Shaderfarm

parakeetincurableΛογισμικό & κατασκευή λογ/κού

13 Δεκ 2013 (πριν από 3 χρόνια και 5 μήνες)

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www.shaderfarm.com

experience reality realtime

Presentation Version: V
-
05

2

What are your realtime rendering “pains” ?

You have a rendering engine, authoring tools, importers but…





Your clients or management want more realism than you
could achieve so far…




Achieving a given visual requirement is not possible with the
built
-
in libraries…




Although the platform may be open and flexible, you do not
know how to program shaders. There may be specialists
available in the market, but not in your company…


3

Our solution


Offer a library of shaders “ready
-
for
-
use” in all kind of fields :
manufactured products, architecture, material production…



Constantly update the library with your inputs, and give you
access via a subscription model



Be your one
-
stop
-
shop of real
-
time shader technology:
provide customized shaders per your requests, keep you
updated on latest news and technologies…

4

Our fertile lands

shaders

Part of a constantly growing library, we provide:



60
shader presets

(a preset combines specific shader code, texture and material settings)




Including:


Glass non
-
refractive


Great shader for automotive windows and flat glass surfaces



Metal advanced shader


Used for all metals: clear iron, blurred iron, steel/chrome, copper...



Plastic advanced shader


Hard reflective plastics, matte plastics, colored plastics...



Painted surfaces shader


Perfect control over all important properties for


painted surfaces such as reflectivity and Fresnel



Rubber shader, Advanced ceramic shader,


Texture shader, Advanced car
-
paint shader ...

5

Our fertile lands

textures


Bricks
-
Ground & Bricks
-
Wall


Concrete
-
Floor


Concrete
-
Wall


Environment Hdrs (Full
360
)



Fabric
-
Felt


Fabric
-
Leather


Fabric
-
Natural & Synthetic


Ground
-
Asphalt & Ground
-
Grass


Grid
-
Metal


Metal
-
Steel
-
Punctured


Painted surfaces


Tiling
-
Floor, Tiling
-
Ground & Tiling
-
Wall


WallPaper


Wood
-
log


Wood
-
Parquet ...

We are extremely proud of our environment
maps that are provided in HDRI and JPEG
Spherical and Cubic formats.


Our flagship size for cubic format being 2048
x 2048 for cube face will provide high detail
even to the most demanding projects. All
other textures come also in 2048x2048 pixel
seamlessly tile
-
able JPEG and directX DDS
formats.

More than 190 textures divided in following categories:



Powerful control over final look trough GUI


Tweak shaders without touching shader code.




All important parameters exposed to user:



Color controls: Ambient, Diffuse, Specular...




Reflections: Reflection strength, Reflection saturation, Gamma, Fresnel..




Normal / Bump height




Special tint and saturation controls for extra realism




Light controls: Color, Intensity Falloff, Position...

Each shader offers easy controls using GUI of target platform.



6

Our unique benefits

easy shader controls

7


Controls can help you generate unique visual effects.



For instance:


Special Tint and reflection saturation control for metallic shaders make it
easy to create special type of metals like used in car wheels or special
custom colored chromes



Separate Fresnel reflection and direct reflection control for car
-
paint.
Ultimate control to create realistic car
-
paint for any car from old cars to
glossy new sports cars.



Reflection highlight boost control for ceramics create true

glossy look for visual perfection.

Our unique benefits

easy shader controls

Generate unique effects using shader controls trough GUI.



8


While focusing on realism, our shaders are written in a very efficient
manner that minimizes rendering time on a given hardware.



For instance:


Metal Advanced shaders (OpenGL):


Render time cost in comparison to standard phong:
3.355
ms


59.9
fps on
400 000
triangle scene (
200
f average)




Glass non
-
refractive shaders (OpenGL):


Render time cost in comparison to standard phong:
3.3835
ms


59.148
fps on
400 000
triangle scene (
200
f average)




Painted Advanced shaders (OpenGL):


Render time cost in comparison to standard phong:
4.130
ms


59.410
fps on
400 000
triangle scene (
200
f average)


Our unique benefits

true realtime speed

Superior quality meets superior efficiency.

Test hardware:

MacBook Pro, T7700, 2.4
Ghz Memory 2GB, Win XP
Professional 2002, SP2


NVidia

GeForce 8600 M GT Memory
512 MB Driver 6.14.11.134

9


A unique business model:



Instead of charging for the price of several years of use, in
one time and at the beginning, as other most software
providers do, our yearly subscription allows you to use, and
stop using at the end of each year. It is also a big driver for
us to keep satisfying you as long as possible, since your
commitment is only for a limited period of time

Our unique benefits

subscriptions

10


The Shaderfarm visual guarantee “seal”:



Our staff has an extensive track
-
record in satisfying the
most demanding clients in automotive industry as well
as in advertising.



We know what “looks real” and does not, we check for
every details and never satisfy with approximate result.
Becoming a Shaderfarm user, gives you access to years
of experience at the click of a button…

Our unique benefits

years of know how

11

<Insert promotional video, available at


http://www.shaderfarm.com/video/

>

A
15
minutes introduction video

12


<Insert local pricing>

Pricing