Scope of Session - Accommodating New Media

electricfutureΤεχνίτη Νοημοσύνη και Ρομποτική

14 Νοε 2013 (πριν από 3 χρόνια και 9 μήνες)

63 εμφανίσεις

Scope of Session
-

Accommodating New Media


Images


Audio

Video

Complex objects (text plus other components such as electronic books, database


relationships, multimedia, artwork/performance


GIS


“N” Dimensional objects


Software code


Immersive en
vironments and displays


Tele robotics


Etc.


Research current practice and emerging solutions related to Non
-
Text information and
objects (need to identify new label) that address:


Defining the “Media Landscape”

Develop master definition of media format
s, definitions, interpretations, and
annotations.

Retaining the authenticity of the conceptualized user experience vs.
preservation/emulation, and relevancy of derivative works.

In 3


5 years:

Develop and implement a R & D effort to identify and pilot
ap
plications of current and emerging
New Media

Goal:

To define ways for developing, storing and using in different environments
and contexts.


Significant Properties

In 3


5 years:

Develop/define frameworks for description and documentation of
New Media
Objects

and information from perspectives of users and creator,
Conceptual intent, current manifestation (look and feel) and ability to access over
time

Goal:

To have general metadata frameworks for metadata descriptions of
New
Media Objects

to permit coop
eration, collaboration and interoperability and
improve the efficiencies of information management.


Practical Impacts of Implementation


-
Development of “digital technology watch” to monitor and maintain:



-
tool lists



-
mapping core competencies needed
for successful implementation



-
cost analysis



-
evaluation criteria

-
Guidelines for analysis such as tool identification and gap analysis to guide
strategies and best practices

In 3


5 years:
Develop annual
New Media Technology Watch

Goal:

Create self
-
s
ustaining process.


Management of Complex Objects


-
Tease out definitions


-
Analysis and classification of objects


-
Storage strategies (file volume, distributed environment)


-
Sustainability of projects and services


-
What are the implications of action
s


Cost benefit studies


-
What are the solutions


How to do it


Best Practices

In 3


5 years:
Develop/define recommendations for management “best
practices” for collections of
New Media Objects

to assist in planning and
implementation decisions based
on granularity (collection, object, chunk, blob,
etc.), version, linkages, IP issues, and other relevant factors.

Goal
: to create resources including: definitions “best practices” guidelines, and
business models to assist in effective design, development,
and implementation of
New Media
projects
.


Access and Development of User Interfaces

In 3


5 years:

Develop/define guidelines and pilots for user interfaces to
New
Media Objects

Goal:

Provide development resource for improved access to
New Media


Copyr
ight and Intellectual Property Issues


Fair use & Dissemination Strategies


-
Partnerships & Advocacy


-
Tools, Resources, and Best Practices


-
Rights and Permissions


-
Potential losses due to DMCA

In 3


5 years:

Develop/define guidelines and pilots for u
ser interfaces to
New
Media Objects

Goal:

Improve understanding of IP issues unique to
New Media Objects
including
overall objects, component materials and subdividing content, re
-
licensing of
external material, and licensing collection content