(ANALYSIS AND DESIGN OF ALL GORITHM (IT-352) L T Theory: 100 marks 4 1 Ssssional: 40 marks Duration: 3 hours UNIT -1 INTRODUCTION: Algorithm, analyzing algorithm, Designing(algoritm,concept of algorithmic efficiency, Run time analysis of algorithms, Asmpotic notation.

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Software Engineering




(IT
-
354)

L T

Theory:100 Marks

4 1 Sessional:40 Marks


Duration:3 Hrs


UNIT
-
1

INTRODUCTION
-

Programs VS Software products, Emergence of Software
Engineering,

Software Life
Cycle

,models
-
Waterfall,

Prototype,

evolutionary And Spiral

model,

software characteristics,

Applications,

Software Crisis.


SOFTWAE PROJECT MANAGEMENT
-

Project management concepts,

software
process & project metrics, project planning, project size estimat
ion metric, project
estimation techniques,

empirical estimation techniques, COCOMO
-
A heuristic estimation
techniques, staffing level estimation, team structures, staffing, risk analysis
&management, project scheduling & tracking.


UNIT
-
2

REQUIREMENT ANALYS
IS & SPECIFICATION
-

Requirement engg.,

system
modeling & simulation,

analysis principles mod
e
ling
,

partitioning software prototyping,
prototyping methods & tools, specification principals, representation,

the software
requirements specification & review, a
nalysis modeling: Data modeling, relational
modeling & information flow: Data flow
diagram
, Behavioral modeling, The mechanics
of structured analysis, creating entity/relationship diagram,

data flow model, control flow
model, the control 7 process specific
ation, the data dictionary, other classical analysis
methods.


SYSTEM DESIGN
-

Design concepts & principles: the design process : design &
software quality, design principals, Design concepts: Abstraction, refinement,
modularity, software architecture contr
ol hierarchy, structural
portioning, data

structure,

software procedure,

information
hiding, effective modular design: functional
independence, cohesion, coupling, design heuristics for effective architectural design:
software architecture, data design, da
ta
modeling
, data structures, databases & the data
warehouses, analyzing alternative architectural designs, architectural complexity,
mapping requirement in to software architecture, transform flow, transaction flow,
transform mapping, refining the archite
ctural design.


UNIT
-
3

TESTING & MAINTENANCE
-
Software testing techniques, software testing
fundamentals, objectives, principals, testability: test case design, unit testing, white box
testing, basis path testing, control structure testing, black box testin
g, testing for
specialized environments, architectures & applications, software testing strategies:
Verific
a
tion & validation, integration testing, validation testing, alpha & beta testing,
system

testing

,recovery testing, security testing, stress testing
, performance testing: the
art of debugging, the debugging process, debugging approach, software reengg.: reverse
reengineering, restructuring & forward engg.




UNIT
-
4

SOFTWARE RELIABILITY & QUALITY ASSURANCE
-

Quality concepts, software
assurance, SQA act
ivities; Software reviews:

cost impact of software defects, defect
amplification & removal; Formal technical reviews: the review meeting, review reporting
& record keeping, review guidelines, Formal approaches to SQA, Stastical software
quality assurance,
software reliability, Measures of reliability & availability, The ISO
9000n quality standard, SEI
-
CMM Capability maturity model.

COMPUTER AIDED SOFTWARE ENGINEERING: CASE
-

building

block , integrated
case environments & architecture, repository.

































Computer Graphics


(IT
-
356)

L T Theory:100 Marks

4 1 Sessionals:40 Marks



Duration:3 Hrs


UNIT
-
1

INTRODUCTION
-
What is computer graphics, computer Graphics applications,
computer graphics hardware & software, two
dimensional

graphics primitives: points &
lines, point pointing techniques: Coordinate sy
stem, incremental methods,
line drawing
algorithms:DDA , Bres
h
en
ames’s, Circle
drawing

algorithms: Using

polar coordinates,
mid point circle drawing algorithms, filled area
algorithms: Scan

line , polygon filling
algorithms, boundary filled algorithms.



U
NIT
-
2

TWO DIMENSIONAL VIEWING:

Viewing
s

pipeline, window to view port
transformation,
window

to view port mapping clipping: point & line clipping algorithm, 4
bit code algorithm, Cohen
-
Sutherland

Algorithm,

Liang
-

Barky

line clipping algorithms.


POLYGON C
LIPPING
: Sutherland
-
Hodgeman

Polygon C
li
p
ping algorithm
, curve
clipping , text clipping.



UNIT
-
3

THREE DIMENSIONAL VIEWING: Viewing pipeline, viewing coordinates, projection:

parallel

,
perspective
.


TWO DIMENSIONAL GEOMETRIC TRANSFORMATION: Two dimensio
nal
transformation:

Transformation translation scaling rotation, other transformation:
reflection , shearing, homogeneous coordinate system.


RATER GRAPHICS:
Raster

graphics fundamental, solid area scan conversion ,
interactive raster graphics & raster gra
phics system.



UNIT
-
4

REPERESENTATION OF 3
-
D CURVES & SURFACES: Curved lines & surfaces,
spline representation, interpolation & approximation splines,

Parametric continuity
conditions, Geometric continuity conditions
Bezier

curves & surfaces:
Bezier

curve
s,
properties of
Bezier

curves,
Bezier

surfaces curves & surfaces
.


HIDDEN SURFACES REMOVAL: Hidden surfaces elimination , depth buffer
algorithm, scan line coherence & area coherence algorithms, priority algorithms.


CASE STUDY: Device independent graphic
s system, graphics system design, case study:
graphics kernel system.











































MANAGEMENT INFORMATION SYSTEM



(IT
-
360)

L T T
heory:75 Marks

3 1 Sessional:50 Marks


Duration:3 Hrs


UNIT
-
1

INTRODUCTION:
Definition

: information system, role & impact of MIS, The
challenges

of information system, Characteristics of MISW, Myths regarding MIS,
Requirements of MIS, Problems & solutions in implementing MIS, Benefits of MIS,
Role of MIS, Limitation of MIS , significance Of MIS, Components of MIS, major
management challenge of bui
lding & using information system in Organization,
functions of management.


UNIT
-
2

INFORMATION SYSTEM & ORGANIZATIONS: The relationship between
Organization & information system, information needs of
different

organization levels:
information concepts as
quality products, classification & value of information, method
of data & information collection, Strategic role of information system, salient features of
organization, information, management& decision making, How organization effect
information system,
How information effect organization, Ethical& Social impact of
information system.


UNIT
-
3

BUSINESS APPLICATION OF INFORMATION SYSTEM: Foundation concepts of
information system in business: Information system & technology, Business application,
development

& management. The interworked E
-
Business enterprise: internet,
integrated

, Extranet in business. Electronic commerce system: Electronic commerce fundamentals ,
commerce application issues. E
-
Business Decision Support: Decision support in E
-
Business, Arti
ficial intelligence Technologies in business.



UNIT
-
4

TECHNICAL FOUNDATION OF INFORMATION SYSTEM: Computer & information
processing, Computer Hardware, computer software, Managing data resources,
Telecommunication, Enterprise:
Wide

computing & networking.


STRATEGIC & MANAGERIAL IMPLICATIONS OF INFORMATION SYSTEM:
Strategic information system: introduction,

characteristics for strategic information
system, strategic information system(SISP), strategies for developing an SIS, potential
barriers of developin
g a strategic information system(SIS).


DECISION SUPPORT SYSTEM(DSS):
Decision making concepts, tools & procedures,
making information Resources: Introduction, IRM, Principal of managing information
Resources, IRM functions, Computer Security:

Introduction,

Computer security, Types of
computer security, Disaster Recovery Plan.












































COMPUTER NETWORKS


(IT
-
358)

L T T
heory:100 Marks

4 1 Sessional:40 Marks


Duration:3 Hrs


UNIT
-
1

INTRODUCTION: Basic of computer Networks, Need & Evolution of computer
Networks, D
escription of LAN, MAN, WAN & Wireless Networks.


BASIC TERMINOLOGY OF COMPUTER METWORKS: Bandwidth, physical &
logical topologies, Media
-
10 base, 10 base5, 10 base t, 100 base tx, 100 base fx, 100 base
LX, & wireless. LAN & WAN devices
-

Router, Bridge, Et
hernet, swit
c
h , Hub, Modem
CSU/DSU etc.


OSI REFRENCE MODEL: Laying architectures of networks, OSI model, Functions of
each layer, Services & Protocols of each layer.



UNIT
-
2

TCP/IP: Introduction, history of TCP/IP, Layers of TCP/IP Protocols. Internet p
rotocol,
Transmission control protocol, UDP,IP Addressing, IP Address classes, Subnet
addressing, Internet control protocols: ARP, RARP, ICMP, application layer, DNS

E
-
mail
-

SMTP,

POP,

IMAP,

FTP,

NNTP,

HTTP,

SNMP,

TELNET,

Overview of IP
version 6.

OSI

& TC
P/IP model with description of data encapsulation & peer to peer
communication , comparison of OSI & wireless
.


PHYSICAL LAYER:
Representation

of a bit on physical modem that is in wired
network
, optical n/w wireless n/w, Encoding/modulation
-
TTL Encoding,
Manchester
Encoding , AM,FM & PM, Dispersion, Jitter, Latency,
Collision
,

Different

types of
Media
-
Shielded twisted pair, unshielded twisted pair, Coaxial cable, Optical Fiber cable
& wireless.



UNIT
-
3

DATA LINK LAYER: LLC & MAC
sub layer
, MAC addressing;

layer 2 devices,
Framing Error control & Flow control, Error detection & correction. CRC Code blank
parity & checksum, Elementary data link protocol, sliding window protocol, channel
allocation problem
-
static & dynamic,

Multiplex protocol
-
ALOHA,CSMA/CD TO
KEN RNG, FDDI, Token bus.


NETWORK LAYER:

Segmentation

&
autonomous

system path determination , Network
layer
addressing
, Network Layer data
gram, IP
addressed

classes, Subnetting
-
subnetwork,
subnet mask, routing algorithm
-

optionally

Principal, Shortest pa
th routing, hierarchical
routing,

broadcast routing, multicast routing, routing for mobile host_ concatenated of
Visual
Circuits
, Tunneling, Fragmentation & DHCP routing Protocol
-

RIP,IGRP,OSPF
& IGRP, Network Layer in ATM networks.



UNIT
-
4

TRANSPORT LAYE
R
-
Layer 4 protocol TCP & UDP ,
Three way

hand shakes open
connection, ATM AAL Layer protocol,
Session

layer: design issue, Presentation layer
design issue & application layer design issue.


INTRODUCTION TO NETWORK MANAGEMENT: Remote monitoring techniques
-

Polling, traps, performance management class of service, QoS, security management,
firewalls, VLANs, Proxy servers, Introduction to network operating System: Client
-

Server Infrastructure, Windows NT/2000.