IN 0602

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INFORMATION SYSTEMS MANAGEMENT INSTITUTE


1


IN

0602

Computer graphics


1.
Course description



Datorgrafika

Computer graphics

Компьютерная графика


1.

Course

level

A

2.

Credit points

2

3.

Course author



Yury Timofejev

4.

Testing form

ieskaite

5.

Preliminary
courses

Basics of computer
graphics
.

Informatics

6.

Annotation

Course goals
:



Give students the basics of 3D MAX and working experience
.

Experience
:



Basics of 3D graphics
.



3D
modelling
.



Material creation.



Lighting
.



3D MAX

tools and functions
.



Creatin visualizations of interior
scenes in

3D MAX
.

7.

Course code

IN
0
6
02


8.
Course contents

1.
semestre
.


Course topics

1.

Interface
.

Basics.

2.

Primitives
.

3.

Modifiers.

4.

Shapes.

5.

Compound objects.

6.

Polygonal modelling.

7.

Complex figurē modelling.

8.

Maps.

9.

Materials.

10.

Standard light sources.

11.

Skylight and photometric lights.

12.

Creating scenes.

13.

Creating interriors in 3D max.

14.

Creating a human body
.

15.

Rendering
.


2.
semestre
.


Course topics
.

1.

Repeating previous semestre
.

2.

Animation basics
.

3.

Rigid body animation.

INFORMATION SYSTEMS MANAGEMENT INSTITUTE


2

4.

Camera.

5.

Cloth animation.

6.

Character animation

(Inverse & Forward kinematics).

7.

Biped.

8.

Particles. Effects.

9.

Particle Flow Source.

10.

MentalRay
.

11.

Mental Ray
materials
.

12.

Mray
lighting
.

13.

Realistic lighting
.

14.

Exterior

lighting
.

15.

Animation in

MentalRay.



9.

Demands for
students


Qualification requirements
:



Lectures



6
0
%



Exam



4
0%




10.

Literature





Барретт Фокс «Анимация в 3D MAX» Williams ISBN
5
-
8459
-
0833
-
7



Роджер
Кассон, Джереми Кардосо «3D MAX& Mental Ray» MK
-
Press ISBN
978
-
966
-
8806
-
43
-
8



Джереми Берн «Цифровое освещение и визуализация»
Williams 2003 ISBN
5
-
8459
-
0500
-
1



Мишель Матоссян «3D max для Windows» ISBN 5
-
94074
-
251
-
3


2.
Methodical notes


1.
semestre
.




Course topics

Literature
:


1.

Interface. Basics.

3D MAX user guide Autodesk
Corporation, 20
10

2.

Primitives

3D MAX user guide Autodesk
Corporation, 2010

3.

Modifiers.

3D MAX user guide Autodesk
Corporation, 2010

4.

Shapes.

3D MAX user guide Autodesk
Corporation, 2010

5.

Compound objects.

3D MAX user guide Autodesk
Corporation, 2010

6.

Polygonal modelling.

3D MAX user guide Autodesk
Corporation, 2010

7.

Complex figure modelling.

3D MAX user guide Autodesk
Corporation, 2010

8.

Maps.

3D MAX user
guide Autodesk
Corporation, 2010

9.

Materials.

3D MAX user guide Autodesk
Corporation, 2010

10.

Standard light sources.

3D MAX user guide Autodesk
Corporation, 2010

11.

Skylight and photometric lights.

3D MAX user guide Autodesk
Corporation, 2010

12.

Creating scenes.

3D MAX user guide Autodesk
INFORMATION SYSTEMS MANAGEMENT INSTITUTE


3

Corporation, 2010

13.

Creating interriors in 3D max.

3D MAX user guide Autodesk
Corporation, 2010

14.

Creating a human body
.

3D MAX user guide Autodesk
Corporation, 2010

15.

Rendering
.

3D MAX user guide
Autodesk
Corporation, 2010


2.
семестр
.




Course topics

Literature
:


1.

Repeating previous semestre
.

3D MAX user guide Autodesk
Corporation, 2010

2.

Animation basics
.

3D MAX user guide Autodesk
Corporation, 2010

3.

Rigid body animation.

3D MAX user
guide Autodesk
Corporation, 2010

4.

Camera.

3D MAX user guide Autodesk
Corporation, 2010

5.

Cloth animation.

3D MAX user guide Autodesk
Corporation, 2010

6.

Character animation (Inverse & Forward kinematics).

3D MAX user guide Autodesk
Corporation, 2010

7.

Biped.

3D MAX user guide Autodesk
Corporation, 2010

8.

Particles. Effects.

3D MAX user guide Autodesk
Corporation, 2010

9.

Particle Flow Source.

3D MAX user guide Autodesk
Corporation, 2010

10.

MentalRay.

3D MAX user guide Autodesk
Corporation,
2010

11.

Mental Ray materials.

3D MAX user guide Autodesk
Corporation, 2010

12.

Mray lighting.

3D MAX user guide Autodesk
Corporation, 2010

13.

Realistic lighting.

3D MAX user guide Autodesk
Corporation, 2010

14.

Exterior

lighting
.

3D MAX user guide
Autodesk
Corporation, 2010

15.

Animation in MentalRay.

3D MAX user guide Autodesk
Corporation, 2010




3.

Methodical notes
.


1)

Create scene visualisation
.

2)

Qualification: exam
.



4
.
Questions of theoretical minimum
.


Theoretical minimum

INFORMATION SYSTEMS MANAGEMENT INSTITUTE


4

Vector graphics



Pixel graphics



Modelling techniques



Types of Maps



Types of materials


Types of light sources.




5
. Questions of examination and tests


Course

Student

Date






Var. 1

1.

Create lighting for scene



Var
.

2

1.

Create materials for scene



Var
.

3

1.

Create a 3D model





Course guide
:
Yury Timofeyev
.