Charlottesville Game Developers
Tips for Game Jams
Global Game Jam!
to January 29
Site at the University of Virginia
What’s a Game Jam?
X amount of time to make a “game” based on a theme
GGJ is “48” hours.
Theme (or tech) is revealed at the event
Fun way to just make a game, hone your skills, and learn.
You are forced to just “get it done”
Game Jam Post Mortems!
2009 (Game of Nom)
2010 (Quest for Stick)
2010 (Cultural Exchange)
Use a Tool
Use a tool or framework
3D Game engine
C++ prototyping system
C#, XNA based version of Angel
, Akihabara, LOVE
Only restriction on GGJ is it must be available for at least x months before
Stick with 2D.
The third dimension will !@%$ you.
Use Source Control
Recommend mercurial or
Have a way to transfer assets
Drop box or a shared drive is easiest
Don’t sweat process
You won’t have time
Know your tool
You should know how to use your tool before coming in
to the jam.
Or, at least someone should
Exception: If you want to learn the tool
Still recommend you get with someone who knows the tool
You will come out of the jam knowing the tool.
First go off into small groups….
… then bounce ideas in large
Avoid ideas that hinge upon “and at the end…”
Stick to the theme
Keep scope small
Form Your Team
Teams are probably best 3
Work with someone you know
Work with people you don’t
Work on the project that sounds most interesting.
Get working immediately
end of day 1
Have something playable mid day 2
No new features, end of day 2
These are… guidelines as opposed to rules.
Have a way of keeping track of tasks, ideas, what
Have a dedicated “designer”
Get them productive quickly…
… even if it’s on pen and paper
Go home. Get some sleep.
MIT GAMBIT closes it’s lab.
Scope to your team
Utilize free stuff
If you don’t have an artist, get free art
If you don’t have a coder, get free code
If you have neither, make a board game!
Take risks. Learn Something!
That’s really what it’s all about!