Specification - Pathway Connectivity

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15 Νοε 2013 (πριν από 3 χρόνια και 8 μήνες)

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Revised JULY
2013

COGNITO
LIGHTING CONTROL CONSOLE

SPECIFICATION

July 2013


SUBJECT TO CHANGE WITHOUT NOTICE


1.

General

1.1.

The lighting control console shall be
a
self
-
contained touc
h
-
based computer
system
designed
specifically
for stage and studio lighting control. It shall be
the
Starter or
Pro Model
Cognito Console as manufactured by Pathway
Connectivity

1.2.

The console

shall be capable of controlling
[512][
1024
]

attributes

assigned
to
as many
as 350
individual fixtures

(“lights”)
.
Data

shall
be
transmitted
using

ANSI E1.11
-
2008R2
01
3
(DMX512A)
via

two built
-
in 5
-
Pin XLR data
ports.
C
ontrol data
shall be

simultaneously be transmitted
over Ethernet
using
Pathport Protocol (Starter and Pro Models) as well as
ANSI E1.31
-
2009

(Streaming DMX over ACN)
and

ArtNet

(Pro Model only)
.

1.3.

Intensity, Color, Position and Shape attribute control shall be accessible
using graphical tools on the touchscreen or four encoder
wheels
that
surround the touchscreen.

1.4.

Lighting looks shall be stored
as
Memories

and/or
C
ues
and the console
shall store 1000 or more such
Memories

with an imperceptible impact on
run
-
time performance. Lighting shows shall be stored
o
n
non
-
volatile
memory with
out

the need for the operator to invoke a save operation.

Show
fi
les shall be archived using a USB thumb drive.

1.5.

L
ight
s

shall be controlled using natural language control that utilizes real
-
world values in sensible units such as
percentage,
degrees, hertz,
revolutions
-
per
-
minute and enumerated operations such as “Reset”
and
“Low Fan Speed
” versus data
-
level values such as a number between 0 and
255.

1.6.

Attribute assignments used on one fixture type
, when

applied to another
fixture type
,

shall produc
e

predictable results. Lighting fixtures of one type
shall be easily swappabl
e to another without the need to run utilities or
macros to translate data.

1.7.

The console shall consist of a single enclosure with a fully integrated
processor.

1.8.

The console shall not have any internal user
-
serviceable components.

1.9.

The console shall be CE mark
ed.


2.

Electrical
and Mechanical

2.1.

The c
onsole shall be
provided with a UL listed, CE marked, external 24V DC
power supply rated for 100
-
2
40VAC, 50
-
60Hz, 1.
2
A input.

2.2.

The console shall be a IEEE 802.3
at
-
2009
Power
-
over
-
Ethernet
powered
device.

2.3.

The console shall

consist of a high
-
quality injection
molded

plas
tic

case
fitted to a formed steel base pan with an integral I/O connector panel.

2.4.

The console shall be provided with a custom
-
printed fabric dust cover.

Revised JULY
2013

2.5.

The console shall be convection cooled.

2.6.

The console shal
l be rack
-
mountable with an optional 7U x 19” rack
-
mount
kit.

2.7.

The formed steel base pan shall incorporate two strain relief attachment
assemblies adjacent to the connector panel for cable management.

2.8.

The connector panel shall be recessed under the top rear

console surface to
allow the console to require no more than 12” of counter space depth

or 7U
of rack space, including cable management.

2.9.

The connector panel shall incorporate a Kensington security lock

hole
.

2.10.

The
I
/
O connector panel shall incorporate the f
ollowing:

2.10.1.

A
12
-
24V
, 2.5mm center
-
positive

power input with associated LED
indicator
;

2.10.2.

Earth ground termination p
ost
;

2.10.3.

One
RJ45 10BASE
-
T/100BASE
-
TX Ethernet port with associated LED
indicator
;

2.10.4.

Two XLR5 Female DMX512 OUT port
s

with associated LED i
ndicator
;

2.10.5.

One
XLR5 Male DMX512 IN port with associated LED indicator

(Firmware enabled on Pro model)
;

2.10.6.

Three DIN
-
5 port
s

for MIDI
S
how
C
ontrol Out, Thru and In

(Firmware
enabled on Pro model)
;

2.10.7.

One DB9 connector for serial
API control
and three contact closu
re
s

(Firmware enabled on Pro model)
;

2.10.8.

Two USB Type A port
s
;

2.10.9.

One USB Type B port
;

2.10.10.

One 1/8” T
R
S jack for audio In
;

2.10.11.

One 1/8” T
R
S jack for audio Out
.

2.11.

The
console shall have a rear
-
illuminated pushbutton that shall serve
to power the console On.
Pressing the pushbutton when the console is
power
ed

On shall provide the operator with selectable options on the
touchscreen to
:

Power Off; pro
ceed

to Setup
,

put the console in Wall Station
mode

or
;

Cancel and return to console operation. Pressing the powe
r button
for
five

seconds
shall
power the console off.

2.12.

The console shall
have a rear
-
illuminated “PIN” function pushbutton.
The operations of the PIN pushbutton are discussed in Part
4

of this
specification: “
Slider

Operation”.

2.13.

The console shall have an in
tegral color 7” diagonal capacitive touch
screen with 800 X 480 resolution or better.

2.14.

The console shall
have twenty

(20)

60mm faders
(“Sliders”)

with
associated RGB rear
-
illuminated bump buttons

for controlling
lights

intensities or recorded Memories.

2.15.

The

console shall have four color
-
coded, rear
-
illuminated, detented
rotary encoder
dials (“Wheels”)

with associated rear
-
illuminated
pushbuttons

labeled A, B, C and D.

2.16.

The
Wheels

shall have detents that operate in tandem with the
fixture
definitions

such that each tick
of the
Wheel

rel
ates to one unit (
e.g.,

p
ercentage,
d
egree,

RPM, Hertz
,
etc.) of control.

Revised JULY
2013

2.17.

The
console shall have four color
-
coded, rear
-
illuminated pushbuttons
for choosing the control tasks of Intensity, Color, Position and Shape.

2.18.

Th
e console shall have four color
-
coded, rear
-
illuminated pushbuttons
for choosing Release, Help, Edit and Record.

2.19.

The console shall incorporate two playbacks, each consisting of rear
-
illuminated PLAY and P
A
USE/BACK pushbuttons and an Intensity level
fader.

2.20.

The console shall have a Grand Master fader with associated rear
-
illuminated Black Out
(“DBO”)
pushbutton.

2.21.

The console shall have a Memory Master fader with associated rear
-
illuminated Black Out pushbutton.

2.22.

The console shall have two rear
-
illuminated SHIFT

pushbuttons.

2.23.

The console shall be approximately 19”

(483mm)

wide, 11.5”

(292mm)

deep and 3”

(76mm)

high and

shall weigh

approximately

8 lbs.


3.

Cognito Operating System

3.1.

The console
shall display

upon the capacitive touchscreen

the four major
tasks used to control
lights

and devices in the lighting system. The selection
of one task shall clearly and concisely show
,

by populating a task
-
related
toolbar
,

the available options and tools that
may
be used in that ta
sk
.

3.2.

The
Select t
ask shall provide graphical, numeric and textual feedback on the
lights’ number, type, current intensity level, current color and other
attributes where appropriate. The touching of each light on the screen shall
select the light for manipulation in the Co
ntrol task.

3.2.1.

Both graphic and numerical Intensity information for a light shall be
displayed in a defined set of colors to provide the operator

with specific
feedback as to what action caused the light to be at
its current

intensity.

3.2.1.1.

Red shall indicate a
Slider

set the intensity.

3.2.1.2.

Grey shall indicate a
Slider

has preset the intensity in the PIN
blind mode.

3.2.1.3.

Yellow shall indicate a Memory set the intensity.

3.2.1.4.

Cyan
shall indicate a cue set the intensity and the level
increas
ed from its state

before the cue action.

3.2.1.5.

Green shall indicate a cue set the intensity and the level
decreased from its state before the cue action.

3.2.1.6.

Magenta
shall indicate a cue set the intensity and the level
remained unchanged from its state before the cue action.

3.2.2.

T
he Select Standard subtask
shall
display a list of console
-
defined
grouping of lights (i.e. All, None, Even, Odd, Dimmer, RGB) that
may
be
selected or deselected when the touchscreen
icon
for that specific group
is touched.

3.2.3.

The Select Groups subtask
shall
display a list of operator
-
defined

groups of lights (i.e.
Fronts
, Cyc,
Tops
) that
may
be selected or
deselected when the touchscreen
icon

for that specific group is touched.

3.2.4.

The Select Recent subtask
shall
display a list of dynamically built
groups

of

ligh
ts recently selected by the operator. Such groups

may
be
Revised JULY
2013

selected or deselected when the touchscreen
icon

for that specific group
is touched.

3.2.5.

The
Select
Settings
sub
task
shall populate a toolbar with methods of
changing the properties
of the selected ligh
t
(
s
)
.

3.2.5.1.

Choosing Light Type shall allow the operator to select the
desired light

by using
Wheels

to scroll
through

generic

fixture

types or manufacturer and brand
-
specific

fixture

lists.

3.2.5.2.

Choosing DMX Address shall allow the operator to set
(patch)
the light’s DMX start address. The light’s DMX ‘footprint’ shall be
automatically applied. If several lights are selected, their DMX start
address and footprint shall be applied sequentially.

3.2.5.3.

Choosing Properties shall allow the operator to apply a

label to
a light and set its gel color.

3.2.6.


<


and

>


icons
on the touchscreen shall allow the operator to bank
to the left or to the right in the lights display

3.2.7.

Wh
ile

a light is selected, holding the left or right Shift key
push
button
shall
cause the

<


and

>


icons
to
select the previous or next light
.

3.2.8.

Wh
ile

multiple lights are selected
, holding the left or right Shift key
push
button
shall
cause the < and >
icons
to perform a
previous or
next
light function within the range of the selected

lights.

3.2.9.

In the Select task,

+


and




icons
on the touchscreen shall act to
display a smaller or larger number of lights on the touchscreen. Lights
shall be display in groups of 10, 20, 40, 60 or 100 lights.

3.2.10.

In t
he Select task an “
A
irplane”
icon shall

p
resent the

operator with
dynamically sized

pages of lights

that
shall
facilitate quick and efficient
movement throughout the global range of lights in the show file. For
example, if the
current
show
uses

100
light
and the lights are displayed
in groups of
10, the “
A
irplane”
icon
will act to display 10 pages of lights
as Page 1 of 10, Page 2 of 10, and so
on
through Page 10 of 10. Pressing
Page 3 of 10 will cause the touchscreen to display lights
21
through
30
.

3.2.11.

The Select task shall have a
n

active
Selected/C
aptured
icon
to display
the number of lights selected.

3.2.11.1.

If a light

(or lights)

is

(are)

captured by a
Slider

in Intensity
mode or by any of the attribute Control functions, the
Selected/Captured
icon
shall turn red and display the legend
“C
APT” to indicate that one or more lights are captured.

3.2.11.2.

When lights are selected and/or captured, pressing the
Selected/Captured
icon
shall
first cause selected lights to be
released and a
subsequent
press
shall
cause
all other

captured
lights to be release
d.

3.2.11.3.

If one light is captured, the icon shall report the fixture number
associated with the light. If
multiple lights are captured, the icon
shall

report the total number of captured lights.

3.2.12.

The Select task shall have an active Filter
icon
to
access

and
indicate
the use of

specially sorted groups of lights in the show.

Revised JULY
2013

3.2.12.1.


No Filter


shall act to cause all lights in the show file to be
displayed on the touchscreen

(based on 03.2.6 above)
.

3.2.12.2.


In Use


shall act to cause all lights in the show file that are in
use
(intensity level above 0%)
to be
exclusively
displayed on the
touchscreen.

3.2.12.3.


Left Playback


shall act to cause all lights being driven to an
intensity or attribute state by the left playback to

be
exclusively
displayed on the touchscreen.

3.2.12.4.


Memory


shall act to cause all lights being driven to an
intensity or attribute state by a Memory to be exclusively displayed
on the touchscreen.

3.2.12.5.


Selected


shall act to cause all selected lights to be exclusi
vely
displayed on the touchscreen.

3.2.12.6.


Not In Use


shall act to cause all lights not in use
(intensity
level at 0%)
to be exclusively displayed on the touchscreen.

3.2.12.7.


Right Playback


shall act to cause all lights being driven to an
intensity or attribute state
by the right playback to be exclusively
displayed on the touchscreen.

3.2.13.

The Select task shall have an Information
icon

that shall
display
information about the lights such as
DMX start address
es
.

3.3.

The Control task shall be divided into four families of attrib
ute control

that
may
be accessed through
icons
on the touch screen or through pushbuttons
at the left of the touchscreen.

Only the Control attributes supported by the
currently selected light(s) shall be active.

3.3.1.

Control Intensity
shall
populate a toolbar
with a number of methods
for setting intensity

of th
e

currently selected light(s)
.

3.3.1.1.

Choosing
Wheels in the Intensity task shall display a Wheel
Bank tool bar.

3.3.1.1.1.

The Wheel Bank shall provide a Control tool for
intensity control using a Wheel.

3.3.1.1.2.

Where applicable, the
Wheel Bank
Control tool
shall
provide natural control for functions such as Lamp On, Lamp
Off Reset, Recal
ibrate Light, Fan Speed, etc.

3.3.1.1.3.

Where applicable,
the Wheel Bank shall provide a

Timing tool
for

natural language control
of

funct
ions such as
Position timing, Color timing, Lens timing and Gobo timing.

3.3.1.2.

Choosing
Advanced in the Intensity task shall display
icons

on
the touchscreen for functions such as Desk Lock Intensity, Desk
Lock Light, release Tech Lock Intensity, Default Intensi
ty, Release
Intensity, Knockout Intensity, Knockout Light.

3.3.1.3.

Choosing
Libraries in the Intensity task shall display shortcut
Intensity options for Out (0%), 10%, 20%, 50%, 80%,

90% and Full
(100%).

3.3.1.3.1.

When the Libraries tool is chosen, the A
push
button

will select 20%, the B
push
button will select Out (0%), the C
Revised JULY
2013

push
button will select Full (100%), and the D
push
button will
select 80%.

3.3.1.3.2.

Any intensities select
ed

with the Librar
ies

too
ls
shall
be
adjustable

by the Raise/
Lower
icons

displayed in the
Libraries
tool.

3.3.1.4.

Choosing
IRGB in the Intensity task shall display tools on the
touchscreen for adjusting Intensity, Red, Green and Blue
.

3.3.1.4.1.

For each of the Intensity, Red
,

Green and Blue
attributes, the touchscreen shall graphically display the
Wheel

that
shall
manipulate that particular attribute.

3.3.1.4.2.

The graphic representation of the
attribute

may
be
operated
with a
n

icon

on the touchscreen.

3.3.1.4.3.

Each attribute shall be provided w
ith a Raise/Lower
icon

that shall manipulate the particular attribute.

3.3.1.4.4.

When a selected light with CTO or RGBA or RGBW or
RGBAW properties is set to operate under Console CCT during
programming (see Section 3.3.2
.1.2
) the Cognito software
shall use the add
itional attributes in the light to produce the
desired Correlated Color Temperature in response to
manipulation of the color attributes.

3.3.1.4.5.

When a selected light has color mixing attributes and
the color is mixed to a particular hue, continually asserting
Red

or Green or Blue with the
Wheels

or the Raise
icon

shall
cause the console to subtract the colors not being asserted.
For example, 100% red, 50% green 0% blue will produce an
amber color in the light. Continually asserting Blue will
automatically produce
blue without the operator needing to
takes steps to adjust Red and Green to 0%.

3.3.1.5.

Choosing Effects
in the Intensity task, followed by

New Effect

,

shall
display a library of
intensity
effects such as Marquee, Wave,
Strobe, Twinkle, Flash On,
Flash off. When a specific effect is
selected
, the

Wheels

shall control the

parameters of the effect that
may
be adjusted by the operator
,

such as Rate, Size and Repeat
,

in
order to customize the effect.

3.3.1.5.1.

When an effect is running, a Stop

Effect command
icon

shall

appear on the touchscreen
.

3.3.1.5.2.

A Cue Action
may
be added to recorded cues to invoke
the Stop Effect command.

3.3.1.5.3.

Alternately,
an
Effect
shall stop
if all lights using the
effect are taken to new values in subsequent cues.

3.3.1.5.4.

Effect parameters changes
may
be recorded in cues and
fade from cue to cue. For example, the rate of a strobe can be
recorded to increase from one cue to another.


3.3.2.

Control Color
shall
populate a toolbar with a number of methods for
adjusting color

attributes of the currently selected color
-
changing lights
.

Revised JULY
2013

3.3.2.1.

Choosing
Wheels in the Color task shall display a Wheel Bank
tool bar
, which shall include a Color Mixing tool and, whe
re

applicable,
Color wheel controls,
Color Correction and Aux

(auxil
iary)

Colors tools
.

3.3.2.1.1.

The Color Mixing tool
shall
allow the operator to select
the Color Space to be used for adjusting

and fading the

lights’
color and displaying the attribute parameters the
Wheels

shall
control according to the selected Color
Space.

Color Space

Wheel A

Color

Wheel B

Color

Wheel C

Color

Wheel D

CMY

Cyan

Magenta

Yellow

RGB

Red

Green

Blue

HSV

Hue

Saturation

Value


3.3.2.1.2.

Where applicable (typically for LED fixtures
),

a Color
Correction
tool
shall allow

the operator
to

select the
mode of
Correlated Color Control, such as Console or Direct
.

3.3.2.1.3.

Where applicable (typically for seven
-
color LED
fixtures), Aux Color tools shall allow the operator to directly
mix the light
s’ available colors.

3.3.2.1.4.

Where applicable, other color control
s
, such as
selecting
colors from a fixed color wheel in a light
,

shall be
available.

3.3.2.2.

Choosing
Advanced in the Color task shall display
icons

on the
touchscreen for functions such Desk Lock Color, release Tech Lock
Color, Default Color, Release Color and Knockout Col
or.

3.3.2.3.

Choosing
Libraries in the Color task shall make the user
-
defined colors and the individual colors from the Apollo, Gam, Lee
and Rosco swatch

books available for selection.

3.3.2.4.

Choosing
Picker
in the Color task shall cause the touchscreen
to display a color

gamut for creating color in the selected lights.

3.3.2.4.1.

Picker shall include a tool to select Single Color,
Rainbow Mirror Left, Rainbow Mirror Right, Rainbow Mirror
Right and
Saturation
Spread that
shall
be applied across a
range of selected lights.

3.3.2.4.2.

Picker sha
ll include a tool to adjust the width of a
Rainbow or Spread.

3.3.2.5.

Choosing Effects
in the Color task, followed by

New Effect

,

shall
display a library of
color
effects such as
Rainbow and Step.

When a specific effect is selected, the
Wheels

shall control
the
parameters

of the effect that
may
be adjusted by the operator
,

such
as
Rate, Size, Offset and Repeat
,

in order to customize the effect.

3.3.2.5.1.

When an effect is running, a Stop Effect command
icon

shall appear on the touchscreen
.

3.3.2.5.2.

A Cue Action
may

be added to reco
rded cues to invoke
the Stop Effect command.

Revised JULY
2013

3.3.2.5.3.

Alternately,
an
Effect
shall stop

if all lights using the
effect are taken to new values in subsequent cues.

3.3.2.5.4.

Effect parameters changes
may
be recorded in cues and
fade from cue to cue. For example, the rate of
a rainbow effect
can be recorded to increase from one cue to another.

3.3.3.

Control Position
shall
populate a toolbar with a number of methods
for adjusting position attributes in

the currently

selected automated
lights.

3.3.3.1.

Choosing
Wheels in the Position task shall display a Wheel
Bank tool bar. The tool bar
shall
be populated
with controls
appropriate to the pan and tilt attributes in the selected light(s).

3.3.3.1.1.

Wheels shall be used to select Pan/Tilt Mode (Polar or
Linear)
.

3.3.3.1.2.

Cues or Mem
ories recorded using Linear mode
shall

manipulate the movement such that the light beam moves
from A to B in a straight line and at a constant velocity.

3.3.3.1.3.

Cues or Memories recorded using Polar mode
shall

manipulate the movement of the lights in the traditio
nal way
such that the
light beam

travel
s

from A to B
in

an

arc
.

3.3.3.2.

Choosing
Advanced in the Position task shall display
icons

on
the touchscreen for functions such as
Desk Lock Position, Invert
Pan, Invert Tilt, Release Tech Lock Position, Default Position,
Knockout Position.

3.3.3.3.

Choosing
Libraries in the Position task shall make the user
-
defined position palettes (pan and tilt attributes) available for
selection.

3.3.3.3.1.

Whe
re

appropriate, Shape attributes
, such as shutter, iri
and edge,

shall be
recorded in Position Li
braries.

3.3.3.4.

Choosing
Joystick in the Position task shall cause the
touchscreen to display a joystick

tool for relative

position control
of

the selected lights.

3.3.3.5.

Choosing
Bullseye in the Position task shall cause the
touchscreen to display a track pad
tool for
absolute
position
control
of

the selected lights.

3.3.3.6.

Choosing Effects
in the Position task, followed by “New Effect”
,

shall
display a library of effects such as Ballyhoo, Can Can and
Circle. When a specific effect is selected, the

Wheels

shall control
the
pa
rameters of the effect that
may
be adjusted by the operator
,

such as Rate, Size, Offset and Repeat
,

in order to customize the
effect.


3.3.3.6.1.

When an effect is running, a Stop Effect command
icon

shall appear on the touchscreen
.

3.3.3.6.2.

A Cue Action
may

be added to recorded cues to invoke
the Stop Effect command.

3.3.3.6.3.

Alternately,

an

Effect
shall stop

if all lights using the
effect are taken to new values in subsequent cues.

Revised JULY
2013

3.3.3.6.4.

Effect parameters changes
may
be recorded in cues and
fade from cue to cue. For exam
ple, the size of a circle can be
recorded to increase from one cue to another.

3.3.4.

Control Shape
shall
populate a toolbar with a number of methods for
adjusting gobo and lens attributes in
the currently
selected automated
lighting fixtures.

3.3.4.1.

Choosing
Wheels in

the Shape task shall display a Wheel Bank
tool bar.

The tool bar
shall
be populated with controls appropriate
to the controllable gobo and lens attributes in the selected light(s).

3.3.4.2.

Choosing
Advanced in the Shape task shall display
icons

on the
touchscreen

for functions such Desk Lock Shape, release Tech Lock
Shape
, Default
Shape
, Release
Shape
and Knockout
Shape
.

3.3.4.3.

Choosing
Libraries in the Shape task shall make the user
-
defined shape palettes (gobo and lens attributes) available for
selection.

3.3.4.4.

Choosing Effe
cts
in the Shape task, followed by

New Effect

,

shall
display a library of effects such as Iris
,

Zoom and Edge. When
a specific effect is selected, the

Wheels

shall control the
parameters of the effect that
may
be adjusted by the operator
,

such
as Rate, Size
,
Offset

and Repeat
,

in order to customize the effect.

3.3.4.4.1.

When an effect is running, a Stop Effect command
icon

shall appear on the touchscreen.

3.3.4.4.2.

A Cue Action
may

be added to recorded cues to invoke
the Stop Effect command.

3.3.4.4.3.

Alternately,
an
Effects
shall stop

if all lights using the
effect are taken to new values in subsequent cues.

3.3.4.4.4.

Effect parameters changes
may

be recorded in cues and
fade from cue to cue. For example, the offset of an iris effect
can be recorded to increase from one cue to
another.

3.4.

The Record task shall record the current state of the lights into one of four
categories.
When recording
, users
shall
be able to set various attributes of
the item, such as label and timing options.

3.4.1.

Record Memory
shall
record

the
current console

output into a
Memory

assigned to a
Slider

for later recall of an entire lighting look.
Memories
shall
reside on
a
Memory page
.
A

Memory page shall be
capable of storing up to 400
Memories

and there shall be no practical
limit on the number of Memory pages
.


3.4.1.1.

While recording a Memory, the Memory may be labeled.

3.4.1.2.

While recording a Memory into a Slider, the Slider’s associated
bump button may be assigned independent fade up and fade down
timings

by the operator
.

3.4.1.3.

While recording a Memory into a Slider, the
operator may set
the
action of the Slider’s associated bump button as:

3.4.1.1.1.

Momentary (default)
, so the Memory is active only
while the bump button is depressed;

3.4.1.1.2.

Disabled, so the

bump button is inactive;

Revised JULY
2013

3.4.1.1.3.

Toggle, so
that pressing the bump button once will fade
up the Memory, while pressing the button a second time will
fade down the Memory
, using the operator set timings
;

3.4.1.1.4.

Radio, so that the Memory recalled by the bump button
is grouped with one or more other Memories,

of which only
one may be active at any time.

3.4.2.

Record Cue
shall
record the current console output
into a cue
for later
recall of an entire lighting look. Cues shall reside o
n a Playlist for later
recall in
a
sequenced operati
on. Cues shall

fade and delay pa
rameters of
each of the four attribute families (Intensity (up and down times), Color,
Position and Shape).
A

Playlist shall be capable of storing up to at least
1000 cues

and there shall be no practical limit on the number of
Playlists
.

3.4.2.1.

While recording
a

Cue,
the Cue may be labeled.

3.4.2.2.

While recording a Cue, the operator may set:

3.4.2.2.1.

Independent Fade and Delay timings for Intensity Up,
Intensity Down, Position, Color, and Shape;

3.4.2.2.2.

Follow Cue behavior (Wait for Go, Follow After Fade,
Follow in Time, Follow Immediat
ely) and Follow Timing;

3.4.2.2.3.

Link behavior, so Cues may loop or be recalled out of
order.

3.4.2.3.

Cues
incorporating
Effects
shall
show an effect icon in the cue.

3.4.2.4.

Cue Actions
may

be
included in

recorded cues to
:

3.4.2.2.1.

Run other Playlists
;

3.4.2.2.2.

Run Memory bump buttons
;

3.4.2.2.3.

Play Sounds
;

3.4.2.2.4.

Release all Lights
;

3.4.2.2.5.

Release all Tech Locks/Desk Locks
;

3.4.2.2.6.

Lockout neato connections
;

3.4.2.2.7.

Power down the console
;

3.4.2.2.8.

Send MIDI strings
.

3.4.2.2.9.

Cues
containing
Cue Actions
shall
show an action icon in
the cue.

3.4.3.

Record Library
shall
record manually adjusted
attributes
,

automatically filtered by attribute family
,

to Libraries for each of Color,
Position and Shape.

3.4.4.

Record Group
shall
record selected lights into a group
for

easy recall
during programming sessions.

3.5.

The Play task
shall

configure the
touchscreen fo
r specific

playback scenarios.
Regardless of the screen layout, the two PLAY
push
buttons on the two
Playbacks shall remain active, as
shall
the 20 Memory
Sliders
.

3.5.1.

Play Memory
shall
optimize the
touch
screen to show what
Memories
are

currently assigned to t
he 20
Sliders
. Touching one of the
Memory

labels then pressing edit
shall
allow chang
es

to
properties such as its
label, bump mode and bump timing. Edit
shall
also allow the moving and
deleting of
Memories
. Arrow
icons

shall provide
banking to additional
Revised JULY
2013

s
ets of 20
Sliders
.
T
he active Memory Page is
chosen

on

the Play
Memory toolbar.

3.5.2.

Play L[eft] Playback and Play
R
[
ight
]

Playback
shall

optimize the
screen to show Playlists and

shall be used to assign

a
Playlist to
one or
both of the
Playbacks.
The
touchscreen

shall

show the
properties and
progress of advancing cues and clearly show which cue the console is
currently

resting

in.

Touching one of the cues in a Playlist then pressing
the Edit
push
button
shall allow

change
s to

cue properties such as labe
l,
timing, follow and wait properties
,

and adding Cue Actions
. Edit
shall
also allow the moving and deleting of cues.

3.5.3.

The
Play
Mixed task
shall
configure the touchscreen with

a condensed
layout
consisting of the Left
P
layback, the Right
P
layback and Memori
es.
Editing of Memories and
c
ues is not supported in this task
.


4.

Slider

Operation

4.1.

In the Select task, the 20
Sliders

may
be used to set lights’ intensities.
F
iltering, paging and zoom
icons shall
allow control and display of
greater or
lesser numbers of

l
ights.

4.2.

In the Select task, the 20
push
buttons below the
Sliders

shall

temporarily
take the

associated

light’s intensity to full
(bump) when pressed. Holding
down
the
Shift

pushbutton key

while
pressing the bump button shall
cause
the light to be
latched
at full until Shift+Bump is pressed again.

4.3.

In the Play task,
the
20
Sliders

shall

control all attributes of lights
that have
been
recorded to the corresponding
Memory
. Intensity attributes
shall

respond at a highest
-
takes
-
precedence level, whereas all othe
r attributes
shall

use latest
-
take
-
precedence.

4.4.

Any attribute(s) of any number of lights
may
be controlled by successively
activating more Memories. When deactivating (fading down) these
Memories
, the lights
shall
automatically take on the value
of
the rem
aining
active
Memories
. There
shall
be no need for the operator to re
-
assert prior
Memories
. This activation/deactivation sequence
may
happen in any order

and predictable results
shall
always prevail.

4.5.

In the Select or Play task, when the
bank of
Sliders

d
isplayed

onscreen is

change
d
, indicator lights
shall
warn the operator that the
Slider

(
hardware
)

level does not match the

associated

light
’s

intensity
. The operator
may

adjust the
Slider

to ‘
m
atch’ the

correct level before the light

s level changes
on the

stage

in order to prevent lighting levels from

jumping or
‘slam
ming

upon
Slider

movement
.

4.6.

In either the Play or Select tasks
, the operator

may
press the P
IN

button to
hol
d
the stage output
,

allowing
Sliders
, buttons, touchscreen

icons

and
Wheels

to chan
ge the attri
butes of
any
lights

(in “Blind” mode),

without
change to the lighting state on

stage
.

Pressing the Pin button

again

shall
cause a smooth

cross
-
fade
from
the live stage state to
a

new

live stage state
using the

attribute levels
set
in
Blind and
thus accomplish

two
-
scene
operation.
Pressing Shift+Pin
shall allow
the operator to set the desired fade
time for the crossfade.

Revised JULY
2013

4.7.

The console shall have a SETUP option where the 20
Sliders

shall
always
control all the attributes of lights
,

that have been recorded to the
corresponding
M
emory
,

in all four tasks (Select, Control, Record and Play).


5.

General Operation

5.1.

At any time, the operator may press
the R
ecord button to save a lighting
setting. When activated, the user
shall be
presented with options such as
where to record, what to label it
,

and various other properties
that may be
altered,
such as timing information. This operation
shall

use sensible
defaults so that a user
may
execute

this command with as
few

as two button
pre
sses (for example, REC
ORD
+BUMP to record a
Memory

to a
Slider

or
REC
ORD
+GO to record a cue in a playlist

or REC
ORD+
REC
ORD

to record to
the next available Memory or Cue
).

5.2.

When the operator adjusts a light’s intensity or any of its other attributes, a
Releas
e button shall allow those changes to be discarded and
cause
the
light
(s) to

return to
the
previous control state (whether that be from a
M
emory, from a cue or its default values).

5.3.

A lock function shall be available to selectively prevent
changes to a lig
ht’s

intensity, color, position or shape

attributes
. Locking a light
shall
not
prevent the operator
from continuing to program the

show

including
the
ability to set
new values for that light.
The light shall be shown as locked in
the Select task screen.

5.4.

Wh
en
L
ibraries are applied to lights and those lights are subsequently
recorded into
Memories

or cues, any updates to the
L
ibraries
shall
be
reflected in the playback of the
Memories

or cues without further action
required on behalf of the operator.

5.5.

A show file may contain as many as 20
P
laylists.

Any and all of those

Playlists

may be assigned to either of the two Playbacks. Playlists may also
be controlled without being assigned to a Playback via on screen
icons
,
external show control via the API
(fi
rmware enabled in pro Models only)

or
iOS remotes.

5.6.

Memories and cues may be organized and reordered using ‘drag
-
and
-
drop’
operations. Memories
may
be copied from
Slider

to
Slider
, from
Slider

to
Playback, from Playback to
Slider

and from Playback to Playba
ck.

5.7.

In addition to normal operation, the console shall have several “Wall
Station” modes:

5.7.1.

In Wall Station


Locked Mode the hardware and touch screen shall be
inactive or “locked”.
A logo may be displayed.
At the operator’s
discretion, a password may be

required to
exit this mode
.

5.7.2.

In Wall Station


Bump Button Mode, the touchscreen shall show 2, 4,
8, or 20 icons representing Memory Bump Buttons. When the icon or
the corresponding hardware pushbutton is pressed, the memory
associated with the bump butto
n shall be recalled.
The bump button
shall behave as
defined in Section 3.4.1.3.

At the operator’s discretion, a
password may be required to exit this mode.

Revised JULY
2013

5.7.3.

In Wall Station


Playlist Mode, the touchscreen shall show the
current Cue in the Playlist, and i
ts current state (i.e. fading, paused,
complete). A GO and PAUSE/BACK icon shall also be displayed. By
touching the icons, or the associated GO and PAUSE/BACK pushbuttons,
the Playlist may be run by the operator. At the operator’s discretion, a
password

may be required to exit this mode.


6.

Console Setup Mode

6.1.

The Setup mode shall be outside of the general operational screens the
operator interacts with during Select, Control, Record and Play.

6.2.

In
Setup

mode the
operator

shall be able to manage various aspects of the
console and the show file including but not limited to
:


6.2.1.

System settings

6.2.1.1.

Time

Zones

6.2.1.2.

Number of Lights in system

6.2.1.3.

Console Name

6.2.1.4.

Touchscreen calibration

6.2.1.5.

Sliders

always play
Memories

ON | OFF

6.2.2.

DMX

6.2.2.1.

Select
DMX512 refresh rate

option

6.2.2.1.1.

Slow

6.2.2.1.2.

Medium

6.2.2.1.3.

Fast

6.2.2.1.4.

Maximum

6.2.2.2.

DMX512 port configuration

option

6.2.2.2.1.

1
-
512

6.2.2.2.2.

513
-
1024

6.2.2.2.3.

Off

6.2.2.3.

Network DMX512

6.2.2.3.1.

Pathport universe offset or Off

6.2.2.3.2.

Art
-
Net universe offset or Off

6.2.2.3.3.

sACN

(E1.31) universe offset or Off

6.2.3.

Network

6.2.3.1.

Select Network mode

6.2.3.1.1.

Advanced

6.2.3.1.2.

Automatic

6.2.3.1.3.

Pathport

6.2.3.1.4.

Static

6.2.4.

neato

6.2.3.1.

Define neato access password

6.2.3.2.

Define neato device access

6.2.3.2.1.

Allow all devices

6.2.3.2.2.

No new devices
allowed

6.2.3.2.3.

No devices allowed

6.2.4.

Show
file

6.2.4.1.

Create a new show

Revised JULY
2013

6.2.4.2.

Open a previous version of this show

6.2.4.3.

Open a different show file

6.2.4.4.

Save show file to USB

6.2.4.5.

Load show file from USB

6.2.5.

Wall Station

6.2.5.1.

Define Unlock Password

6.2.5.2.

Logo

6.2.5.3.

Button Station

6.2.5.1.1.

Memory Page to use

6.2.5.1.2.

Number of buttons to show

6.2.5.2.

Playlist

6.2.5.2.1.

Playlist to control

6.2.6.

Software

6.2.6.1.

Display software
and library
release date

6.2.6.2.

Display console serial number

6.2.6.3.

Display authorization level

6.2.6.4.

Update software
/fixture library

6.2.6.5.

Display installed components

6.2.7.

Install console channel &
feature upgrade authorizations

6.2.7.1.

Starter to Pro 512

6.2.7.2.

Starter to Pro1024

6.2.7.3.

Pro512 to Pro1024


7.

Help System and Documentation

7.1.

The console shall be shipped with
a
printed
Quick Start Guide
.

7.2.

The “?” button
shall
overlay text and graphics on the active
touchscreen.
The
presence of these hints shall not impede the ability of the user to operate the
console. The hints shown shall always be relevant to the screen in use.

7.3.

Additional on
-
screen help shall
allow

operat
ors to

navigate
further
documentation with hyperlinks and full color graphics.


8.

iOS Application for remote connectivity


8.1.

A free iOS application shall be available on the iTunes store. This application,
when installed on an iPod

Touch, an iPhone,
an iPad

M
ini or an iPAD
, shall
provide connectivity to the console when connected
through
a WiFi
network.

8.2.

The
“Work” tab in the
app shall allow remote level control of any fixture in
the system for the purposes of a technician focusing lights. The technician
shall be able to
operate and lock the light level independently of the console
operator.
Work shall enable a technician to patch lights and perform a
“channel” check.

8.3.

The

“Run” tab in the app shall enable remote recall of

recorded
Memories

in
an easy to un
derstand interface. Each
Memory

assigned to the remote
shall
show its current level, its name and optionally a photograph as chosen by
the user.

Revised JULY
2013

8.4.

The
“Play” tab in the
iPad
app shall function as a wing for the console
providing

Slider
s
,
Wheels

or playback
controls.

8.5.

The “Spot” tab in the
iPad
app shall enable remote selection and control of
lights. Spot shall serve to expand the surface of the console with tools not
found on the console, i.e. a 101
-
key array to enable discrete intensity level
selection.


9.

Off
-
Line versions

of the console software

9.1.

A
n

off
-
line editor for

the software capable of operating on either Windows
or Mac
OSX

systems shall be available on the manufacturer’s web site for
download free of charge.


9.2.

The

off
-
line software
shall

allow the cr
eation, loading and editing of show
files compatible with the console.


10.

Included Furnishings

10.1.

24V power supply

10.2.

Dust cover


11.

Acceptable Product

11.1.

Provide a Cognito lighting control console as scheduled.


Features

Starter

Pro512

Pro1024

Part Number

700
-
7101

700
-
7102

700
-
7103

DMX outputs

512

512

1024

Pathport
P
rotocol

Yes

Yes

Yes

E1.31 sACN

No

Yes

Yes

Art
-
Net

No

Yes

Yes

DMX512 OUT ports

1

2*

2

DMX512 IN port

Not enabled

Yes

Yes

MIDI show control

Not enabled

Yes

Yes

RS232 port

Not enabled

Yes

Yes

Contact closure

Not enabled

3

3

Regulated power
supply

Included

Included

Included

Dust cover

Included

Included

Included

Rack
-
mount kit

Optional

Optional

Optional

* Data repeated on each output