VideoGames_Celina_Bianca_Brittanyx - VCEIT-Unit1-ITinAction

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14 Νοε 2013 (πριν από 3 χρόνια και 8 μήνες)

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Video
Games


Do video games
affect


someone’s learning?


Celina Odachowski, Bianca Grech, Brittany Sorenson

Do Video Games Affect

Someone’s Learning?


Violence and Video Games


Can violent video games lead to aggressive behaviour?



Learning and Video Games

Do education video games really assist in someone’s learning



Virtual Reality and Video Games


How do virtual reality video games affect someone’s social behaviour?


We believe video games have the ability to affect the way someone learns,
and what they learn. Video games can be very influential, especially to those
with impressionable minds, such as children and adolescents.


Violence and Video Games


Aggressive Behaviour In Teens


In a recent research study, adolescents played two different types of video
games for 30 minutes.



Teens playing the violent game showed increased activity in the Amygdala.



The adolescent playing the violent game had a decrease of activity in brain
areas involved in self
-
control,

inhibition and attention.



Many studies such as that have been

conducted, most with results pointing

to an increase in aggressive behaviour.

Celina Odachowski

Violence and Video Games


Pros and Cons of Video Games

Pros

Cons


The ESA ‘s (Entertainment Software
Association) studies provide evidence that
games present benefits for developing
decision
-
making skills & bettering reaction
times.




Playing fast paced action games can improve
people's eyesight.



Researchers have discovered that playing
violent video games enhanced the ability of
young game players to discriminate between
subtle contrasts in colour or shades of grey.


Studies have shown that violent games can:


-

increase physiological arousal


-

increase aggressive thoughts


-

increase aggressive behaviour



Decision making skills are also affected,
studies have shown violent video games are
likely to influence someone to solve problems
with violence.

Violence and Video Games


Statistics


It has been estimated that up to 89% of games contain some violent
content.



The IEAA of Australia found average age of Australian gamers is 28.



Over 50 per cent of gamers are over 18.



Nearly 70% of Australians play video games



Females now comprise 46% of the gaming population



95% of Australian children aged 6
-
10 play games

Learning

and
Video Games

By Bi anca
Grech

Do they hel p wi th l earni ng?


Certain

games

such

as

The

Sims,

RollerCoaster

Tycoon,

Spore

and

many

more

involve

such

virtual

skills

as

creating,

planning,

building

and

developing
.

These

skills

are

very

important

for

the

education

of

an

individual

in

the

future
.

They

can

benefit

a

person’s

virtual

skills

or

even

hand
-
eye

co
-
ordination
.


PlayStation

title

Buzz!
:

The

Schools

Quiz

has

been

accepted

into

some

school

curricula
.



Other

games

are

equally

educational

and

involve

LOTE,

algebra

or

grammar
.



How do they hel p?



Research shows that people who play video games benefit from them. Therefore
video games do help with learning.


Playing

both

adventure,

quest,

and

simulation
-
type

recreational

games

and

curriculum
-
based

educational

games

gives

children

enthusiasm

to

develop

the

many

skills

in

order

to

solve

problems

and

reach

goals
.



These skills are:

* Read and learn new words

* Think logically and creatively

* Observe carefully

* Plan strategies

* Follow maps

* Work together as a team



Certain

types

of

video

games

can

have

beneficial

effects,

improving

gamers'

handiness

as

well

as

their

ability

to

problem

solve
.

Attributes

such

as

those

have

proven

useful

to

not

only

to

students

but

surgeons
.


Researchers

found

that

advanced

video

game

skill

and

experience

are

significant

ways

of

improving

capabilities
.




What are some stati sti cs that show the
benefi ts of vi deo games
?


A

study

of

33

laparoscopic

surgeons

determined

that

those

who

played

video

games

were

27

percent

faster

at

advanced

surgical

procedures

and

made

37

percent

fewer

errors

compared

to

those

who

did

not

play

video

games
.


A

second

study

of

303

laparoscopic

surgeons

(
82

percent

men
;

18

percent

women)

also

showed

that

surgeons

who

played

video

games

that

require

skills

and

hand

agility

performed

a

drill

testing

and

these

skills

were

significantly

faster

than

the

surgeons

who

didn’t

play

video

games
.




Further

statistics

show

that

from

a

survey

of

700

children

aged

7

to

16

they

found

that

children

preferred

to

play

games

in

pairs

or

small

groups
.



Do peopl e
r e c omme nd

vi deo games
and l ea
r
ni ng?


People

recommend

video

games

for

learning

because

of

all

the

benefits

they

can

give

to

an

individual
.



Survey of our class


Out of 16 teenage girls
aged 15
-
16, nine play
video games often, three
play video games
sometimes and four don’t
play them at all.


Seven people play virtual
reality or lifestyle games
such as Sims or World of
War Craft. Five play
violent games and three
play educational games.


Tally

Yes

9

Sometimes

3

No

4

Violent Games

5

Educational Games

3

Lifestyle/

Virtual
Reality

7


There are many types of Virtual
reality games. These games are
ones, where the user has a
character or avatar to represent
themselves, and can move
around the virtual world as this
character, such as in Sims.
Some Virtual reality games
allow communication with
others, such as World of
Warcraft and Runescape.
These games usually include
team work, relationships,
combat/battle or all of these.

What is a virtual reality game?

How virtual reality games can help
people’s social behaviour:



Virtual realities can aid people in developing
their social skills and helps them improve their
communication techniques. These games can
also be used as an additional social outlets for
people, when used in moderation.

How Virtual reality games can
disadvantage people’s social lifestyle?



People may become so attached to a
virtual reality that they can find it
difficult to integrate into normal
society properly.

If the virtual reality game is violent,
young children especially can find it
difficult to distinguish between fiction
and reality, and may act out violent
behaviour used in the fictional world.


Conclusion

Do video games affect someone’s learning?


In conclusion, we believe video games do have the nature to
change the way someone learns.

Video games are influential and have a tendency to affect
those who play them.

There have been many studies reinforcing this fact, and as
the number of gamers increases, the power of its influence
will too.