Klaus Mueller

peachpuceΤεχνίτη Νοημοσύνη και Ρομποτική

6 Νοε 2013 (πριν από 4 χρόνια και 1 μέρα)

66 εμφανίσεις

Volume Graphics


What’s in the cards…

The Panelists

Kwan
-
Liu Ma

The Panelists

Kwan
-
Liu Ma

Min Chen

The Panelists

Kwan
-
Liu Ma

Min Chen

Baoquan Chen

The Panelists

Kwan
-
Liu Ma

Min Chen

Baoquan Chen

Michael

Meissner

The Panelists

Kwan
-
Liu Ma

Min Chen

Baoquan Chen

Michael

Meissner

Klaus Mueller

The Good Cards

wide

acceptance

The Good Cards

wide

acceptance

available

data

The Good Cards

wide

acceptance

available

data

lots of

research

The Good Cards

wide

acceptance

available

data

lots of

research

speed

(GPU)

Ten Issues at VG99


Storage (polys vs. voxels)


Effects (reflections, refractions, shadows)


Radiosity


is it easier/better with voxels?


Potential for modeling


Can the “Visible Human” walk?


Volume test data (a teapot with actual tea)


Role of image processing and computer vision


A stack of images is a volume (modeling)


Availability of real
-
time volume rendering


Penetration of volume graphics into other
disciplines (think Siggraph…)

Ten Issues at VG99


Storage (polys vs. voxels)


Effects (reflections, refractions, shadows)


Radiosity


is it easier/better with voxels?


Potential for modeling


Can the “Visible Human” walk?


Volume test data (a teapot with actual tea)


Role of image processing and computer vision


A stack of images is a volume (modeling)


Availability of real
-
time volume rendering


Penetration of volume graphics into other
disciplines (think Siggraph…)

Ten Issues at VG99


Storage (polys vs. voxels)


Effects (reflections, refractions, shadows)


Radiosity


is it easier/better with voxels?


Potential for modeling


Can the “Visible Human” walk?


Volume test data (a teapot with actual tea)


Role of image processing and computer vision


A stack of images is a volume (modeling)


Availability of real
-
time volume rendering


Penetration of volume graphics into other
disciplines (think Siggraph…)

Ten Issues at VG99


Storage (polys vs. voxels)


Effects (reflections, refractions, shadows)


Radiosity


is it easier/better with voxels?


Potential for modeling


Can the “Visible Human” walk?


Volume test data (a teapot with actual tea)


Role of image processing and computer vision


A stack of images is a volume (modeling)


Availability of real
-
time volume rendering


Penetration of volume graphics into other
disciplines (think Siggraph…)

Ten Issues at VG99


Storage (polys vs. voxels)


Effects (reflections, refractions, shadows)


Radiosity


is it easier/better with voxels?


Potential for modeling


Can the “Visible Human” walk?


Volume test data (a teapot with actual tea)


Role of image processing and computer vision


A stack of images is a volume (modeling)


Availability of real
-
time volume rendering


Penetration of volume graphics into other
disciplines (think Siggraph…)

Ten Issues at VG99


Storage (polys vs. voxels)


Effects (reflections, refractions, shadows)


Radiosity


is it easier/better with voxels?


Potential for modeling


Can the “Visible Human” walk?


Volume test data (a teapot with actual tea)


Role of image processing and computer vision


A stack of images is a volume (modeling)


Availability of real
-
time volume rendering


Penetration of volume graphics into other
disciplines (think Siggraph…)

Ten Issues at VG99


Storage (polys vs. voxels)


Effects (reflections, refractions, shadows)


Radiosity


is it easier/better with voxels?


Potential for modeling


Can the “Visible Human” walk?


Volume test data (a teapot with actual tea)


Role of image processing and computer vision


A stack of images is a volume (modeling)


Availability of real
-
time volume rendering


Penetration of volume graphics into other
disciplines (think Siggraph…)

Ten Issues at VG99


Storage (polys vs. voxels)


Effects (reflections, refractions, shadows)


Radiosity


is it easier/better with voxels?


Potential for modeling


Can the “Visible Human” walk?


Volume test data (a teapot with actual tea)


Role of image processing and computer vision


A stack of images is a volume (modeling)


Availability of real
-
time volume rendering


Penetration of volume graphics into other
disciplines (think Siggraph…)

Ten Issues at VG99


Storage (polys vs. voxels)


Effects (reflections, refractions, shadows)


Radiosity


is it easier/better with voxels?


Potential for modeling


Can the “Visible Human” walk?


Volume test data (a teapot with actual tea)


Role of image processing and computer vision


A stack of images is a volume (modeling)


Availability of real
-
time volume rendering


Penetration of volume graphics into other
disciplines (think Siggraph…)

Ten Issues at VG99


Storage (polys vs. voxels)


Effects (reflections, refractions, shadows)


Radiosity


is it easier/better with voxels?


Potential for modeling


Can the “Visible Human” walk?


Volume test data (a teapot with actual tea)


Role of image processing and computer vision


A stack of images is a volume (modeling)


Availability of real
-
time volume rendering


Penetration of volume graphics into other
disciplines (think Siggraph…)


Issues: Reality Check


Storage (polys vs. voxels)


storage (texture memory)

Issues: Reality Check


Storage (polys vs. voxels)


storage (texture memory)


Effects (reflections, refractions, shadows)


effects (illustrative volume rendering)

Issues: Reality Check


Storage (polys vs. voxels)


storage (texture memory)


Effects (reflections, refractions, shadows)


effects (illustrative volume rendering)


Radiosity


is it easier/better with voxels?


simulation of amorphous phenomena

Issues: Reality Check


Storage (polys vs. voxels)


storage (texture memory)


Effects (reflections, refractions, shadows)


effects (illustrative volume rendering)


Radiosity


is it easier/better with voxels?


simulation of amorphous phenomena


Potential for modeling


deformation with haptics

Issues: Reality Check


Storage (polys vs. voxels)


storage (texture memory)


Effects (reflections, refractions, shadows)


effects (illustrative volume rendering)


Radiosity


is it easier/better with voxels?


simulation of amorphous phenomena


Potential for modeling


deformation with haptics


Can the “Visible Human” walk?


Yes!

courtesy of D. Silver

Issues: Reality Check


Volume test data (a teapot with actual tea)


still not much, submit to volvis.org


Issues: Reality Check


Volume test data (a teapot with actual tea)


still not much, submit to volvis.org


Role of image processing and computer vision


much better understanding of filters, etc.


Issues: Reality Check


Volume test data (a teapot with actual tea)


still not much, submit to volvis.org


Role of image processing and computer vision


much better understanding of filters, etc.



A stack of images is a volume


video visualization

Issues: Reality Check


Volume test data (a teapot with actual tea)


still not much, submit to volvis.org


Role of image processing and computer vision


much better understanding of filters, etc.



A stack of images is a volume


video visualization


Availability of real
-
time volume rendering


GPUs !!!


Issues: Reality Check


Volume test data (a teapot with actual tea)


still not much, submit to volvis.org


Role of image processing and computer vision


much better understanding of filters, etc.



A stack of images is a volume


video visualization


Availability of real
-
time volume rendering


GPUs !!!


Penetration of volume graphics into other
disciplines (think Siggraph…)


3D textures, subsurface scattering, virtual voyage

New Issues


User interfaces


transfer functions are a pain


Modeling tool


surface splatting vs. volume splatting


Large datasets are still a problem


multi
-
variate, multi
-
valued ones, too


Strides in segmentation are direly needed


need to get features from the scanned datasets


Better understanding of perceptional issues


how can we best accentuate the features we find

Panelists… GO

Kwan
-
Liu Ma

Min Chen

Baoquan Chen

Michael

Meissner

Ten Issues for 2005

1. Proof of reliability and accuracy

2. Make interface more simple and less daunting

3. Work closely with other disciplines

4. Visual data mining and analysis

5. Effective visualization, not so much exploratory

6. Make more popular for target groups

7. Incorporation of cognition and perception

8. Usability

9. Make it taste like beer

10. Make it taste like a lobster

Ten Issues for 2005

1. Proof of reliability and accuracy

2. Make interface more simple (create information interfaces)

3. Work closely with other disciplines

4. Visual data mining / analysis / feature extraction (segmentation)

5. Effective / illustrative visualization, not so much exploratory

6. Make more popular for target groups

7. Incorporation of cognition and perception

8 User study / validation / common framework for this

9. Framework to integrate algorithms (VolumeShop Pro)

10. Global illumination