Alarm Clock GUI - SMU

guitarchanceΛογισμικό & κατασκευή λογ/κού

15 Αυγ 2012 (πριν από 5 χρόνια και 5 μέρες)

659 εμφανίσεις

CSE 1340

HONORS


FALL 2008

DUE:
SUBMITTED TO BLACKBO
ARD


BY 10:00 P.M FRIDAY
9/5/08


LAB PACKET 1



GUI S

In this assignment, you will gain more familiarity with GUIs. You will com
plete exercises
2.12 (p. 42), 2.15 (p.46), and 3.14 (p. 65).

GETTING
STARTED

1.

Download LabPacket01Setup.zip from
http://engr.smu.edu/cse/1340/honors

(you might want to bookmark this link) to your class folder.

2.

Unzip the file. It should contain
three

Ne
tBeans Projects: A
larmClock,

VendingMachine
, and MonitorInvoice.

3.

Start NetBeans.

ALARM CLOCK GUI

Take note of Figure 2.37

(p
.

42)

This figure shows you what the completed GUI should
look like.

1.

Open the NetBeans project named
AlarmClock

that you just downloaded above.

2.

B
egin with
step d

of problem 2.12 on p. 42 of your text book. To perform
step d
,
remember to right
-
click on the file and choose “Run File”.

3.

After each step, run your program to ensure that you are progressing in the right
direction.

4.

Complete Steps D


L
.

VENDING MACHINE GUI

Take note of figure 2.43.

1.

Open the NetBeans project named
VendingMachine

that you downloaded in the
Getting Started section.

2.

Begin with
step d

as with the Alarm Clock GUI above.

3.

Complete Steps D


L.


COMPUTER MONITOR INV
OICE GUI

Complete Exercise 3.14 on page 65. Use NetBeans instead of the command line.


WHAT TO SUBMIT TO BL
ACKBOARD

Zip the three project directories and submit them to blackboard.