PowerPoint – The Problem Solving Process

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18 Νοε 2013 (πριν από 3 χρόνια και 11 μήνες)

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The Problem
-
Solving
Process

Entrepreneurship 12

Success is a Problem
Solving process


Trying to define the problem


Gathering observations,
feelings, and impressions
about a situation


See the problem as an opportunity

Problem Finding



Finding different alternatives


All alternatives should be
evaluated, not idea should be
dismissed


Idea Finding


Establish criteria and evaluated
each idea


Evaluated the strengths and
weaknesses of each idea

Solution Finding

3 Stages in the
Problem
-
Solving
Process

Steps to Problem Solving

1.


Think about the problem.

2.


Generate lots of possible solutions.

3.


Establish criteria for evaluating ideas.

4.


Use your criteria for evaluating ideas.

5.


Rank your ideas and select the best one.

6.


Try out your idea.

7.


Is the problem

solved? If not, choose another idea and try
again.

Agents of Change

In 1922, 15
-
year
-
old Joseph
-
Armand Bombardier had a problem


He wanted to design a vehicle that would help people travel on snow


He started by removing front wheels of a car and replacing them for skis, he
also put extra wheels in the back


This did not work


He started adding propellers, belts, and small wheels and ended up
designing a wooden sprocket wheel in 1935


And it worked!!


Armand patented his idea and the resulting venture is the popular brand
known as Bombardier


Bombardier is know a world leader in the manufacturing of Ski
-
Doos
, See
-
Doos
, and aerospace technology





Groups and Desk Formations

Jamil


Cannie

Taylore

Note

Spencer
C.

Raymond

Sally

Delaney

Dawson

Jacky

Andrea

Jade

Antonio

Jamie

Jeanne

Maria

Federico

Yue

Hailey

Firoze

Spencer
S.

Matthew

Nilo

Alexa

Brandon

Jason

Ashley

Breanna

Problem Solving Exercise

Rules


The largest freestanding structure wins as measured from the table
top to the top of the marshmallow.


The structure cannot be supported
by anyone or anything that is not included with the kit.


The marshmallow needs to be supported on the top of the
structure.


Any team that cuts or eats part of the marshmallow will be
disqualified.


Teams are free to break up the remaining kit components anyway they
like.


Teams are also allowed to use as much or as little of the kit.


Once teams are together and the instructions are explained, each
team has 18 minutes to complete the challenge.


Any structure not
freestanding with a marshmallow on top will be eliminated.


Make sure everyone understands the rules.


Tom
Wujec

recommends
repeating the rules at least three times.

1. Think about the problem.


2. Generate lots of possible solutions.

3. Establish criteria for evaluating ideas.

4. Use your criteria for evaluating ideas.

5. Rank your ideas and select the best one.

6. Try out your idea.

7. Is the problem solved?

If not, choose another idea
and try again.