Game Development for GPRS Networks - codetouch.com

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12 Νοε 2013 (πριν από 3 χρόνια και 8 μήνες)

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AnywhereYouGo.com Wireless Developer Discussions Stockholm, 26 October 2000


Game Development

for GPRS Networks


Topics



Mobile Internet Gaming



WAP Games



Game Development for GPRS


Mobile Internet Gaming



Use the strengths of mobile Internet

»

Mobilitly

-

Play everywhere

»

Access

-

Play anytime

»

Users


-

Play against anybody




Design with the environment in mind

»
Different target audience

»
Consumer expectations

»
Design for the payment model

WAP Games



Limitations because of...

»
WAP
-
browser

»
Different implementations of the WAP
-
standard

»
Inexperienced users



Types of games suitable for WAP...

»
Card, Dice, Tic
-
Tac
-
Toe...

»
Strategy, Manager, Diplomacy, Trade...



Game Development for GPRS



Always online


no dialup



Increased bandwidth



Different payment model



Push



= User behaviour changes!

Game Development for GPRS

Always online


no dialup




Log on is no longer a bad thing



Users play more often



Users play in short bursts



Games with instant feedback



Game Development for GPRS

Increased bandwidth




Allows different use of graphics



Use graphics wisely

»
Enhance user interface

»
Enhance gameplay



Don’t rely on bandwidth

»
Handle changes in capacity due to handovers
between cells.

»
Capacity isn’t allocated per user anymore due to
the packet
-
based communication.

Game Development for GPRS

Different payment model




User behavior changes



Design to fit payment model

Game Development for GPRS

Push




Will replace the need for SMS



Involve ”offline” users in game directly


Game Comparsion: GPRS vs. Non
-
GPRS






Fight Arena

Picofun Football

Designed for GPRS

Designed for traditional
WAP

Fight Arena

Picofun Football

Game Comparsion: GPRS vs. Non
-
GPRS

Fight Arena

Picofun Football

Game Feedback

Instant

Once per day

Gameplay

Realtime Turnbased
Action

Manager

Graphics

Heavy Use of
Graphics

Mostly textbased

Interaction with
Offline Users

Push

Internal Message
System

Get the most out of game development for GPRS



Think differently



Push the limits



Use PC game development techniques

Questions?



Stefan Pettersson

stefan.pettersson@picofun.com


www.picofun.com

wap.picofun.com