COM402

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2 Δεκ 2013 (πριν από 4 χρόνια και 1 μήνα)

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MODULE SPECIFICATION FORM



Module Title:

Game Platforms



Level:

4


Credit Value:

20



Module code:

(if known)

COM
402


Semester(s) in which to
be offered:


1/2



With effect from:

Sep. 08




Existing/New:


NEW


Title of module being
replaced (if an
y):


N/A



Originating Subject:


Computing


Module Leader:

Stephen Caulder



Module duration
(contact hours/

directed/directed private
study:


60/40/

100



Status: core/option/elective
(identify programme where
appropriate):



Core



Percentage taught b
y Subjects other than
originating Subject (please name other
Subjects):



0%






Programme(s) in which to be
offered:



BSc (Hons) Computer Game
Development




Pre
-
requisites per programme
(between levels):




None




Co
-
requisites per programme
(within
a level):




None



Module Aims:


To provide a foundation for computer system architecture incorporating networking, and following a
systems approach. To provide the student with an understanding of modern computer platforms an
d
computer system environmen
ts in relation
to current game platform development.





Expected Learning Outcomes:


Knowledge and Understanding:


1. Explain core functions and
facilities of a computer.


2. Evalu
ate core computer architectures

and technologies.


3. Discuss advantages
and disadvantages of current and emerge
nt computer technologies, with a


focus on general computer

systems and game platforms.


4. Explain and evalua
te modern network architectures

and systems.



Transferable/Key Skills and other attributes:




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Based on
two assignments:
Assessment one is to be a report investigating a current or
e
merging topic
within the comput
er game platform area. Assessment two is a report based on practical investigations,
and activities
, w
ith the aim of allowing the student to demonstrate an understanding of computer
systems
.


Assessment

Learning
Outcomes to be
met

Type of assessment

Weig
hting

Duration
(if exam)

Word count or
equivalent if
appropriate

1


1,2

Coursework

50%

N/A

2000

2


3,4

Coursework

50%

N/A

2000




Learning and Teaching Strategies:


Lectures, supported by tutorials and practical sessions where students get the opportuni
ty to apply and
investigate core topics.


The lectures will focus on presenting key topics and concepts, whereas the practical/tutorial based
learning will provide exposure to hardware and software platforms, and the use of toolkits for gaining
practical

understanding of comput
er architecture and networking.


These sessions will also support the study of underlying subject
-
based concepts and principles.


Formative, self
-
directed exercises will be used to support
the
transfer
and embedding
of knowledge
and

understanding.




Syllabus outline:




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The CPU and fetch execution cycle.



Functional units and computer architecture.

o

Computer arithmetic and logic: Binary, logic expressions.

o

Operatin
g systems for computer and game platforms.



Computer networks and historical perspectives

o

Local area networks and network components

o

Wide area network concepts: Essential Networking protocols TCP/IP

o

Introduction Additional Network concepts: DSL, Multimedia
protocols, cellnets, cable
TV transmission.



Game platforms
, technologies

and environments

o

Graphics Technology, GPU, Rendering Pipelines and Graphics Architecture





Bibliography:


Cowley
, J.

(2002).
Computer Systems: Architecture, Networks and Communicat
ions
. McGraw
-
Hill
Higher Education.


Forster
, W
. (2005).
The Encyclopaedia of Game Machines: Consoles, Handhelds and Home
Computers 1972
-
2005

(Paperback).
Hagen Schmid.


LaMothe
, A. (2005).
The Black Art of Video Game Console Design (Paperback).

Sams.


Mey
ers
, S. (2005).
Effective C++: 55 Specific Ways to Improve Your Programs and Designs: 3rd
Edition (Paperback).
Addison
-
Wesle
y Professional.


Takahashi
, D. (2007).
The Xbox 360 Uncloaked: The Real Story Behind Microsoft's Next
-
Generation
Video Game Console
(Paperback).

Lulu Press.


Williams
, R.

(2000).
Computer Systems Architecture: A Networking Approach
. A
ddison Wesley;
Har/Cdr edition.