Serious Gaming - learning through games and play

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31 Οκτ 2013 (πριν από 4 χρόνια και 8 μέρες)

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Serious Gaming
-

learning through games and play

PhD
, Cand. Psych.
Simon Egenfeldt
-
Nielsen


CEO
Serious

Games
Interactive




2. December 2011


General Intro


sen@seriousgames.dk

+45 40 10 79 69

My background



MA Psychology



PhD Games & learning



Jumping between industry & research

Research projects



Commercial video games for learning



Educational potential of video games: GC: Palestine



Research project: Serious Games on a Global Market place



PlayMancer



Serious Games for Rehabilitation

Developing Computer games



Global Conflicts
-
Series



Playing History
-
Series



+20 games for clients

Our
background

Who are we...



Using games for more than entertainment



18
employees located in Copenhagen



Worked for
Danida
,

Amnesty, Lego,
Nykredit
; Kaplan &
UNICEF




Won several awards for our productions




References

Children’s Technology Review (US)

-

Editors Choice Award 2008.

Danish Culture and Business Award (DK)




Most Creative Product 2007.

PC ZONE (UK)



Independent Game Award 2007.

Nordic Game (Scandinavia)




Best Nordic Game 2007 & 2008 nominee.

IndieCade (US)

-

Best Indie Game Nominee 2008 & 2009.

BETT Award (UK)



Secondary educational products 2010.

Awards

Our
background

HR

Learning & information

Marketing



Recruiting



Developing



Training


Retaining



Learning ressources



Displays & installations



Information services



Up
-
selling


Cross
-
selling



Virtual worlds



Branding

Serious Games
Interactive

Education



Global Conflicts



Playing History

Our
organization

CEO

($)

Producer

(Time)

Game director

(Quality)

Programming

(All programming)

Graphics/animation

(All graphics)

Content

(Story, script, dialogue)

Board

Commercial director

(Sales . & Marketing)

Our
team

CEO

Commercial director

Key Account manager

Producer

Game Director

Writer

Game designer

Lead Programmer

Programmer

Web & database
programer

Lead 3D animator

3D artist environment & props

3D character artist

Internal testers

Why consider games
?

Games are becoming mainstream


avg. gamer is 35 years old in US and UK.



Today games have become an universal language for playing, learning &
communicating.



Today games are out
-
growing other popular media in importance.



Games are already forecasting the future of learning…


Agenda



Overview Serious Games



Game
-
based learning



What is good game
-
based learning



Real examples



Developing
serious games

Problems


Most of what goes under the name "edutainment"
reminds me of George Bernard Shaw's response to a
famous beauty who speculated on the marvelous child
they could have together: "With your brains and my
looks ..."

He retorted, "But what if the child had my looks and
your brains?"










(
Papert
, 1998: 88)

History of games & learning


1960s:
Big interest for role
-
playing games, board games & simulations.


1970s
: Early experiments with learning & games


1980s
: Edutainment industry comes and go


1990s
: Well
-
established big brands but little innovation.


2000s
: Serious Games movement starts the new century.

Read…

Listen…

View…

New ways to engage…

Active choices

Interactive stories

High replayability

Multi
-
user

Passive reception

Linear stories

Low repeatability

Single
-
player

Experiencing!!!

The interactive experience


Computer gamers are everybody…

New ways to engage…

Beyond entertainment


Education &
training

News

Politics

Museums

Military

Schools

Healthcare

Corporate
training

Satirical

?

Serious

Games

The players..

M.I.T.

Carnegie Mellon

The MOVES Institute

University of
Southern California

Penn State University

LearningLab

NOKIA

Microsoft

Intel

Breakaway

games

Muzzy Lane

Pixelearning

PlayGen

TrueSim

CrisWare

Immersive Education

Caspian Learning

Tabu

Digital

(thx to Kevin
Corti
)

Serious Games Interactive

MingoVille

Agenda



Overview Serious Games



Game
-
based learning



What is good game
-
based learning



Real examples



Developing serious games

Why consider games…?

”Educational games are [can be] fundamentally different
than the prevalent instructional paradigm. They are based
on challenge, reward, learning through doing and guided
discovery, in contrast to ”tell and test” methods of
traditional instruction.”


-

Report of the Federation of American Scientists,

”Educational Games 2006”

Why consider games…?

Perspectives:
Train people to view problems from different perspectives.


Retention:
Do not learn more but remember what they learn.


Get closer:

Learning is not chopped into abstract bits and pieces.


Active use of knowledge:

You have to apply your knowledge.


Consequences:
The game re
-
acts to your choices and decisions.

What is game
-
based learning?

Games are the future language for
training & Education…



Provide immersive, realistic & meaningful environments…


…..in which learners actually

use information
to develop
knowledge, attitudes and skills.

Problem
-
centered learning…

…When solving problems = satisfaction


Games are

problem
spaces…

…Where your choices have consequences


GBL problems are authentic & relevant…


…integrating game & learning experience

What is game
-
based learning?

What is game
-
based learning?

Group work


Reflective

observation

Active

experimentation

Game

Lecture

Abstract

concepts

Concrete

experiences


Kolb’s cycle covered with different
teaching forms in the course.


Agenda



Overview Serious Games



Game
-
based learning



What is good game
-
based learning



Real examples



Developing serious games

Simcity 4

Civilization 4

Spore

Are these learning games?

Bully

Are these good learning games?

Are these good (learning) games?

All have elements of learning.


When learning focus increase,
motivation tends to decrease.




Substantives (ship/cannon)



Verbs (sail/shoot)




Integration



Motivation



Focus


+ Motivation

-

-

-

Integration

-

-

-

Focus

+ + Motivation

-
Integration

-

Focus


+ Motivation

+ Integration

-

Focus

Why computer games work..


Audiovisual


Story



Problem space


Choices/decisions


Consequence


Feedback


Balance


Reward


Substantivs

Verbs

Quality & abstraction



Right substantives



Right verbs





Integration



Motivation



Focus

Learning game

Computer game

Agenda



Overview Serious Games



Game
-
based learning



What is good game
-
based learning



Real examples



Developing serious games

Our work:

Interactive World Map (2009)

Platform
: Single player,
web
-
enabled, touch
-
screen


Technology
: 3D Unity game engine


Playtime
:

N/A

Timeline
: 3 months

Budget
:

35.000 EUR


Application:
Touch
-
screen interactive world map that
can display existing content.


Target group
:

Visitors to Amnesty interactive education
(teachers & students)




Zoom function



Categorization through icons & themes)


Choose platform (text, movies, images, games)



Web version with ”mouse
-
functionality”



Administration module

Only available on location

Our work:

Bring Your Ideas (2010)

Platform
:

Multiplayer
,
web
-
enabled,


Technology
:
Php
, html &
MySql



Playtime
:

N/A

Timeline
: 3 months

Budget
:

45.000 EUR


Application:
Forum for discussing the solution for
different business cases.


Target group
:

Students for management students.




Game reward system
w
. ranking



Advanced forum
w
. integrated rating



Administration module

Only available on location

Our work:
Nykredit

Game (2008)


“Spillet gav god faglig indsigt i Nykredit og kerneværdier”


“God og sjov måde at lære noget om Nykredit”







-

Intern brugertest Nykredit



Platform
: Multiplayer, web
-
based

Timeline:
2 months (+4 months)

Technology
: Web 2.0 & flash/html


Playtime
:

45
-
60
minutes


Budget
: 60.000 EUR


Game:
Aim to reach employees before job start when
they are highly motivated. Presents company as
innovative & interesting while delivering facts &
information in a compelling context.


Target group
: New

(potential & existing employees)





www.detblaaforum.dk

( find forum
post where you input password
(
tænknyt
)
to
get

started

[video]

Our work: Global Conflicts:

Sweat shops (2009)

Platform
: Mac/PC, single player, browser, CD
-
Rom


Technology
:

3D Unity game engine


Playtime
:

1 hour

Timeline
: 3 months

Budget
:

100.000 EUR


Game:
The

issues surrounding child
labour

in
Bangladesh and other countries.


Target group
: Older students + mature people


Advantages



Strong, visual, immersive universe



Feels & plays very close to a real game



Unique
gameplay


Disadvantages



More expensive with 3D



Long development time



Harder to test & change
gameplay

Our work:

Bionicle

Glatorian

Arena (2009)

Platform
: Single player,
web
-
based


Technology
:

3D Unity game engine


Playtime

2 hours

Timeline
: 6 months (+2 months)

Budget
:

>125.000 EUR


Game:

Play one of the new
Bioncle

Glatorians

for fight
and glory. Classic fight game that promotes the Lego
characters.


Target group
:

8
-
10
years

boys


Advantages


Good game feel that appeals to tough target group.


Engaging & unique
gameplay


Disadvantages



Plug
-
in needs to be installed



Requires more band
-
width


Try out game


Our work:

Playing History: The Plague (2009)

Platform
: Mac/PC, single player, browser
-
based, CD
-
Rom


Technology
: 3D game engine Unity


Playtime
: 3 hours

Timeline
: 6 months

Budget
: 150.000 EUR


Game:
In the game you play a boy in 14
th

century
Florence during the Black Death. You must try to save
your mother from the disease and get your family out of
the city.


Target group
: Students & kids (9
-
13 years old)


Advantages



Strong, visual, immersive universe



Feels & plays very close to a real game



Unique
gameplay


Disadvantages



More expensive with 3D



Long development time



Harder to test & change
gameplay

Release

Winther 2009

Agenda



Overview Serious Games



Game
-
based learning



What is good game
-
based learning



Real examples



Developing serious games

New
devices
.
.

New devices are becoming cheaper, more accessible & stable.


Instead of being linear & constant


they can be used interactively through
game technology.


Mobile:
Moving around with the screen.

Augmented:
Combining the screen & real
-
life.

Pervasive:
Tabs (wearable) > pads (handheld) > Boards (display)

3D Cameras:
Real motion capture transferred to virtual world real time.

IDOME:
Increasing immersion & experience through visuals.

DOME:
Increasing immersion & experience through visuals


Design
limitations
..

Technology

Unity 3D, Flash, web 2.0, html.


Platforms

Pc, web, mobiles


Different complexity level



Single user




>>


Multi user



2D graphics




>>


3D graphics



Small universe


>>


Large universe



Linear




>>


Branching



Low fidelity



>>


High fidelity



Low interactivity


>>


High Interactivity



15 minutes




>>


50 hours playtime


Our work
process

Plan


Implement


Concept


Prototype


Production


Testing

1 month

2 months

2 months

1 month

1 month

0,5 month



Important with fast feedback



Depend on iterations of concept & prototype



Below timeline influenced
by budget & scope

Agenda



Overview Serious Games



Game
-
based learning



What is good game
-
based learning



Real examples



Developing serious games



Efficiency of game
-
based learning

Contact info

Company details

Serious Games Interactive

Griffenfeldsgade

7A, 4. floor

DK
-

2200
Copenhagen

N

www.seriousgames.dk


My details:

Simon
Egenfeldt
-
Nielsen

sen@seriousgames.dk | +45 40 10 79
69

www.egenfeldt.eu

©
Serious

Games
Interactive