Key technological affordances for this learning design

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5 Νοε 2013 (πριν από 3 χρόνια και 10 μήνες)

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Key technological affordances for this learning design


An online learning environment can
engag
e

social affordance

by using suitable
technology.
(
Doering
,
Miller

&
Veletsiano
s, n.d.)
The

technological affordances of
the

learning

environment are (1) design
ed to ensure a highly
-
usable

experience for
children and adult users alike, (2) scalable to an influx of media
.
(3) use technology to
enhance and guide user interactions within the environment, avoiding the

use of
technology for technology’s sake
. (
Kirschn
er, Strijbos, Kreijns, & Beers
,
2004).


W
eb 2.0 technology can be applied to the online learning environment to
facilitate

two way communication.

web 2.0


become a
familiar

term in this information
society.
W
hat is web 2.0?
Web 2.0 is a term describing
changing trends in the use of
World Wide Web technology and web design that aims to enhance creativity, secure
information sharing, collaboration and functionality of the web

(Wikipedia
,
2008
)
.

Facebook, blogger
, Frickr

are good example of application of w
eb 2.0.
In 2004,
Kirschner

stated that the selection, design and
implementation

must be considered

I
n
a virtual learning environment,

the technological affordances of the environment must
support the education and social
interaction

to

enhance two way
comm
unication



Here are some key technological affordances for the learning environment that we are
going to design:
-


Web based resource

I
nformation can be easily sea
r
ch

through
search engine, such as, yaho
o,
google

students and teachers can access and retri
eve information free
ly

on the web.
L
ink of the web page will be linked to the online learning environment.


V
ideo conference
,
web conference

and
I
nstant message

Skype,
Yahoo M
esenger

and
Window Live Messenger are good example of instant
message,

Instant me
ssaging (IM)

is

technolog
y

that create the possibility of real
-
time
text
-
based communication between two or more participants over the internet or some
form of internal network/intranet.

(wikipedia, 2008).
I
n the word of
Anissimov

(2008),

V
ideo

conferencin
g is a communications technology that integrates video

and voice to
connect remote users with each other
.

Skype is one of the open source software which
allow video conferencing. Students

can
see
and hear each other in realtime
.
with using
computer, webcam,

microphone, an
d broadband internet connection
.


O
nline
discussion, forum and
blog

Online forum and blog are the best way to
facilitate

two way communication,
Blogs
are more likely to
draw

people’s attention, since they display information in
an
organized
way.
Both students and teachers can provide comments and responses
freely via the forum.
T
his is a good way to enhance
collaborative

learning and
knowledge

sharing.
Knowledge can be captured, shared and transferred

when students
discussion through

online

f
orum or blog.


V
ideo

and
Photo
G
allery

V
ideo and Photo G
allery

are also one kind of important

technology affordances that
can be used in the virtual learning environment. Students can search photos and
videos by using search engine.
I
t is also good for
stu
dents

to
creat
e

and share
interesting

photo
s and videos
.
Y
ou tube and Frickr are good web 2.0 tools for them to
m
anage
and share photos and

videos on web.


O
nline assessment

and online game

I
t is good to assess student

s understanding of what they
have
lea
rn
t
. Quizzes and
assessment can be created and let students access through the virtual learning
environment.
E
valuation
can

be done to improve our design and content of the
virtual

environment as well as to assess students


understanding of the topic.


Re
ference


Aist
, G..(n.d.)

Towards
w
orldwide
l
iteracy:
t
echnological
a
ffordances,

e
conomic
c
hallenges,
a
ffordable
t
echnology
. Retrieved
Nov 1,,2008, from

http://www.cs.cmu.ed
u/~listen/pdfs/Aist
-
DevelopmentByDesign2001.pdf


Doering
, A.
Miller
, C.,
Veletsianos
, G.(n.d.).

Adventure Learning: Educational, social,
and technological affordances

for collaborative hybrid distance education
.

R
etrieved
Nov 1,,2008, from
http://www.braingiants.com/george/about/veletsianos_adventure_learning_affordance
s.pdf


Hedestig
, U.,
Söderström
, M.(
n,
d.)
.

Technology affordances as precondition for
networked

learning environments
.
Retrieved
Nov 1
, 200
8
, from

http://www.eadtu.nl/conference
-
2008/proceedings/R%20
-
%20Hedestig%20and%20S
oderstrom%20
-
%20Technology%20affordances%20as%20precondition%20for%20ne
tworked%20learning%20environments.pdf


Kirschner
, P.,
Strijbos
, J.W.,
Kreijns
, K.,

Beers
, P.J.(2004).
Desi
gning
e
lectronic
c
ollaborative
l
earning

e
nvironments
.
Retrieved
Nov 1
, 200
8
, from

http://institute.nsta.org/scipack_research/designing_e
lectronic_collaborative_learning
_environ_etrd.pdf


Wikipedia (2008
).
Instant messaging
.

Retrieved Nov 1, 2008
, fro
m

http://en.wikipedia.org/wiki/Instant_messaging


Wikipedia (2008
).
Web 2.0
.

Retrieved Nov 1, 2008
, fro
m

http://en.wikipedia.org/wiki/Web_2.0


W
iseGEEK

(2008
).

What is Video Conferencing
?

Retrieved Nov 1, 2008
, fro
m

http://www.wisegeek.com/what
-
is
-
video
-
conferencing.htm