Canadian Navy, simulators, devices, portability, instructional
support]
http://www.dciem.dnd.ca/DCIEM/HF/G
-
07.html
Carnegie Mello
n University
3D Stereoscopic Video Display Systems
Part of the Robotics Institute, this group investigates computers for the
television set of the future, high definition flat panel display manufacturing
technology, and 3D
-
stereoscopic display of images an
d graphics.
9
[United States, Carnegie Mellon University, ARPA high definition
systems, 3D stereoscopic display]
http://www.cs.cmu.edu/afs/cs/project/sensor
-
9/ftp/www/homepag
e.html
Magic Eye Project
[United States, Carnegie Mellon University, computer vision ,
augmented reality]
http://www.cs.cmu.edu/afs/cs.cmu.edu/user/mue/www/magiceye.html
OZ Pr
oject
The Oz Project is developing technology and art to help artists create high
quality interactive drama, based in part on AI technologies. This especially
means building believable agents in dramatically interesting micro
-
worlds.
[United States, Carne
gie Mellon University, artificial intelligence,
Interactive Drama, Oz systems architecture]
http://www.cs.cmu.edu/afs/cs.cmu.edu/project/oz/web/oz.html
Project Hippocrates (HIgh Pe
rfOrmance Computing for Robot
-
AssisTEd
Surgery)
"Hippocrates is a new joint effort between roboticists, computational
mechanicists, and computer scientists at Carnegie Mellon University, and
surgeons and bioengineers at Shadyside Medical Center, Pittsburgh
, PA. Its
goal is to develop advanced planning, simulation, and execution technologies
for the next generation of computer
-
assisted surgical robots."
[United States, Carnegie Mellon University, biomechanics
-
based
surgical simulator, surface
-
based registra
tion, robot assisted surgical
system]
http://www.cs.cmu.edu/afs/cs.cmu.edu/project/mrcas/www/hippocrates
.html
Stage 3 Research Group
[United States, Carnegie Mellon Uni
versity, interface technology, 3D
graphics, Alice]
http://www.alice.org/stage3.htm
Studio for Creative Inquiry
The STUDIO for Creative Inquiry was founded in 1989 to support
experimental and cross
-
disciplinar
y work in the arts.
[United States, Carnegie Mellon University, biology, ecology,
robotics]
http://www.cmu.edu/studio/
Vision and Autonomous System Center (VASC)
10
A group within the Robotics Institute, VASC resear
ches computer vision,
autonomous navigation, virtual reality, intelligent manipulation, space
robotics, and related fields.
[United States, Carnegie Mellon University, computer vision, robotics,
DigitEyes, Magic Eye, visual/haptic interfaces]
http://www.ius.cs.cmu.edu/afs/cs/project/vision/www/index.html
Z
-
Key Project
[United States, Carnegie Mellon University, image keying, augmented
reality]
http://www.cs.cmu.edu/afs/cs/project/stereo
-
machine/www/z
-
key.html
Monarch (MObile Networking ARCHitectures) Project
[United States, Carnegie Mellon University, protocol design,
implementation, performance ev
aluation, usage
-
based validation,
wireless mobile host networking, network interconnectivity]
http://www.monarch.cs.cmu.edu/
Wearable Computers
[United States, Carnegie Mellon University, protocol design,
impl
ementation, performance evaluation, usage
-
based validation,
wireless mobile host networking, network interconnectivity]
http://www.cs.cmu.edu/afs/cs.cmu.edu/project/vuman/www/h
ome.html
Central Florida, University of
Digital Media Lab
The Digital Media Lab is part of the Computer Science Department and a
satellite of the CREAT program at the University of Central Florida. The lab
explores "the marriage of many forms of art, educ
ation, and computer
technology. Its various incarnations include 3D virtual reality worlds,
distributed networked learning environments, Internet social clubs, and many
different forms of world wide web applications.
[United States, Central Florida, Unive
rsity of, VRML, distributed
virtual reality, netowrked learning, art applications]
http://media.dml.cs.ucf.edu/
ExploreNet
"ExploreNet(tm) is a general
-
purpose object oriented, distributed two
dimensional graphi
c
-
based computational environment with features to
support role
-
playing games for educational purposes, and cooperative learning
of many kinds."
[United States, Central Florida, University of, children, cooperative
learning]
http://www.dml.cs.ucf.edu/~weaver/ExploreNet/
11
ExploreNet: Java
-
based verison for download
[United States, ExploreNet, cooperative learning, interactive
environment]
ftp://ft
p.cs.ucf.edu/pub/ExploreNet
Institute for Simulation and Training (IST)
IST "focuses on advancing simulation technology and increasing our
understanding of simulation's role in training and education."
[United States, Central Florida, University of, simu
lation technology,
education, training]
http://www.ist.ucf.edu/
Visual Systems Laboratory (VSL) at the Institute for Simulation &
Training
Located at the University of Central Florida, this laboratory explores uses o
f
telepresence and performs research in real
-
time, physically
-
based
environments.
[United States, Central Florida, University of, defense, telepresence,
interactive environments]
http://www.ist.ucf.edu/
ROVER
-
Remo
te audiO/Video Explorer Robot
A prototype telepresence project.
[United States, Visual Systems Laboratory (VSL) at the
Institute for Simulation & Training]
http://www.vsl.ist.ucf.edu/~rover/rover
.html
Visual Testbed Group
Research and development of terrain databases for distributed
interactive simulation.
[United States, Visual Systems Laboratory (VSL) at the
Institute for Simulation & Training]
http://www.vsl.ist.ucf.edu/~vtb/vtb.html
Visual Systems Laboratory (VSL)
VSL consists of four groups: Dynamic Environments Group, Visual Testbed
Group, Virtual Environments Group, and Systems Administration Group.
[United States, Central Florida,
University of, real
-
time physical
simulations, 3D visual modeling]
http://www.vsl.ist.ucf.edu/
Information Technology & Services Center
12
[United States, Central Florida, University of]
http://www.sc.ist.ucf.edu/
Institute of Simulation and Training
[United States, Central Florida, University of]
http://www.ist.ucf.edu/
CERN: European Laboratory for Particle Physics
http://www.cern.ch/
VENUS: Virtual Environment Navigation in the Underground Sites
"VENUS is one of the World's most ambitious Virtual Prototyping projects.
Its task is to simulate in Virtual Reality CERN's future Particle Accelerator,
th
e Large Hadron Collider, probably the most complex machine ever created
by mankind. Building LHC will require ten years, over two billion dollars,
twenty thousand man years and the help of more than three hundred different
research institutes and contracto
rs spread over the world."
[Switzerland, CERN: European Laboratory for Particle Physics, virtual
prototyping, particle accelerator, networked design integration,
telepresence]
http://sgvenus.cern.ch/V
ENUS/venus.html
i3D
i3D is a freeware 3D web browser that works in cooperation with
Netscape. Users can navigate inside 3D scenes using a Spaceball or a
mouse as input devices and CristalEyes LCD shutter glasses for
binocular perception of the 3D world. I
t runs on Silicon Graphics and
on DEC Alpha workstations.
http://sgvenus.cern.ch/i3d/
Chelsea College of Art and Design
The research project began in May 1994. When the project began there had been little
work d
one with regard to the development and adaptation of Virtual Reality
technologies for artistic use. As well as doctorate level theoretical research into the
subject, one of the team's major research objectives is to experiment and develop the
creative pote
ntial of the medium through the production and presentation of new
forms of art works.
http://www.chel
-
vr.demon.co.uk/vrunit/
Clemson University
Virtual Reality and Architecture
[United States, Clemso
n University, architecture]
http://fantasia.eng.clemson.edu/vr/architecture.html
13
Virtual Reality Project
This group focuses on development of prototype virtual reality systems for
instruc
tional use at Clemson University.
[United States, Clemson University, immersive virtual reality, head
mounted display, higher education]
http://chip.eng.clemson.edu/vr/
Virtual Reality and Architectureitectu
re
[United States, Virtual Reality Project]
http://fantasia.eng.clemson.edu/vr/architectureitecture.html
Colorado School of Mines
[United States, mining, registration, computer vi
sion, augmented reality]
http://silurian.mines.edu/projects/augmented/index.html
Columbia University
Computer Graphics and User Interfaces Lab
"Research on virtual worlds is centered a
bout the development of new
metaphors for visualizing and interacting effectively with rich information
spaces.
[United States, Columbia University, virtual worlds, augmented
reality]
http://www.cs.colum
bia.edu/graphics/
ARC: Augmented Reality for Construction
[United States, Computer Graphics and User Interfaces Lab,
user interface design, architecture, construction, knowledge
base]
http://www.cs.columbia.edu/graphics/projects/arc/arc.html
Architectural Anatomy
[United States, Computer Graphics and User Interfaces Lab,
user interface design, architecture, construction, knowledge
base]
http://www.cs.columbia.edu:80/graphics/projects/archAnatomy
/architecturalAnatomy.html
KARMA: Knowledge
-
based Augmented Reality for Maintenance
Assistance
KARMA designs virtual worlds that explain how t
o operate, maintain,
and repair equipment.
14
[United States, Computer Graphics and User Interfaces Lab,
user interface design, construction, knowledge base, 3D
graphics]
http://www
.cs.columbia.edu/graphics/projects/karma/karma.ht
ml
Windows on the World
-
2D Windows for 3D AR
[United States, Computer Graphics and User Interfaces Lab,
user interface design, construction, knowledge base]
http://www.cs.columbia.edu/graphics/projects/wotw/wotw.html
Mobile Computing Lab
[United States, Columbia University, reconfigurable distributed
services, low power, solid state non
-
volatile storage technologies (flash
EEPROM),
bandwidth aggregation]
http://www.mcl.cs.columbia.edu
Architectural Anatomy
[United States, Columbia University]
http://www.cs.columbia.edu:80/graphics/projects/archAnatomy/archite
cturalAnatomy.html
n
-
Vision and AutoVisual
[United States, Columbia University, interactive visualization,
multivariate problems, worlds within worlds]
http://www.cs.columbia.edu/graphics/projects/AutoVisual/AutoVisual.
html
Cornell University
Cornell Theory Center
Visualization Group
-
Virtual Reality at the CTC
High
-
performance interactive visuali
zation.
[United States, Cornell Theory Center, science research,
interactive visualization]
http://www.tc.cornell.edu/Visualization/Staff/richard/VROOM/
VR.html
Cornell Uni
versity's Computer Science Department
The Department contains a number of research laboratories and projects,
including CSRVL (Computer Science Robotics and Vision Laboratory) and
the SimLab Modeling and Simulation Project.
15
[United States, Cornell Univers
ity, simulation, robotics, multimedia]
http://simon.cs.cornell.edu/Info/projects.html
TACOMA (Tromsø And COrnell Moving Agents) Project
[United States, Cornell University, electronic commerce,
problem
solving, operating systems, distributed systems, agents, Internet]
http://www.cs.uit.no/DOS/Tacoma/
CoVis
Learning Through Collaborative Visualization.
[United States, science education, geosciences
, middle and senior high
schools, atmospheric sciences]
http://www.covis.nwu.edu/
CRC for ACSys
-
Cooperative Research Centre for Advanced Computational
Systems
A program investigating the application of virtual re
ality technologies to modelling
and visualizing complex data sets.
[Australia, ParVis, Visor, exploration and mining, defense, visualization]
http://cap.anu.edu.au/cap/projects/parvis/vep/
DAR
PA
DARPA Electronics Technology Office (ETO)
[United States, DARPA, MicroPathfinder, 3D Computational Image
Sensors, Combat Cueing (CBT
-
Q), Personal Inertial Navigation
System (PINS), Boeing, GTE Internetworking, Northeastern
University, Carnegie Mellon Un
iversity, Motorola, Honeywell,
Raytheon E
-
Systems, Sanders, MCNC]
http://www.darpa.mil/eto/Background/ETOview/index.html
Adaptive Computing Smart Modules Program
[United States, DARPA E
lectronics Technology Office (ETO)]
http://www.darpa.mil/eto/SmartMod/Factsheets/ACSMP.html
Smart Modules Program
[United States, DARPA Electronics Technology Office (ETO)]
http://www.darpa.mil/eto/SmartMod/index.html
Warfighter Visualization
The Warfighter Visualization (WV) program was started in 1997.
DARPA intiated the program with the objective of creating enhanced
warfig
hter situation awareness and decision
-
making ability by
16
providing unique ways of receiving nd interacting with spatially
correct, timely information in both individually served and shared
environments.
[United States, DARPA Electronics Technology Office (
ETO),
Visually Coupled Systems, Geospatial Registration
Technologies, Enhanced Human Interface Technologies]
http://eto.sysplan.com/ETO/wv/index.html
Wearable Tactical Information Assistants
[United
States, DARPA Electronics Technology Office (ETO)]
http://www.darpa.mil/eto/SmartMod/Factsheets/CMU.html
Global Mobile (GloMo) Information Systems program
[United States, DARPA, GloMo Ra
dio Application Programming
Interface]
http://glomo.sri.com/glomo/
DigitalSpace research
Biota.org
The mission of Biota.org is to create and deploy digital tools and
environments for research and learning about l
iving systems. Biota.org seeks
to provide these tools and environments to a large audience through virtual
environments on the Internet.
[United States, DigitalSpace research]
http://www.biota.org/org/vi
sion.html
Nerves
Nerves was designed to track millions of documents flowing over networks
and into archives. It has been applied experimentally to model nanometer scale
manufacturing systems, simulating the flow of molecules through a tiny
purification fi
lter.
[United States, DigitalSpace research]
http://www.digitalspace.com/nerves/index.html
Digital
The Factoid Project
[United States, Digital]
http://www.research.digital.com/wrl/projects/Factoid/index.html
East Carolina University
Virtual Reality and Education Laboratory (VREL)
17
Based at the School of Education and Department of Library Studies and
Educational Techn
ology in East Carolina University, VREL projects include
an examination of the North Carolina Competency
-
Based Curriculum,
identifying objectives that can use virtual reality as a method or means of
attainment, providing an annotated bibliography, distribu
ting a quarterly
journal, VR in the Schools, and developing a teacher/student interaction
simulator.
[United States, East Carolina University, Education, interactive
environments, curriculum]
http://www.so
e.ecu.edu/vr/vrel.htm
VR in the Schools, the quarterly newsletter edited by Dr. Veronica
S. Pantelidis and Dr. Larry Auld
[United States, Virtual Reality and Education Laboratory
(VREL)]
http://eastnet
.educ.ecu.edu/vr/pub.htm
East London, University of
-
VR Laboratory
The VR Laboratory in UEL's Department of Psychology is interested in the use of
virtual environments (VEs) in people with brain damage.
[United Kingdom, cognitive assessment, disability
training, balance disorders]
http://www.uel.ac.uk/pers/E.A.Attree/veres.html
East London, University of
VR Laboratory
The laboratory investigates the use of virtual environments in training of
wheel
-
chair use, cognitive assessment and retraining, balance disorders and
driving ability in both immersive and "non
-
immersive" systems.
[United Kingdom, East London, University of, cognitive assessment
and retraining, wheel
-
chair use]
http://www.uel.ac.uk/pers/E.A.Attree/veres.html
Esprit
IT for Mobility
[Belgium, Esprit, information technology, mobile access, European
Union]
http://c
ordis.lu/esprit/src/itfmrprj.htm
Essex, University of
European Health Telematics Observatory
http://www.ehto.be/
18
Fraunhofer Institute
Fraunhofer Center for Research in Computer Graphics
Fraunhofer CRCG is a non
-
profit c
omputer graphics research group
specializing in pre
-
competitive research in the areas of volume visualization,
virtual environments, collaborative work tools, and user interface design.
[Germany, Fraunhofer Institute, visualization, collaborative work too
ls,
user interface design, virtual environments]
http://www.CRCG.edu/
TeleInViVo project
[Germany, Fraunhofer Center for Research in Computer
Graphics, medical visualization, teleoperation]
http://www.crcg.com/projects/teleinvivo.html
Virtual Prototyping
[Germany, Fraunhofer Center for Research in Computer
Graphics]
http://www.CRCG.edu/projects/virtprot
o.html
Fraunhofer Institute for Computer Graphics (IGD), Visualization and
Virtual Reality Department
This department researches visualization, simulation and VR. Special
emphasis is on high quality stereoscopic rendering, image generation, and
visualizat
ion technology.
[Germany, Fraunhofer Institute, 3D visualization, virtual design,
simulation, virtual prototyping, haptic feedback , 5
-
sided CAVE
projection]
http://www.igd.fhg.de/www/igd
-
a4/ind
ex_e.html
Fraunhofer Institute for Industrial Engineering (IAO), VIS
-
Lab: Virtual
Interactive Lab
The VIS
-
Lab works on industrial applications of VR, including use of VR
-
infrastructure for presentations and fairs, construction of product graphics and
anim
ation, and presentation of computer
-
aided models using CAD
-
converters,
gesture recognition (data glove), network software, audio connection, and
tracker software (sensors).
[Germany, Fraunhofer Institute, computer
-
aided design, software, data
glove, virtu
al prototyping, Virtual Human Model]
http://vr.iao.fhg.de
IGD's Project Group for Augmented Reality at ZGDV
19
ZGDV investigates applications of augmented reality for industrial, training,
interior design, plant monitoring
, exterior construction and computer
-
guided
assembly techniques.
[Germany, Fraunhofer Institute, augmented reality, computer
-
guided
assembly, mobile information visualization, visual computing]
ht
tp://www.igd.fhg.de/www/igd
-
a4/flyers/ar/
Augmented Reality for Mechanical Maintenance and Repair
[Germany, IGD's Project Group for Augmented Reality at
ZGDV, augmented reality]
http://www.ecrc.de/research/uiandv/gsp/ECRCToday/mechrep.
html
CaReSs
-
Capture, Reconstruction and Simulation of Real World
Objects
[Germany, IGD's Project Group for Augmented Reality at
ZGDV, augmented reality]
http://www.igd.fhg.de/www/igd
-
a7/Projects/erso/erso.html
VANGUARD: Visualisation Across Networks using Uncalibrated
Acquisition of Real Data
htt
p://www.igd.fhg.de/www/igd
-
a7/Projects/VANGUARD/vanguard_e.html
IGD's Visualization and Virtual Reality
-
VR in Medicine
The expertise of the VR group is focused on: anatomy education, surgical
training, preoperative planning, intraoperative support and p
rototyping
[Germany, Fraunhofer Institute, Virtual Anatomy, Virtual Endoscopy,
Virtual Reality Training Simulator, Preoperative Planning,
Intraoperative Support]
http://www.igd.fhg.de/www/ig
d
-
a4/flyers/medicine/
IGD CoConut Virtual Prototyping
[Germany, Fraunhofer Institute]
http://www.igd.fhg.de/www/igd
-
a2/projects/coconut_e.html
IPA
aim to indicate and to exploit auto
mation and rationalization reserves in
companies in order to improve or preserve the competitiveness and
employment levels in the companies with new, opportune and non polluting
courses of manufacturing and products.
[Germany, Fraunhofer Institute]
http://www.ipa.fhg.de/300/vr/homepage.html
20
VIS
-
Lab
Virtual Assembly Planning in Virtual Environments
[Germany, Fraunhofer Institute]
http://www.iao.fhg.de/VR/research_areas/Assembly/OVERVIEW
-
en.html
FZ Karlsruhe, Institut fur Angewandte Informatik
KISMET (Kinematic Simulation, Monitoring and Off
-
Line Programming
Environment for Telerobotics)
KISMET applications include medi
cal simulation, multibody dynamics
simulation, space telerobotics, mechanical design, scientific visualization and
robotics simulation, among others.
[Germany, FZ Karlsruhe, Institut fur Angewandte Informatik, 3D
simulation software, surgical training, re
altime volume rendering, force
feedback/haptic user interfaces]
http://iregt1.iai.fzk.de/
General Motors Research & Development Center
A Virtual Environment for Automotive Design
[United States, General Motors Rese
arch & Development Center]
http://infolane.com/infolane/stereog/gmvr.html
Geneva, University of
MIRALab
home of Marilyn, virtual reality, computer animation and telerobotics work
http://miralabwww.unige.ch/
HUMANOID
-
II
This project is concerned with providing the technology for creating
simulations of realistic interacting humans.
[United States, MIRALab]
http://miralabwww.unige.ch/Humanoid
-
II.html
VLNET: Virtual Life Network Virtual Life Network
VLNET is a Networked Collaborative Virtual Environment system that
supports a networked shared virtual environment. Multiple users,
represented by 3
D virtual human actors, are allowed to interact with
each other and their surrounding in real time.
[United States, MIRALab]
http://miralabwww.unige.ch/vlindex.html
21
Educational Technology at TECFA (T
raining Technologies and
Learning)
A teaching and research unit within the School of Psychology and Education,
University of Geneva.
[Switzerland, Geneva, University of, MOOSEs, MacMOOSE, object
browsers, text
-
based virtual reality, online resources, bibl
iographies,
document indexes]
http://tecfa.unige.ch/edu
-
comp/WWW
-
VL/eduVR
-
page.html
George Washington University
FHWA/NWTSA National Crash Analysis Center (NCAC)
The FHWA/NHTSA National
Crash Analysis Center is a federally funded
research center concentrating in vehicle crashworthiness research
http://www.ncac.gwu.edu/
Human Modeling in Occupant Safety
[United States, FHWA/NWTSA National Crash Ana
lysis
Center (NCAC)]
http://www.ncac.gwu.edu/ongoing/Biomechanics.html
Georgia Institute of Technology
Georgia Institute of Technology: Graphics, Visualization, & Usability
Center
The Virtua
l Environments Group explores diverse uses of virtual reality
[United States, Georgia Institute of Technology, educational design]
http://www.cc.gatech.edu/gvu/virtual/VirtualEnv
ironments.html
Conceptual Design Space Project
[United States, Georgia Institute of Technology: Graphics,
Visualization, & Usability Center]
http://www.cc.gatech.edu/gvu/virtual/CDS
The Design Virtu
al Environment Project (DVE)
The DVE is a VR visualization tool for communicating design ideas
and a teaching tool for design education.
[United States, Georgia Institute of Technology: Graphics,
Visualization, & Usability Center, educational design]
http://www.cc.gatech.edu/gvu/virtual/DVE/DVE.html
The Virtual Gorilla Project "Gorillas in the Bits"
22
An immersive education tool designed to aid in the instruction of K
-
12
grade students in the
interactions and behaviors of gorillas.
[United States, Georgia Institute of Technology: Graphics,
Visualization, & Usability Center]
http://atlanta.arch.gatech.edu/city/gorilla/gorto
p2.html
Virtual Gorilla Exhibit
The Virtual Gorilla Exhibit is being developed to explore techniques
for using Virtual Reality to present information to users experientially
that would otherwise be difficult for them to learn.
[United States, Georgia Ins
titute of Technology: Graphics,
Visualization, & Usability Center]
http://www.cc.gatech.edu/grads/a/Don.Allison/gorilla/gorilla.ht
ml
Electronic Performance Support System
[Un
ited States, Georgia Institute of Technology]
http://mime1.marc.gatech.edu/epss/
LlamaShare
[United States, Georgia Institute of Technology]
http://www.cc.gatech.edu/fce/llamashare/index.html
Georgia Tech
Adaptive Impedance Control for Haptic Interfaces
This group researches effective dynamics for adaptations of robots in response
to changing environmental dynamics.
[United States, Georgia
Tech, robotic adaptation, virtual reality,
teleoperation, haptic interfaces]
http://davinci.marc.gatech.edu/haptic/index.html
Eye Surgery Simulator
A project in the Biomedical Interactive Tec
hnology Center at Georgia Tech,
the Eye Surgery Simulator provides both visual and tactile feedback during a
simulated eye surgery training session.
[United States, Georgia Tech, biomedical simulation]
http://www.bitc.gatech.edu/bitcprojects/eye_sim/eye_surg_sim.html
Graphics, Visualization and Usability Center (GVU)
GVU conducts research in four major areas: Visual Computing, Interaction
and Collaboration, Communication and
Education and Future Technologies.
23
[United States, Georgia Tech, animation, virtual environments,
multimedia, cognition]
http://www.cc.gatech.edu/gvu/gvutop.html
Conceptual Design Space Project
[Uni
ted States, Graphics, Visualization and Usability Center
(GVU), architecture]
http://www.cc.gatech.edu/gvu/virtual/CDS
Data Visualization Group
[United States, Graphics, Visualization and Usability C
enter
(GVU), realtime visualization, computational steering,
multivariate analysis, atmospheric data, molecular orbit,
complex three
-
dimensional object]
http://www.cc.gatech.edu/gvu/datavis/
Virtual Wor
kbench
[United States, Data Visualization Group, non
-
immersive, projected, tracked interaction, stereoscopic]
http://www.cc.gatech.edu/gvu/datavis/research/workben
ch.html
Virtual
Environments Group
The VE group explores many aspects of virtual environments,
including software development, applications research, human factors
and usability, technology issues, and performance.
[United States, Graphics, Visualization and Usability Ce
nter
(GVU), distributed virtual environments, psychological
therapy, presence, immersion, navigation, software]
http://www.cc.gatech.edu/gvu/virtual/VirtualEnvironments.htm
l
Inte
ractive Visualizer (IV) Project
The IV Project at the School of Civil and Environmental Engineering is "a
platform used to visualize physical systems in virtual environments. It is based
on a framework that supports detailed modeling of physical systems an
d
allows visualization of relevant features of the problem under study."
[United States, Georgia Tech, engineering simulation, real
-
time
computer animation]
http://cedude.ce.gatech.edu/Project
s/IV/iv.html
Interactive Visualizer
24
[United States, Georgia Tech, visualization of physical systems in
virtual environments, modeling, platform]
http://cedude.ce.gatech.edu/Projects/IV/iv.html
Simulating Human Motion
[United States, Georgia Tech]
http://www.cc.gatech.edu/gvu/animation/Areas/humanMotion/human
Motion.html
GMD's Institute for Media Communicat
ion (IMK)
http://www.gmd.de
Visualization and Media Systems Design (VMSD)
[Germany, GMD's Institute for Media Communication (IMK),
visualization, multimedia, FluVis/Europort, TEDIS, INASIM, VirtEye,
AutoMove]
http://viswiz.gmd.de/
The Virtual Studio
Research is conducted on dynamic and visually complex virtual
environments and innovative user
-
interfaces.
[Germany, Visualization and Media Systems Design (VMSD),
user interfaces, interact
ive environments, multimedia]
http://viswiz.gmd.de/DML/vst/vst.html
VirtEye
Research concerned with simulation of optic physiology for evaluating
surgical methods for the eye.
[Germany, Visualization a
nd Media Systems Design (VMSD),
opthalmic surgery, mathematical models, raytracing methods,
computer simulations]
http://viswiz.gmd.de/projects/virteye.html
VSMD: Visualization and Media Systems De
sign
VMSD is involved in engineering and medical applications as well as media
art and culture projects.
[Germany, GMD's Institute for Media Communication (IMK),
visualization, multimedia]
http://viswiz.gmd.de/
Virtua
l Studio
25
[Germany, VSMD: Visualization and Media Systems Design,
image keying]
http://viswiz.gmd.de/DML/vst/vst.html
Grupo de Anlise de Sistemas Ambientais (GASA)
The GASA Virtual Reality Laboratory is
involved with a variety of projects,
including RECMUVI (Recycling in a Virtual World), Virtual GIS Room, and Coast
-
a Sensorial Exploration of a Coastal Ecosystem.
[Portugal, spatial information systems, computer graphics, scientific
visualization]
http://virtual.dcea.fct.unl.pt/gasa/vr/
Harvard University
-
Harvard Robotics Lab
The Harvard Robotics Lab studies computational vision, neural networks, tactile
sensing, motion control and VLSI systems.
[United States, robotic manipulation , sensory data]
http://hrl.harvard.edu/projects/projects.html
Heriot
-
Watt University
Virtual Manufacturing Group
Applying immersive VR to the generation of i
ndustrial assembly plans and the
elicitation of expert assembly knowledge. Using the same technology the
design and routing of cable harnesses is now being investigated with the recent
development of a prototype system.
[United Kingdom, Heriot
-
Watt Univer
sity, assembly planning, cable
harness design]
http://www.hw.ac.uk/mecWWW/research/vmg/r_vr1.htm
Houston, University of
Virtual Environment Technology Laboratory (VETL)
VETL investigates tea
ching and training applications of virtual reality.
[United States, Houston, University of, education, training]
http://www.vetl.uh.edu/
Hands Across the Atlantic
A shared virtual environment demonstration.
[United
States, Virtual Environment Technology Laboratory
(VETL)]
http://www.vetl.uh.edu/sharedvir/handatl.html
Project ScienceSpace
26
An ongoing series of controlled experiments to assess the potential
impact of Virtual Reality in science education.
[United States, Virtual Environment Technology Laboratory
(VETL)]
http://www.vetl.uh.edu/ScienceSpace/ScienceSpace.html
Shared Virtual Re
ality
A background information sheet and paper which discusses the
demonstration of a real
-
time shared virtual environment between
NASA/JSC and Germany for the Hubble Space Telescope.
[United States, Virtual Environment Technology Laboratory
(VETL)]
http://www.vetl.uh.edu/sharedvir/shared.html
The Hubble Space Telescope Mission
VR played a significant role in the space mission to reapir the Hubble
Space Telescope.
[United States, Virtual Environ
ment Technology Laboratory
(VETL)]
http://www.vetl.uh.edu/Hubble/hubble.html
Virtual Reality in Aerospace Training
Exploring VR's significant role in astronaut training.
[United States, Virtual Env
ironment Technology Laboratory
(VETL)]
http://www.vetl.uh.edu/Aeroscpaceov.html
Virtual Reality in Medicine
Investigates the potential of virtual reality in medical applications.
[United States, Vir
tual Environment Technology Laboratory
(VETL)]
http://www.vetl.uh.edu/surgery/surpage.html
Virtual Reality in Military Operation Other Than War
An exploration of those factors that most affect the
transfer of training
a dispersed, multi
-
unit task force in conducting a task in a foreign
country.
[United States, Virtual Environment Technology Laboratory
(VETL)]
http://www.vetl.uh.edu/
ONRproj/VETdescription.html
Hull, University of
-
Virtual Environments Graphics and Animation (VEGA)
27
Located in the School of Engineering and Computing at the University of Hull,
VEGA promotes fundamental research, scientific and technological development
and
industrial exploitation in virtual environments.
[United Kingdom, knee arthroscopy training system, biomechanical model of
human knee, surgical simulation, haptic feedback, stereoscopic displays]
http://
web.dcs.hull.ac.uk/VERC/
i3net
The long
-
term technological goal of i3 is to build novel human
-
centred interfaces for
interacting with information, aimed at the broad population.
http://www.i3net.org/
COMRIS
[United S
tates, i3net, Europe, mixed reality, virtual conference center,
collaborative virtual enviroments, robotics, machine learning, social
science]
http://www.i3net.org/i3projects/summaries.ht
ml#3
IBM
Illinois, University of
Electronic Visualization Laboratory (EVL)
EVL is a research facility for interactive technology and computer graphics. It
investigates development of graphics hardware, software and display devices.
[United States, Illino
is, University of, computer graphics, software,
interactive technology]
http://evlweb.eecs.uic.edu/EVL/index.html
VROOM
[United States, Electronic Visualization Laboratory (EVL)]
http://ruby.ils.unc.edu/houseman/scivis.html
Pablo Research Group and Virtual Reality
The Pablo Group investigates the interaction of architecture, system software,
and applications on massively parallel computer s
ystems.
[United States, Illinois, University of, sonic data representation,
software, CAVE]
http://www
-
pablo.cs.uiuc.edu/Projects/VR/vr.html
Indiana University/Purdue University at Indianapo
lis
Mihran Tuceryan's WWW Page
http://www.cs.iupui.edu/~tuceryan/index.html
28
Tuceryan AR page
http://www.cs.iupui.edu/~tuceryan/AR/AR.ht
ml
Mobile Computing in Ambulatory Care Environments
[United States, Indiana University/Purdue University at Indianapolis,
mobile hosts, base station agent, mobile transaction manager,
disconnection handling, mobile transaction processing]
http://www.cs.iupui.edu/~smorton/abstr.html
Industrial Virtual Reality Institute
Partners: Northwestern University, Electronic Visualization Laboratory, Argonne
National Laboratory
http://www_ivri.me.uic.edu/
INRIA
Augmented Reality in Syntim: Mixing virtual objects and real world
[France, INRIA, visual and physical interactions, occlusion, shading,
collisions, augmented reality]
http://www
-
syntim.inria.fr/syntim/analyse/video
-
eng.html
Institute for Simulations and Training
Visual Systems Laboratory
The Toy Scouts
This is a group of volunteer students that utilize the equipment at the
Institute for
Simulations and Training Visual Systems Laboratory. The
Toy Scouts is a not
-
for
-
profit organization designed to promote
educational opportunities to interested individuals by exploring new
technologies and developing creative new applications and concepts.
[United States, Visual Systems Laboratory, immersive virtual
worlds, computer graphics, synthetic environments]
http://www.vsl.ist.ucf.edu/~scouts/scouts.html
Institute of Science and Technol
ogy's Virtual Dream Laboratory
Investigating various applications of VR.
[Korea, Division of Mechanical/Control System, Flight Simulator, Human
Ergonomics Evaluator, Facial Expression Composer, Shared VRML Browser]
http://chopin.kist.re.kr/
Institute of Systems Science (ISS)
http://www.iss.nus.sg/
29
Creative Services
"The Creative Services program aims to develop tools, technology, and
expertise to enhance the productivity of pr
ofessionals such as content, "The
Creative Services program aims to develop tools, technology, and expertise to
enhance the productivity of professionals such as content
[Singapore, Institute of Systems Science (ISS), interactive multimedia,
artificial in
telligence, real
-
time video]
http://www.krdl.org.sg/RND/learning/cs/
FACEit
This project focuses on a human facial identification system.
[Singapore, Institute of Systems Science (ISS), facial recogn
ition]
http://www.iss.nus.sg/RND/ARMI/faceit/faceit.html
Instituto Trentino di Cultura
Interactive Room Project (IRP)
This project is developing an integrated visual/acoustic system in which
remotely located individuals can study and interact.
[Italy, Instituto Trentino di Cultura, visual/acoustic localization,
tracking, gaze analysis, remote learning]
http://hera.itc.it:2002/
Instituto Trentino di Cu
ltura
Interactive Room Project (IRP)
This project is developing an integrated visual/acoustic system in which
remotely located individuals can study and interact.
[Italy, Instituto Trentino di Cultura, visual/acoustic localization,
tracking, gaze analysis
, remote learning]
http://hera.itc.it:2002/
Institut Universitari de l'Audiovisual
The Audiovisual Institute is part of the Pompeu Fabra University. It researches
creative audiovisual languages and applications.
[S
pain, multimedia, Galeria Virtual, digital audio
-
visual media, computer
animation]
http://www.iua.upf.es/
Interactive Discovery Learning Initiative
Develops interactive, game
-
like learning environments that emphasize
socially
responsible entertainment based on communication, collaboration, and construction.
30
[Singapore, National Project for Children, collaborative learning, networked
entertainment]
http://www.iss.nus.sg/
RND/cs/idl/
History City
[Singapore, Interactive Discovery Learning Initiative]
http://www.iss.nus.sg/RND/cs/idl/historycity/index.html
Ioannina, University of: School of Education, D
epartment of Primary Education
Ioannina, University of
EARTH: Educational Approach to viRtual reality TeacHnologies
The EARTH team works with faculty and educators on the design,
development and evaluation of Virtual Learning Environments in domains
such a
s geography and environmental education, physical and life sciences
teaching.
[Greece, Ioannina, University of, EARTH Team, educational
applications]
http://www.uoi.gr/SCHOOLS/HUMAN/PTDE/mv
rlab_en.htm
Iowa, University of
-
Computer Science Department
The Hank Group
Hank is a real
-
time, immersive driving simulator used to investigate the causes
of crashes, testing new vehicle instrumentation, prototyping novel designs for
automated highways,
and assessing the influence of disease, drugs, and
disabilities on driving performance
[United States, Iowa, University of
-
Computer Science Department,
driving simulation]
http://www.cs.uiowa.edu/~hank/
IP
O Center for Research on User
-
System Interaction
a center for multidisciplinary scientific research on user
-
system interaction, focusing
on the development and design of user
-
friendly interfaces for products, services and
systems in multimedia environments
.
http://www.tue.nl/ipo/
Istituto Trentino di Cultura (ITC)
The Interactive Classroom Project explores use of virtual reality in an interactive
educational setting, including visual
-
acoustic localization and tracking
,
videoconferencing, voice control, audio and video quality and multimedia access.
[Italy, distance education, interactive environments, virtual environments]
http://hera.itc.it:2002/other_pag
es/DLI_TN.html
31
JASON Foundation
The JASON Project
Focuses on developing ways that enable teachers and students around the
world to take part in global explorations using advanced interactive
telecommunications.
[United States, JASON Foundation, teleprese
nce, distance education]
http://www.jasonproject.org/
Kansas, University of
Institute for the Exploration of Virtual Realities (i.e.VR)
i.e.VR is an institute within the University Theatre and the Department of
Theatre and Film at the University of Kansas. Its goal is to explore the uses of
virtual reality and related technologies in the performing arts.
[United States, Kansas, University of, projected computer graphic
system, HMDs, VRML, theatre, CAD]
http://kufacts.cc.ukans.edu/~mreaney/
Karlsruhe, University of
Institute for Machine Tools and Production Engineering (wbk)
The VR
-
group is part of the research field Production Informatics and Quality
Managemen
t (PIQ)
http://wbkst6.mach.uni
-
karlsruhe.de/piq/vr/home_eng.htm
Kent Ridge Digital Labs
http://www.krdl.org.sg/
Lancaster University
Mobile Mul
timedia Computing
[United Kingdom, Lancaster University, mobile computing]
http://www.comp.lancs.ac.uk/computing/research/mpg/most/
Lancaster, University of
COVEN: COllaborative Virtu
al ENvironments
"COVEN is a unique project which brings together a wide range of expertise
on communication infrastructures, CSCW, Virtual Environments, Human
-
Computer Interaction and VR animation to provide support for a European
distributed virtual envir
onment. Target key issues are collaboration support
within VEs (including awareness, communication, group interaction, etc.),
32
corresponding requirements at network and platform level, and related Human
Factors aspects."
[United Kingdom, Lancaster, Univers
ity of, CSCW, HCI: human
-
computer interaction, awareness]
http://www.comp.lancs.ac.uk/computing/research/cseg/projects/coven/
DEVRL: the Distributed Extensible Virtual Real
ity Laboratory
DEVRL allows people in different parts of the UK to be able to work together
in the same virtual space to accomplish joint tasks.
[United Kingdom, Lancaster, University of, virtual meeting, virtual
classroom, real
-
time multimedia, MASSIVE,
DIVE]
http://www.comp.lancs.ac.uk/computing/research/cseg/projects/devrl/
VirtuOsi Project
"VirtuOsi is a project to build distributed virtual reality systems to support
wo
rk groups. It will explore the use of virtual reality to allow multiple users to
perform simultaneous, co
-
operative work across geographically dispersed
locations.
[United Kingdom, Lancaster, University of, VRML, CSCW]
http://www.comp.lancs.ac.uk/computing/research/cseg/projects/virtuos
i.html
Loiusville, University of
Medical Informatics Research Group
Medical Informatics Research, Dept. of Surgery, University of Loi
usville
School of Medicine
http://www.webmed.com/mi/projects.html
London, University of
-
University College London
Computer Graphics and Virtual Environments Research Group
[United Kingdom, London, U
niversity of
-
University College London,
presence, collaborative virtual environments, COVEN, computer
graphics]
London, United Kingdom
http://www
-
dept.cs.ucl.ac.uk/staff/M.Slater/re
search.html
Loughborough University
Advisory Group on Computer Graphics, VR Support Officer
Provides general advice and support for potential and current VR users in the
academic community.
33
[United Kingdom, Loughborough University, technology application
s,
educational curriculums]
http://sgi
-
6.lut.ac.uk/~vrsupp/vrsupp.html
AVRRC: the Advanced VR Research Centre
The AVRRC comprises a range of dedicated laboratories including a
Panoramic Reality Cen
tre. Its mission is to provide a state of the art human
-
computer integration research centre exploring VR applications.
[United Kingdom, Loughborough University, human factors]
http://sgi
-
hursk.l
ut.ac.uk/~avrrc/index.html
Loughborough University of Technology
LUTCHI Research Centre: Telecommunications and Computer Human
Interface Research Centre
LUTCHI is based within the Department of Computer Studies at
Loughborough. The research center conduct
s multi
-
disciplinary research into
future interactive computer systems and focuses on support systems for
professional people at work.
[United Kingdom, Loughborough University of Technology,
telecommunications, human
-
computer interaction, DAB: Digital Aud
io
Broadcasting]
http://www.lut.ac.uk/departments/co/research_groups/lutchi.html
Visual Ergonomics Research Group (VISERG)
VISERG is located within the Department of Human Scie
nces at
Loughborough. VISERG is interested in the following research areas: health
and safety issues associated with the use of Virtual Reality equipment, eye
control of computers for the physically
-
challenged, and use of pupil responses
to detect eye dise
ase.
[United Kingdom, Loughborough University of Technology, health
and safety, ergonomics]
http://info.lboro.ac.uk/departments/hu/groups/viserg/viserg1.htm
Louisville, Unive
rsity of
McDonnell Douglas Aerospace
-
Houston Division
[United States, Louisville, University of, navigation, robotics]
http://pat.mdc.com/Houston.html
McDonnell Douglas Human Modeling System (MDHMS)
[United S
tates, Louisville, University of, modeling]
http://pat.mdc.com/LB/LB.html
School of Medicine, Medical Informatics
34
[United States, Louisville, University of, medical informatics]
http://medical.informatics.louisville.edu/
Manchester Metropolitan University
Egyptian Tomb of Menna
Menna was an Egyptian noble who lived in the 18th Dynasty either during the
reign of Tuthmosis IV or that of his successor, Amen
ophis III. A virtual model
of the tomb was reconstructed using original glass negatives taken in 1916.
[United Kingdom, Manchester Metropolitan University, VRML]
http://www.doc.mmu.ac.
uk/RESEARCH/virtual
-
museum/Menna/
Manchester, University of
Advanced Interfaces Group
http://www.cs.man.ac.uk/aig/aig.html
VRLSA Project: Virtual Reality System for Large
-
Scale Industrial
Applications
[
United Kingdom, Advanced Interfaces Group]
http://www.cs.man.ac.uk/aig/vrlsa/vrlsa
-
outline.html
Advanced Interfaces Group
[United Kingdom, Manchester, University of]
http://www.cs.man.ac.uk/aig/aig.html
Manchester, University of
-
Advanced Interfaces Group
The Advanced Interfaces Group focuses on Virtual Reality system design and the use
of 3D interfaces within real
-
world applications.
http://www.cs.man.ac.uk/aig/aig.html
eSCAPE
"The goal of eSCAPE is to develop large
-
scale inhabited information spaces
(electronic landscapes) for use by citizens. Specific objectives include:
motivation
of technical development through social scientific field study;
development of paradigms for activities in thematic spaces; populating
environments with user embodiments and agents; development of novel
interaction techniques and displays, including publi
c displays and multi
-
participant interaction; development of evaluation strategies to measure the
effectiveness of these environments."
[United Kingdom, Manchester, University of
-
Advanced Interfaces
Group, virtual environments, user embodiments, agents,
multi
-
user
participation]
http://www.cs.man.ac.uk/aig/aig.html
35
MAVERIK: the Manchester Virtual Environment Interface Kernel
MAVERIK is a system which is designed to support large
-
scale industrial and
ot
her applications of virtual reality. MAVERIK uses a novel call
-
back
structure which allows it to be customised to use external data and code.
[United Kingdom, Manchester, University of
-
Advanced Interfaces
Group, virtual environments software system]
http://www.cs.man.ac.uk/aig/aig.html
Mannheim, University of
Virtual Reality in Medicine (VIRIM)
LEHRSTUHL FR INFORMATIK V of the University of Mannheim
http://www
-
mp.informatik.uni
-
mannheim.de/groups/virim/virim.html
Maryland, University of. College Park.
Mobile Computing & Multimedia Lab
[United States, Maryland, University of. College Park., mobile
computer communications, m
ultimedia systems]
http://www.cs.umd.edu/projects/mcml/
Massachusetts Institute of Technology
AI Lab
The aims of the Artificial Intelligence Lab at MIT are to understand human
intelligence at all levels,
including reasoning, perception, language,
development, learning, and social levels, and to build useful artifacts based on
intelligence.
[United States, Massachusetts Institute of Technology, artificial
intelligence, enhanced reality]
http://www.ai.mit.edu/
Image Guided Surgery
[United States, Massachusetts Institute of Technology, medical,
augmented reality]
http://www.ai.mit.edu/pr
ojects/vision
-
surgery/surgery_home_page.html
MIT Media Lab
MIT's Media Laboratory carries on advanced research into a broad range of
information technologies including digital television, holographic imaging,
computer music, computer vision, electronic pu
blishing, artificial intelligence,
human/machine interface design, and education
-
related technologies. Some
projects are listed below.
36
http://www.media.mit.edu/
Gesture and Narrative Group
The Gesture and Narrativ
e Group "studies how artifacts such as agents
and toys can be designed with psychosocial competencies, based on a
deep understanding of human linguistic, cognitive, and social
abilities."
[United States, MIT Media Lab, animated conversation,
avatars, stor
ytellers]
http://gn.www.media.mit.edu/groups/gn/
Machine Listening Group
The Machine Listening Group researches interactive media
applications.
[United States, MIT Media Lab, audio, interactive media,
sound rendering]
http://sound.media.mit.edu/
Media Lab Augmented Reality page
http://n1nlf
-
1.media.mit.edu/computing/augmented
-
reality
.html
Spatial Imaging Group
The Spatial Imaging Group investigates technology and interfaces for
high
-
quality 3D displays.
[United States, MIT Media Lab, 3D visual interfaces,
computer
-
aided design, medical imaging, scientific
visualization]
http://spi.www.media.mit.edu/groups/spi/
Vision and Modeling Group
The Vision and Modeling Group studies problems in computer vision
and scene modeling.
[United States, MIT Media Lab, education, interactive
env
ironments]
http://vismod.www.media.mit.edu/vismod/
Wearable Computing Group
The Wearable Computing Group studies applications of wearable
computers as "intelligent assistants."
[United States, MIT Me
dia Lab, heads
-
up displays, augmented
reality]
http://wearables.www.media.mit.edu/projects/wearables/
Augmented Reality Page
37
http://lcs.www.media.mit.edu/projects/wearables/augme
nted
-
reality.html
Gesture and Narrative Language Group
The Gesture and Narrative Language Group is looking at ways to make
communication, mediated through avatars, more lifelik
e and natural
through appropriate and meaningful animation of the avatar's body and
face.
[United States, MIT Media Lab]
http://avatars.www.media.mit.edu/avatars/
KidsRoom
A fully
-
automated interac
tive, narrative playspace that uses computer
vision perceptual technology to create a virtual environment in the real
physical space of a child's bedroom.
[United States, MIT Media Lab, interactive environment]
http://vismod.www.media.mit.edu/vismod/demos/kidsroom/
Opera of the Future
[United States, MIT Media Lab, gesture recognition, computer
music, sound]
http://c
asr.www.media.mit.edu/groups/casr/machover.html
"School" of the Future
An examination of curriculum projects involving technology,
telecommunications, student consulting networks and news.
[United States, MIT Media Lab, interactive environment,
telecommu
nications]
http://casr.www.media.mit.edu/groups/casr/papert.html
Sociable Media Group
The Sociable Media Group is a newly formed research group that
investigates issues concerning identi
ty and society in the networked
world. Questions being explored include how we perceive other people
on
-
line, what does a virtual crowd look like, and how do social
conventions develop in the networked world. Related project: the
Diorama Project
[United S
tates, MIT Media Lab]
http://persona.www.media.mit.edu/SMG/
The Epistemology and Learning Group
Explores how new technologies can enable new ways of thinking,
learning, and designing.
38
[United States, M
IT Media Lab, schools, museums,
constructionism]
http://el.www.media.mit.edu/groups/el/
Things to Think With
This project is extending the child's construction kit. Children are using
new bricks and re
lated sensors to build autonomous robots, to create
"active rooms," and to run "personal science experiments."
[United States, MIT Media Lab, interactive technologies,
autonomous robots, constructions, virtual environments]
http://casr.www.media.mit.edu/groups/casr/resnick.html
Research Lab of Electronics
Sensory Communication Group
The Sensory Communication Group of the Research Laboratory of
Electronics conducts a variety of psychophy
sical studies with the goal
of characterizing auditory and tactile perception.
[United States, Research Lab of Electronics, auditory and
tactile perception, psychophysical studies]
http://rleweb.mit.edu/G
-
sen
.HTM
VETT: Virtual Environment Technologies for Training
The VETT project investigates the use of virtual environment systems
and technologies in training.
[United States, Research Lab of Electronics, virtual
environments, interfaces simulators]
http://mimsy.mit.edu/
Affective Computing
[United States, Massachusetts Institute of Technology]
http://www
-
white.media.mit.edu/vismod/demos/affect/
affect.html
Augmented Memory
[United States, Massachusetts Institute of Technology, augmented
reality]
http://wearables.www.media.mit.edu/projects/wearables/augment
ed
-
memory.html
Intelligent Room Project
[United States, Massachusetts Institute of Technology, artificial
intelligence]
http://www.ai.mit.edu/projects/hci/hci.html
39
MIT Wearable Computing Web Page
An introduction to the field of wearable computing and a resource for more
technical information.
[United States, Massachusetts Institute of Technology]
http://wearables.www.media.mit.
edu/projects/wearables/
Personal Area Network
[United States, Massachusetts Institute of Technology, Intrabody
signalling]
http://physics.www.media.mit.edu/projects/pan/pan.html
Rememb
rance Agent
Remembrance Agents are a new class of applications that watch over a users's
shoulder and suggest information relevant to the current situation.
[United States, Massachusetts Institute of Technology]
http://rhodes.www.media.mit.edu/people/rhodes/RA/
VLSI Microdisplay Project
[United States, Massachusetts Institute of Technology]
http://www.ai.mit.edu/people/alv
elda/microdisplay.html
Wearable Audio Computing (WAC)
[United States, Massachusetts Institute of Technology]
http://nitin.www.media.mit.edu/people/nitin/NomadicRadio
Massachusetts, U
niversity of: Amherst
Multimedia Wireless LAN Group
[United States, Massachusetts, University of: Amherst, LAN, wireless
architectures]
http://www.ecs.umass.edu/ece/wireless/
Max Planck Institut
Max
-
Pl
anck
-
Institut fur biologische Kybernetik: MPI for Biological
Cybernetics
Research areas include computational psychophysics, behavioral
neurophysiology, comparative neurobiology and system physiology.
[Germany, Max Planck Institut, object recognition, com
puter graphics,
navigation, Virtual Tubingen]
http://www.mpik
-
tueb.mpg.de/
Mayo Clinic
4
0
VRASP: Virtual Reality Assisted Surgery Program
The Mayo Biomedical Imaging Resource (BIR)
http://www.mayo.edu/bir/vrasp/vr_intro.html
McGill University
Centre for Intelligent Machines (CIM)
An interdisciplinary research center focusing on intelligent machines.
[Canada, McGill University, robotics, artificial percept
ion, artificial
intelligence, computer vision, speech recognition]
http://www.cim.mcgill.ca/
Medialab
Research at Medialab centers on performance animation and virtual reality.
[France, live performance animation,
computer graphics]
http://www.demon.co.uk/mlab/
Michigan, University of
Center for Information Technology Integration
http://www.citi.umich.edu/mobile.html
Virtual Reality in Chemical Engineering Laboratory (VRiCHel)
Located in the Department of Chemical Engineering at the University of
Michigan, the VRiChEL focuses on exploration and development of virtual
reality in chemical engineering, with an emphasis on
education.
[United States, Michigan, University of, higher education, technical
applicational tools]
http://www.engin.umich.edu/labs/vrichel/
Virtual Reality Lab (VRL)
VRL's research is focused on
virtual prototypes of automotive and marine
designs, the simulation of manufacturing processes, and other engineering
applications.
[United States, Michigan, University of, industrial applications,
education, architecture]
http://www
-
VRL.umich.edu/
Millersville University's Intelligent Machines Laboratory
This site provides links to course syllabi and projects being conducted by students at
Millersville University within the Computer Science Department.
[United St
ates, computer graphics, VRML]
http://zansiii.millersv.edu/cs373.html
41
Minnesota, University of
Mississippi State University/NSF Engineering Research Center for
Computational Field Simulation
"The MSU/N
SF Engineering Research Center for Computational Field Simulation
embodies that synergistic combination of effort toward providing U.S. industry with
the capability for the computational simulation of large
-
scale, geometrically
-
complex
physical field probl
ems for engineering design and application."
[United States, education, architecture, scientific visualization, medicine,
defense]
http://www.erc.msstate.edu/
Missouri, University of
-
Advanced Technology Center
(ATC)
ATC researches virtual reality, scientific visualization, and multimedia for education
and promotes "widespread awareness and use of advanced computing technology."
[United States, medicine, architecture , education, scientific visualization]
http://www.atc.missouri.edu
Mitsubishi Electric Research Laboratories (MERL)
Chartered in 1991 to conduct basic research on computers and their use, research
projects at MERL tend to be interdisciplinary investigation
s combining human
-
computer interaction, social virtual reality, computer netowrks, computer graphics,
artificial intelligence, multimedia, and human learning and development. The current
project is , Scalable Platform for Large Interactive Networked Enviro
nments. Past
projects include Diamond Park and the Electronic Meeting Place.
http://www.merl.com/
Artificial Intelligence
The Artificial Intelligence "thread" investigates machine
-
learning methods,
heuristic searching,
and software agents. An example of the work is
COLLAGEN, a collaborative agent project focusing on "designing
collaborative user interfaces, which starts from the idea that a computer
program, when interacting with people, should be governed by the same
d
iscourse principles that people follow when interacting with each other."
[United States, Mitsubishi Electric Research Laboratories (MERL),
software agents, machine
-
learning, heuristic search, artificial
intelligence]
http://www.merl.com/threads/ai/index.html
Medical Applications
MERL's Medical Applications research focuses in two areas: (1) surgical
simulation and training, and (2) the Children's Hospital Collaboration, "a
project to use computers
to help pediatric heart patients and their families cope
with a life
-
threatening illness."
42
[United States, Mitsubishi Electric Research Laboratories (MERL),
medical applications, surgical simulation, collaboration]
http://www.merl.com/threads/medical/index.html
Social Virtual Reality
Social Virtual Reality research focuses on developing interactive, networked
environments for group learning, work and/or entertainment environments.
[United Stat
es, Mitsubishi Electric Research Laboratories (MERL),
collaborative learning, entertainment, interactive environments]
http://www.merl.com/threads/social/index.html
Nara Institute of Science and
Technology's Chihara Laboratory
Chihara Laboratory investigates applications of virtual reality in medical engineering,
telecommunications systems, mobile/wearable computing, image sensing and
recognition and information archaeology (restoration).
[Japan
, 3D medical imaging, computer vision, multimedia network,
mobile/wearable computing, image sensing, realtime gesture recognition,
museology/archaeology]
http://www.aist
-
nara.ac.jp/IS/Chi
hara
-
lab/mosaic.html
NASA: National Aeronautics and Space Administration
Distributed Visualization Environments, VR
-
FAST
http://sdcd.gsfc.nasa.gov/ESS/distributed
-
viz.html
Goddard Space Fl
ight Center
Goddard's mission is to "expand and enhance research and development in the
areas of Earth science, physics, and astronomy."
http://morse.gsfc.nasa.gov/
Scientific Visualization Studio (SVS)
SVS rese
arch focuses on visualization tools and methods for scientific
data analysis, production of high quality images and animation for
presentation of scientific data, and exploration of visualization
techniques, and soft
-
or hardware.
[United States, Goddard
Space Flight Center, visualization
tools, animation]
http://farside.gsfc.nasa.gov/SAVB/SVS/
Virtual Environments Research
This subgroup of SVS is studying the benefits of applying
virtual reality techn
ologies to scientific visualization.
43
[United States, Scientific Visualization Studio (SVS),
scientific visualization]
http://sdcd.gsfc.nasa.gov/VEL/vr.html
Going on Scientific Expeditions with Virtual
Reality
http://sdcd.gsfc.nasa.gov/ESS/news.vr.html
Intelligent Computer
-
Assisted Training (ICAT)
This research center explores a variety of projects involving virtual reality,
computer
-
assisted tra
ining, technology transfer and software development.
[United States, NASA: National Aeronautics and Space
Administration, SpaceHab, technology transfer, military applications,
software]
http://www.jsc.nasa.
gov/cssb/icat
ICAT Work at the Software Technology Lab
Evaluates and develops new software technologies and transfers those
technologies into NASA's operational environment.
[United States, Intelligent Computer
-
Assisted Training (ICAT)]
http://www.vetl.uh.edu/ICAT/ICATsum.html
Intelligent Physics Tutor
Tutors high school and college physics students in solving statics and
dynamics
-
oriented physics problems.
[United States, Intelligent Computer
-
Assi
sted Training (ICAT)]
http://www.jsc.nasa.gov/cssb/icat/PT.html
IVIS/ICAT: Inter
-
Vehicular Information System ICAT
Trains tank commanders in battlefield operations.
[United States, Intelligent Comp
uter
-
Assisted Training (ICAT)]
http://www.jsc.nasa.gov/cssb/icat/ivis.html
SHIFT: SpaceHab Intelligent Familiarization Trainer
Trains astronauts and ground
-
based personnel in nominal and non
-
nomin
al operation of the SpaceHab module and associated Space
Shuttle systems.
[United States, Intelligent Computer
-
Assisted Training (ICAT)]
http://www.jsc.nasa.gov/cssb/icat/shift.html
JPL Robotics
JPL Robotics researches robotics and automation technologies associated with
planetary surface and solar system exploration.
44
[United States, NASA: National Aeronautics and Space
Administration, robotics , planetary and solar system exploration,
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