Thematic Area 3

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29 Νοε 2013 (πριν από 3 χρόνια και 9 μήνες)

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Madrid

April 15
-
17 2013

European Commission
Information Society and
Media

GaLA

Game and Learning Alliance

The European Network of Excellence on Serious Games

Thematic Area 3

Encapsulating
key elements for a successful development
and
implementation of SGs

Ioana

Andreea

Stănescu



MAN

Antoniu

Ştefan



MAN


1

Madrid

April 15
-
17 2013

European Commission
Information Society and
Media

2

Madrid

April 15
-
17 2013

European Commission
Information Society and
Media

3

All the information

What you need to know

Madrid

April 15
-
17 2013

European Commission
Information Society and
Media

WHY



Increasing the accessibility of SG development and
implementation (WP2)



Faster access to SG
-
related information (connection with
WP5)


Students doing research for PhD papers



Facilitate match
-
making (connection with WP8)


A teacher looking for a company to develop an SG

4

Madrid

April 15
-
17 2013

European Commission
Information Society and
Media

SG Point of
Reference


Who’s
who in the
field of SGs (map
SG entities,
projects, research
papers, content
libraries,
etc
)

1.
Identify
data sources
(
GaLA

Partners, EU
projects,
etc
)

2.
Extract
relevant
information

3.
Aggregate
and circulate
results


5

Madrid

April 15
-
17 2013

European Commission
Information Society and
Media

SG
-
MIF


At macro level
analyse
the tension between the
dimensions of the SG
-
MIF.


At
micro level
consider
how decisions inside a
particular
dimension
influence the holistic view
of the dimension and
how
micro
-
decisions affect the
entire SG
-
MIF

6

SG Ecosystem
Beyond SG
SG
Components
Graphic Objects
Audio
Gameplay
Game Mechanics
Graphics Engine
Developing platforms
Programming languages
LMS communication
Evaluation
Clasification
Applicability
Video
Human Computer Interaction
Pedagogy
Artificial Intelligence
Haptic feedback
Sensorts
Madrid

April 15
-
17 2013

European Commission
Information Society and
Media

Calls for action

7

A.
Connect
SG
-
MIF to Learning/Game
Mechanics

B.
Architecture
: designing SG for
reusability

C.
Assessment/ Learning Analytics

D.
Game customization (e.g. content)

E.
?

Madrid

April 15
-
17 2013

European Commission
Information Society and
Media

Connect SG
-
MIF to Learning/Game Mechanics

8

Interoperability parameters for Information push

LM
-
GM Framework

HCI

Technology

Medium
(representation)

Learning
activities

Game
dynamics
(abstract
elements)

Game
mechanics
(concrete
elements)

Experiment

Realism

Simulator

Sensory

Haptic,

Audio,

auditory

touch

screens

OpenHaptics
,

OpenAL
,

OpenCL

Madrid

April 15
-
17 2013

European Commission
Information Society and
Media

Serious Games Interoperability Matrix (SGIMX)

THEN


Analyse different
development platforms
with focus on integrating
with LMS (SCORM)


Native code development


Web
-
based development


Game engines

NOW

1.
Analyze additional
development platforms
and game engines

2.
Analyze reusability
potential of in
-
game
content

3.
Case studies

9

Madrid

April 15
-
17 2013

European Commission
Information Society and
Media

10

Thank you!

i
oana.stanescu@adlnet.ro

a
ntoniu.stefan@adlnet.ro