Unity 3D

minedesertΛογισμικό & κατασκευή λογ/κού

31 Οκτ 2013 (πριν από 3 χρόνια και 7 μήνες)

69 εμφανίσεις

Unity 3D


Working clock mechanism using Unity’s physics engine. A constant torque is being
applied to an initial gear and that force is transferred by collisions throughout the rest of
the gears. The pendulum swings solely due to gravity and blocks gear movement .



http://www.doc.gold.ac.uk/~ma101gk/WebPlayer.html


Unity 3D


Early prototype of a
pacman

style
chasing game that makes use of the A*
path finding algorithm.


http://www.doc.gold.ac.uk/~ma101gk/CoolFoolWeb/WebPlayer/CoolFool
.html
















A rather psychedelic GUI made for a
team project at Goldsmiths .



http://www.doc.gold.ac.uk/~ma101gk/ball.html



http://www.doc.gold.ac.uk/~ma101gk/ball.html


C++


Arcanoid

clone written in C++ and
OpenGL

http://www.doc.gold.ac.uk/~ma101gk/smasher.html



Simple demo of Box2D physics library

http://www.doc.gold.ac.uk/~ma101gk/puppet.html

C++


Procedurally generated ocean waves
written in C
++ and DirectX
. The waves rendered
are a combination of 8 sine waves, and the user can iterate
and change each one’s
parameters to generate a different waveform in real time.


http://www.doc.gold.ac.uk/~ma101gk/waves.html

C++


Implementation of L
-
System Trees, written in C
++ and
DirectX. The program reads
data from configuration files and calculates the rendering
sequence according to the
branching algorithm of each tree.


http://www.doc.gold.ac.uk/~ma101gk/trees.html


C++


Raytracing


Scanline

rendering

C++


Interactive audio visualizer that I worked on during my internship at Roll7.


It is written in C++ / OpenGL and Objective C and runs on
iOS

devices.



ActionScript

AS3


“Cover to Cover” : application
made for a third sector organization where young people
at
-
risk with reading deficiencies are asked to make
their own cover
for a
book. Full
software development along with the lead programmer during my internship at Roll7.

ActionScript

AS3


Work on the first update for published
iOS

, Android game “Gets To The Exit” during my
internship at Roll7 studio. My work was focused on changing the world and level
unlocking mechanics.


http://www.edge
-
online.com/review/gets
-
exit
-
review/