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minedesertΛογισμικό & κατασκευή λογ/κού

31 Οκτ 2013 (πριν από 3 χρόνια και 8 μήνες)

60 εμφανίσεις

A
N

INVESTIGATION

INTO

UTILISING

A

T
HERAPEUTIC

E
XERGAME

TO

IMPROVE

THE

R
EHABILITATION

P
ROCESS

Sarah O'Neill M.Sc.


sloneill@wit.ie

Dr. Patrick Felicia


pfelicia@wit.ie

Outline

1.
Limitations

2.
Games Applicability to Physiotherapy

3.
Game Development Technologies

4.
Game Design Approach

5.
The Game Developed

6.
Preliminary Study & Results





2

Background


Serious need to improve rehabilitation process for
physiotherapy


Challenges impacting negatively on success rates and
recovery times



Low Adherence


Detected


Modify Programme


Success


Dependent upon adherence


Adherence falters


Recovery could take longer or be
unsuccessful

3

Background


Monitoring


Exercise Sheets


Common practice


Essential Intervention


Difficult to understand



Exercise Technique


Crucial exercise is accurate


Further Injury = Prolonged recovery time



4

Games Applicability to Physiotherapy


Gesture
-
based games


Natural Interaction


New realm


players are not sedentary


Feedback is more appropriate



Gaming is ubiquitous!


Gesture based consoles


Generational Acceptance


Opportunities for Serious Games




5

Games Applicability to Physiotherapy


Learning is more engaging


Innovative and playful


Increase motivation


Multi
-
sensory environments


Learning styles



Multimedia Elements


Exercise demonstrations


Correct technique

6

Games Applicability to Physiotherapy


Distraction


Pain management


Remove the idea of exercise or treatment



Drill and Practice


Skill and competence through repetition


Achieved easily through game elements

7

Game Development
-

Technologies

Unity3D

OpenNi


3D & fast code execution



C++, C# & JavaScript



Open Source



Graphical User Interface



ZigFu


Open
-

Source Software
Development Kit (SDK)



Integration with Unity3D



Platform Independence



Tracking System

8

Game Design Approach

User Centered Design



Analysis Phase


Exercises to be incorporated


Exercise Repetitions



Design, Evaluation and Implementation Phases


Game Content


Storyboarding


Prototyping



Deployment



9

The Game Developed

10

Preliminary Study


Single Session Study


Physiotherapy clinic in Waterford


Ten Participants



20


55yrs old



Self
-
Determination Theory (SDT)


Study of human motivation and personality


Different types of motivation inspire human behaviour
& exist on a continuum


11

Preliminary Study


Self
-
Determination Theory (SDT)



Intrinsic Motivation


Performing an activity for its own sake



Extrinsic Motivation


External Regulation


Positive incentives/Avoid negative consequences


Identified Regulation


Valuable / Chosen by oneself

12

Preliminary Study


Self
-
Determination Theory (SDT)


Amotivation


Lack of intention to act



Situational Motivation


Motivation at a given point in time



SItuational Motivation Scale (SIMS)


16 Item adaptable self report questionnaire

13

Overall Motivation
-

SDI Scores

SDI formula: (2 * IM + 1 * IR)


(1 * ER + 2 * A)

14

Different Types of Motivation

15

Exercise Technique


8 Participants


Accurate


2 Participants


Inaccurate



2 Participants had used the Microsoft Kinect before



Game Scores
-

Successfully completed games with high
scores

16

Thank you for listening

I will be happy to answer any questions
you may have

17

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