Media the Deakin Way:

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4 Δεκ 2013 (πριν από 3 χρόνια και 6 μήνες)

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Cutting IT on the Edge with New
Media the Deakin Way:


engaging student learning in contemporary higher education settings


Stephen Segrave, Ian Smissen & Dale Holt,
Institute of Teaching and Learning

Deakin University

Pay attention to our era’s
significant

TRANSFORMATIONS

and
challenges.



Future Focus

Deakin’s Review of Teaching and Learning



. . . emphasises the link between the quality of
teaching and what the reviewers describe as
“the total
student experience”

which embraces everything from
classroom instruction to student support services. It
follows that a
“whole of University” response

to this
Review is necessary.



The reviewers have concluded that a five to ten year
integrated strategy of change is required. They have
presented what they describe as
“a watershed plan”
involving a major shift in strategic vision

and an overhaul
of organisational arrangements.

Future Focus

The Federal Government's $5 billion perpetual
endowment fund.

Labor Party’s ‘Education Revolution’.


What’s happening to the digital and
internet revolutions in the context of
an education revolution?


Overview

Our world at Deakin

Beliefs, values & principles

Our students

Deakin’s bias towards action

E
-
simulations in the professions

Multimedia repositories

Social networking & synchronous
communications

From Social Software to Second Life

New learning, new experiences, more questions, ideas
to move forward


Our world at Deakin

Parallel worlds

of e
-
learning technologies (corporate/inside/top
down & emergent/outside/bottom up)


Flux and transformation

in learning, teaching and technologies


Inventing new directions

in classroom, online, distance and
flexible education



On
-
campus/school leaver students will be off
-
campus/mature

aged students & off
-
campus/mature

aged

will be on
-
campus/school

leaver’



Or is that…





The Kinks



Girls

will be
boys
and
boys

will be
girls

It’s a mixed up
muddled up shook up world
except for
lola

Lo
-
lo
-
lo
-
lo
lola’

http://en.wikipedia.org/wiki/The_Kinks





Our beliefs and values


engaging
student in learning is…

Experiential

Active

Productive

Searching / Enquiring

Reflective

Collaborative

About teacherly influence

About relationships



Our students?

Less time for everything

Less attention (to authority?)

Less persistence, endurance

Less need for deep knowledge

Less fear of failure
-

always open options

New wealth buys results
-

Customers

Critical rating of benefit for effort

Consistent valuing of friends and networks



Principles
quoting Chickering and
Gamson (1987)…good practice…

Encourages contacts with between students and
faculty

Develops reciprocity and cooperation among
students

Uses active learning techniques

Gives prompt feedback

Emphasizes time on task

Communicates high expectations

Respects diverse talents and ways of learning

Fire, aim, ready
: Deakin’s bias for
action

Do stuff

Do evaluation on the stuff we do

Do some research on the stuff

Keep doing stuff even when we are
stuffed!

Hopefully along the way create some great
stuff with staff, and with/for students!!

The world of e
-
simulations for
professional practice

Simulations attempt to approximate but not necessarily replicate real
-
world situations in order to develop desired capacities.


We believe that good simulations establish
new learning

relationships

with students, inviting engagement in roles and
situated professional knowledge
-
building rather than abstract
content learning.


Students use cognitive and practical technology skills to identify and
solve dilemmas that challenge their knowledge, values and
emotions.


Good simulations, therefore, consciously operate on a
personal level.


Challenge of

‘User
-
created Content’ and

Rapid Courseware Development

YouTube, Flickr . . . . . . . . Web 2.0



. . . Web 3.0 ?


How are universities responding as they
continue to perfect their corporate eLearning
digital infrastructures?

Demonstration

Back
-
end Digital Services

for a new era

Digital repositories

(closed and open)

Media casting

(e.g. Streaming, iLecture)

Student management

(e.g. tracking)



Rapid personal publishing and participation:



Corporate Technologies



Web 2.0, Simulations & Games


The world of social networking: IT
Practice…let’s start with
Blackboard

IT Practice online classroom…staying
with
Blackboard

Module IT communication…
Blackboard
still
&
eLive

To social software world of
United

Enterprises
…Drupal 06

United Enterprises senior staff

United Enterprises
Careers…Drupal 06 & iLecture

United Enterprises…gaining
employment/skills required…link to
iLecture

United Enterprises…
Intranet group
forums
…Joomla 07

United Enterprises…
Project
documentation
…Joomla 07

Talking directly through
synchronous communications

The world of social networking to
Arts

Simulations & ‘Serious’ Games

LiveSim

HOTcopy

V
-
Lab etc.

Virtual Patient

MMOG’s Second Life


Social games, Role
-
playing games, Real
-
time strategies, First
-
person shooters,
Manager games, etc.

Game Engines (Unity 3D, Vortex, etc.)

The world beyond in Second Life

What do our students and staff
think? Sources…

Look at ITL recorded seminars

Look at our DSO evaluations

Look at external expert assessment of e
-
simulations

Look at our STALGS projects

Look at our published work on extended &
wholly online environments

Look at lessons learnt through evaluation on ICT
over 15 years

Look at our exemplary cases

Look at our online PD modules

What do our students and staff think?
Findings…sorry more questions!

But what about different generations of
learners?

But do younger students really want us to
appropriate their social media for
educational purposes?

But are students really as technologically
savvy as we might think they are?

But what pedagogies are really needed to
create such learning?


Key ideas in cutting IT on the edge
of new media

Easy & quick

Self
-
creating/self
-
publishing understandings of
one’s and other’s ideas

Various media in creative amalgam

Self
-
controlled, identity projection

Communities of interest

With subscription & aggregation facility

Multiple attentions, rapid critiquing


References

Chickering, A. W. & Gamson, Z.F. (1987).
‘Seven Principles for Good Practice In
Undergraduate Education’.
AAHE Bulletin
.

Websites

DSO evaluations:
http://www.deakin.edu.au/itl/research
-
eval/reports.php

Evaluation reports:
http://www.deakin.edu.au/itl/research
-
eval/reports.php

Expert e
-
sim evaluation report:
http://www.deakin.edu.au/itl/research
-
eval/reports.php

ITL Seminars:
http://www.deakin.edu.au/itl/workshops/past
-
presentations.php

ITL online PD modules:
http://www.deakin.edu.au/itl/pd/tl
-
modules/online/index.php

ITL cases:
http://www.deakin.edu.au/itl/teach
-
learn/cases/index.htm

ITL lessons learnt in evaluating educational technology:
http://www.deakin.edu.au/itl/research
-
eval/evaluation/eval
-
tech.php

STALGS projects:
http://www.deakin.edu.au/itl/grants/stalgs.php