VSEM The Virtual 3D Social Experience Museum

nebraskaslowΛογισμικό & κατασκευή λογ/κού

31 Οκτ 2013 (πριν από 3 χρόνια και 5 μήνες)

67 εμφανίσεις

VSEM


The

Virtual

3D
Social

Experience

Museum

Max
Arends
,
Doron

Goldfarb, Dieter
Merkl
, Martin
Weingartner

vsem
@
ec.tuwien.ac.at


Electronic Commerce Group

VSEM


The Virtual 3D Social Experience Museum

Institute of Software Technology and Interactive Systems

Vienna University of Technology

Favoritenstrasse

9
-
11/188
-
1 . 1040 Vienna . Austria/Europe

Tel: +43 (1) 58801
-

18815

http:/
/
vsem.ec.tuwien.ac.at
/

VSEM


Funded by the Austrian Science Fund (FWF)


Duration of Project: April 2009
-

April 2012


Project Members:

Dieter
Merkl

Max
Arends

Doron

Goldfarb

Martin
Weingartner




Homepage: http://
vsem.ec.tuwien.ac.at


2

...
What

does

VSEM stand
for
?



3

What

is

the

function

of a Museum?


Purpose

of a
museum

(
according

to ICOM):


acquire


conserve


researche


communicate


exhibit


the

heritage

of
humanity

and
its

environment


for

the

purpose

of:


education


study


and
enjoyment



ICOM: International Council of Museums

4

so at
first

we

were

looking
...

5






...
at
actual

museums

then

we

wanted

to find out...

how

museums

make

use

of WEB Features to
provide

a
social

experience
.


6

We

looked

at...

7


69
websites

of art
museums


Analised

them

according

to 48
categories

like
:


Virtual

galleries


Database
Searches


Content

Download


Cross
references


Audio and Video
information


Internal

WEB 2.0 Services
like

Wiki
, Blog,
Tagging,etc
.


External

WEB 2.0 Services
like

Twitter
,
Facebook
, etc.


Virtual

3D User
Environments


etc

And
found

out
that
:

8


Many

museums

make

use

of WEB 2.0
features



Integration of WEB 2.0
features

like

tagging
,
rating

and
comments

has just
begun



Very

few

museums

make

use

of
virtual

3D
environments



Issues

about

copyrights

are

of
growing

concern



Many

features

could

be

applied

successfully

to a
realtime

online
collaborative

platform

as
proposed

in VSEM



... and
the

results

were

published

and
presented

at
the


IADIS WWW/Internet 2009
Conference

in
Rome

Then

we

got

interested

in...












»
Mobile
Devices

in a Museum
Environment


9

And
we

found

out
that
...


The

number

of
applications

on
the

Itunes
-
Appstore

are

constantly

increasing
:

10

... and
that

there

are

very

interesting

projects














11


l
ike

the


CHIP Project


PEACH

Project



with

Features
like


Spot
Tagging


Behind

the

Scenes

Information


Recommender

systems



We

represented

our

research

results

at
the


JITT Workshop

2009 in San Sebastian


A

JITT
Journal
-
paper

will
be

written

until

March

2010

We

combined

our

experience
...




Bookchapter

for
:


Handbook

of Research on Technologies and
Cultural

Heritage
:
Applications

and
Environments


published

in IGI Global


still in
review

12

Marius at
Minturnae
, DROUAIS,
Jean
-
Germain

It

fixed

me

like

a
statue

a
quarter

of a
hour

or

half an
hour
, I
don‘t

know

which
,
for

I lost all
ideas

of time,
even

the

consciouness

of
my

existence
.

Thomas Jefferson

13

Aesthetic Experience and Learning

The Art of Seeing

Dimension


Perceptual


Emotional


Intellectual


Communicational


Strategy


Provide as many bridges a
possible between the
viewer and the art


15

Some Facts about Games


The average game player is 35 years old


Forty percent of all game players are women.


In 2009,

25 percent of Americans over the age of 50 play
video games, an increase from nine percent in 1999.

16

Entertainment Software Association (ESA). 2008. Industry
facts
.
http://www.theesa.com/facts/index.asp

Informal Learning and Web 2.0


the

principles

of informal
learning

and
social

media
match

very

closely
,


museum

visitors

use

these

tools
,


visitors

want

to
have

more

two
-
way

interactions

with

museums
, and


the

physical

and
on
-
line

experiences

are

very

closely

linked



17

Kelly, L., 2008. Museum 3.0: informal
learning

and
social

media.
Social

Media and
Cultural

Communication

Conference
,

February
, 2008. http://museum30.ning.com/forum/topics/2017588:Topic:22

Platform

Evaluation


Second Life





OpenSim









O3D





Unity


18

VSEM Prototype




Challenges



Diversity

of
Languages

&
Terminologies


Semantic

Complexity



Huge

volume

of Data


Quality

of Data



CIDOC

CRM (
Conceptual

Reference

Model)

since

2006: ISO 21127:2006
(
http://cidoc.ics.forth.gr
/)



Thesauruses

as „
controlled

vocabulary



Museum Data

VSEM Prototype

CIDOC CRM




Event
centered

approach


VSEM Prototype

Thesauruses




Getty
Vocabularies

(
http://www.getty.edu/research/conducting_research/vocabularies
/)


AAT

( Arts &
Architecture

Thesaurus )


ULAN

( Union List of Artist
Names

)


TGN

( Thesaurus of
Geographic

Names

)



Iconclass

(
http://www.iconclass.nl
/)


Classification

system

designed

for

art and
iconography



VSEM Prototype






VSEM DB




VSEM DB
follows


CRM
-
based

MUSINFO
scheme

proposed

by

(
Crofts
, 2004)







VSEM Prototype






Museum
Databases


Usually

not

publicly

accessible
,
Proprietary

Collection

Management Systems



Museum Websites (
browsable

online
collections

)


Variations

in
content

and
display

style


Data
Aggregator

Webservice
(
http://www.hoard.it
)



Downloadable

Collections


„Spreadsheet“ Format


Web Gallery of Art
(
http://www.wga.hu
)

Data
Sources

VSEM Prototype






Web Gallery of Art




Provides

information

about

~17.000
artworks

by

~2.200
artists



RAFFAELLO
Sanzio
;

(b. 1483,
Urbino
, d. 1520, Roma);

The

Transfiguration;1518
-
20;Oil on
wood
, 405 x 278 cm;

Pinacoteca
,
Vatican
;

http://www.wga.hu/html/r/raphael/5roma/5/10trans.html

painting;religious;Italian;1501
-
1550



Transformation of WGA
data

to VSEM DB




VSEM Prototype


VSEM Prototype


VSEM Prototype


Outlook


Prototype development



Cooperation with museum professionals



Incorporate mobile devices



User Evaluation


28