-workers living on the screen -internet -avatars were incarnation of god, and eventually they made it into the real world -works in the work place such as face to face over computer, wikis, and other websites -also in games, multiplayers can be playing on their own, purchasing items and selling them in the marketplace -although they still appear as just a cartoon, they are making their way into the world and getting more and more realistic everyday

flipenergyΛογισμικό & κατασκευή λογ/κού

30 Οκτ 2013 (πριν από 4 χρόνια και 13 μέρες)

108 εμφανίσεις

-
workers living on the screen

-
internet

-
avatars were incarnation of god, and eventually they made it into the real world

-
works in the work place such as face to face over computer, wikis, and other websites

-
also in games, multiplayers can be playing on

their own, purchasing items and selling them in the
marketplace

-
although they still appear as just a cartoon, they are making their way into the world and getting more
and more realistic everyday

-
companies use avatar agents to train their employees

-
IBM

recently assembles 150,000 employees and stakeholders in electric town called “town hall”

-
implement tidbits of pieces of our own lives into these agents

-
companies that are more costume to the virtual laity worlds and technologies are more likely to get
a
job than someone who doesn’t know their way around the virtual worlds

-
knowing how to sell someone something in a second life can defiantly help in the real life, car salesman
for example

-
the appearance has a lot to do with the companies, some companie
s might want your avatar to look
like a model

-
IBM was the first company to make certain guidelines for avatars