Introduction to Unity3d

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31 Οκτ 2013 (πριν από 3 χρόνια και 7 μήνες)

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Introduction to Unity3d

RTF 344

Interactive Media and Game Design

What is Unity3D?


2d and 3d interactive engine


build for multi
-
platform (started as Mac
only) including Web and mobile


product target beyond games to simulations,
training, interactive art creations


from standard games to NASA planetary
simulations from real data


low cost
-

free version available

Description of Unity


requires JS
-
like scripting, called
UnityScript, for nearly everything (some
Win developers prefer C#)


assumes external asset creation (Maya for
example)


can be described as a game
-
state editor in
which assets are made “actionable” through
parameter settings and scripting


blurst.com

Creating 3d assets


creating a
vase
in Maya


texture maps in Maya


part1
, part2,
part3
,
part4


complex character rig
animation


face modeling
(Softimage)


singing head model


real
-
time motion capture


Maya training center

the 3d world view


Unity (like all similar engines) is an editor


Unity has a run
-
time viewer (like Game
Salad) to preview all operations


Unity imports a wide variety of assets and
allows the designer to place these in a 3d
world view (also 2d), give the assets
attributes (physics, collisions, etc. etc) and
move under real
-
time control

Getting Started…


“Bootcamp” intro explained in detail here:


“Getting Started with Unity”



Unity asset store


Getting started… this site also leads you through a

tabla rasa tutorial…