Raymond Yan, DigiPen - Washington Technology Industry Association

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18 Νοε 2013 (πριν από 3 χρόνια και 7 μήνες)

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DIGIPEN


INSTITUTE OF TECHNOLOGY


Celebrating 25 years of Excellence

A Case Study in Achieving the Improbable

What is
DigiPen
?


Global leader in game development
education, helping advance the game
industry for more than two decades by
providing highly qualified programmers,
engineers, designers, and artists.


Campuses located in Redmond, Singapore,
and Bilbao.


Since 2010, Princeton Review has
recognized DigiPen as one of the top five
school in the country for game design.


2013


Recognized as Economic
Development Champion by Economic
Development Council of Seattle and King
County.



Entertainment Software Industry


One of the fastest
growing industries in
the U.S. economy.


Seattle region is major
development center:


16,500+ Game
industry employees


300+ Companies


$9.7 B in revenues


Endless Pursuit of Innovation


International leadership team mandated to execute innovative
initiatives at the highest level.


1994
-

Offers first dedicated game development program in U.S.
through collaboration with Nintendo of America.


1998


Provided leadership team to build Nintendo’s first game
development team outside of Japan known as Nintendo Software
Technology.


1998


DigiPen establishes degree granting campus in Redmond,
Washington to support growing industry.


2000


Creation of new preparatory high school programs in game
development offered in partnership with OSPI.


2008


Winner of Boeing’s “Top Vendor for Technology” for “H.I.V.E.”


2008 & 2011


DigiPen establishes campuses in Singapore and Bilbao.


2014
-

2016


Establish K
-
12 school




DigiPen Backup Plan

25 Years Later

University


Undergraduate and
graduate level studies in the digital
interactive technology field.

ProjectFUN



“STEAM”
-
based
exploratory and preparatory
programs for elementary, middle,
and high school students.

R & D


Internal team developing
interactive and data visualization
based work.

Foundation



Non
-
profit that is
focused on raising scholarship
funds.



The University
-

Degrees


Fall 2013


1019 matriculated students (354 freshmen)
-

approximately
50% are from Washington State, 10% international.


Undergraduate and Graduate Degree programs offered:


Bachelor of Science in Computer Science in Real
-
Time Interactive
Simulation


Bachelor of Science in Computer Engineering


Bachelor of Science in Engineering and Sound Design


Bachelor of Science in Computer Science and Game Design


Bachelor of Arts in Game Design


Bachelor of Arts in Music and Sound Design


Bachelor of Fine Arts in Digital Art and Animation


Master of Science in Computer Science


Master of Fine Arts in Digital Arts


Currently awaiting approval to offer
Ph.D

in Computer Science.




DigiPen Educational Pillars


Focused Depth of Study
-

Highly
academic, requiring between 135 to
154 credits to complete.


Applied Learning


Multi
-
disciplinary projects, produced each
year.


Faculty



World class group of
academics AND experienced
industry professionals.


Industry Partnership

Engaged with
all levels of the industry.



Sophomore

Freshman

Junior

Senior

Math,
Phys
,
& HSS

Game
Design

Computer
Science

Project

& Lab

The University


Depth

Sophomore

Freshman

Junior

Senior

Math,
Phys
,
& HSS

Game
Design

Computer
Science

Project

& Lab

The University
-

Relevance

Sophomore

Freshman

Junior

Senior

The University
-

Collaboration

The University
-

Awards


Since 2001, 34 DigiPen games have
received 44 awards from the
Independent Game Festival (IGF).


2010



Gear
” wins $100K Indie
Game Challenge prize.


2011



Pixi
” is awarded “Excellent
Student Winner” and “
Void
” is
chosen as “Best Student Game” at IGF
China.


2011
-
2012



Solstice
” and “
Douse

recognized at Tokyo Game Show’s
“Sense of Wonder” night.


2012



Nitronic

Rush
” wins Indie
Game Challenge
Gamer’s

Choice
Award.






The University
-

Graduates


Spring 2013 Graduation


83
graduates


Graduates highly sought:


Considered “Tier 1” by Microsoft


2012/2013 Company days


20
companies presented


2013 Career day


50 companies
represented


Starting salaries
-

$40K
-
$60K


Majority of graduates have
preference to stay in Washington






The University


Success Stories


Valve’s “Portal” and “Portal 2”


DigiPen

students hired by Valve to turn their senior
project into a professional title that goes on
to win “Game of the Year” in 2008.


5
th

Cell’s “
Scribblenauts



DigiPen graduate
Brittany Aubert hired as producer and writes
a tool that became primary content pipeline
for highly regarded game “
Scribblenauts
.”


ArenaNet’s

“Guild Wars 2”


This 2012
MMO had more than 40 graduates involved
with the production.


Refract Studio’s “Distance”


2011 student
project “
Nitronic

Rush
” has been
downloaded over 1 million times; three of
the team’s developers founded Refract
Studios and
Kickstarted

their first game

Distance
.”







ProjectFUN

-

K
-
12 Pathway


Since 1994,
ProjectFUN

programs have
engaged elementary, middle, and high
school students in the arts and sciences by
immersing them in the tools and techniques
of today’s high
-
tech careers.



Exploratory levels to preparation for post
-
secondary options, including DigiPen


for
Fall 2013, almost 50 freshmen had
participated in at least one
ProjectFUN

program.



Over last five years, over 10,000 students
have participated at locations in Washington
state, Canada, Singapore, Korea, and the
U.K.


Private & Public Partnership


Since 2000, DigiPen has partnered with OSPI
through Washington State regional skills centers
to offer fully funded high school junior and
senior 540
-
hour (3 high school credit)
preparatory programs:


Video Game Programming (AP Computer
Science)


Robotics


Animation (AP Fine Arts)


Social Media Communications



Online courses, including a new AP Computer
Science course, accessible via OSPI’s Digital
Learning Department.



Private & Public Partnership

DigiPen Video Game Programming (AP® Computer Science)


Earn 1.0 Algebra II credit or a College Academic Distribution Requirements (CADR) math credit
depending on the student’s need, plus .0 occupational education credits.


First year students are also eligible to earn the following DigiPen college course credit:

CS100



Computer Environment (3 credits)

CS120, CS120L (lab)


High Level Programming I (4 credits total)

MAT140



Linear Algebra & Geometry (4 credits)

GAM100



Project Introduction (3 credits)


2
nd

year students are also eligible to earn the following DigiPen college course credit:

CS170, CS170 L (lab)


High Level Programming II (4 credits total)

CS230



Game Implementation Techniques (3 credits)

MAT150

-

Calculus & Analytic Geometry (4 credits)

GAM150



Project I (3 credits)


TOTAL 28 DigiPen College Credits = $23,800

ProjectFUN



The Future


Exploratory & Preparatory programs
:


Expansion of offerings and partnerships via
“professional teacher training”


OSPI, DLD,
Microsoft, Boys & Girls Clubs, National Urban
League, KC Libraries


Increasing online course offerings, with shift
to higher asynchronous model for accessibility
and lower instructional costs.



DigiPen Academy
:


DigiPen has received approval to open a
private K
-
12 school.


Goal is to adapt DigiPen educational approach
and provide strong academic content
combined with project
-
based teaching.



Choice STEM High School
:


Currently exploring partnership with Lake
Washington School District.


R & D


DigiPen has an internal software and technology
development team working on internal and
external projects:


Data visualization


Simulation


Mobile app


Game engines


Interactives



Clients include Boeing, Lotus Formula 1, and
Pacific Science Center



2008


DigiPen selected by Boeing as top
“Technology Vendor” for the development of
“HIVE: Human Interactions Virtual Environment”





DigiPen Foundation for Education


DigiPen Foundation for Education


non
-
profit established to help raise
scholarship funds.



Cost of attendance at DigiPen is
approximately $40K/year.



Fewer financial aid options available to
students and their families.



The Foundation is engaging alumni and
the game industry.



Carpe Diem


Ability to innovate is the ultimate
competitive edge for entire state of
Washington:


Aerospace


Agriculture


Biotech


Software Development



Through fearless collaborative and
good faith efforts, culture of innovation
can flourish.



Successful innovation models at all
levels exist in Washington state.



Help make the connections!



Call to Action?

Raymond Yan

Senior Vice President

DigiPen Institute of Technology


raymond.yan@digipen.edu