Department of Architecture and Product Design

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Pathway Guide VRD


1











Department of Architecture and Product Design




BSc (Hons) Virtual Reality Design








Pathway Guide

2005/2006






Date of issue: July 2005

This version is valid until August 2006










Pathway Guide Virtual Reality Design

2

Contents









Page




1.

Introduction and welcome






3



1.1

Attendance Policy






4


2.

Pathway Definition Forms







5


2.1

BSc (Hons) Virtual Reality Design




5





3.

Pathway Directory







7







3.1

Advice regarding free elective module choices


7



3.2

Student Record of Study BSc (Hons) VR Design


8


4.

Module descriptions








9


4.1

Level 1







9


4.2

Level 2







11



4.3

Level 3







13


5.

Staff res
ponsible for Pathway advice






16











6.

Careers in Virtual Reality Design







20












This Pathway Guide is to be read in conjunction with the
Undergraduate Modular Scheme Guide.

Pathway Guide Virtual Reality Design

3

1.

Introduction and welcome


We w
ould like to take this opportunity to welcome you to the Virtual Reality Design
award, run from within the Architecture and Product Design Department.


This programme is designed to provide students with state of the art knowledge in the
latest technologie
s and applications in Virtual Reality. It teaches you how virtual
reality simulations are designed and created. In addition it will provide you with a
wide range of technical skills in Virtual Reality, Multimedia and Computer Aided
Design, including team
work and communication skills.


The School of Engineering and the Built Environment is equipped with state of the art
computer facilities. It has a dedicated Virtual Reality Centre, equipped with a 7 metre
curved screen that projects virtual reality mode
ls in stereovision using the latest
software in the field.


This Pathway document aims to provide a helpful guide to the course and its structure.


This is a very important time in your life. The outcome of your studies could affect the
whole of your futu
re career. You should, therefore, devote most of your time to study
but in order to derive maximum benefit from University life you should also leave
some spare time for recreational and social activities.


We wish you every success in your studies and
hope that your time at the University
will be enjoyable and rewarding.


Dr. David Heesom

















Pathway Guide Virtual Reality Design

4

1.1

ATTENDANCE POLICY


The University wants all students to achieve their best performance. It offers students
carefully prepared learning experiences
that will enable them to meet the learning
outcomes of their modules. The School believes students will perform best if they
regularly attend and participate in these learning experiences; students should not be
concentrating solely on the completion of as
sessment tasks. It therefore expects all
students to participate fully in the learning experience. Where students are unable to
attend for good reason (e.g. illness, hospital appointment, unavoidable work
commitments, religious festivals etc) they are requ
ired to discuss this with their tutor
who will make reasonable efforts to provide alternative arrangements. Where students
do not attend they cannot expect their tutor to devote additional time and resources to
their learning. If students are unhappy with
the learning experiences provided they
should make their views known through the normal channels.

The School, particularly on level 1 modules, keeps records of attendance at taught
sessions and students who do not attend regularly may be contacted to estab
lish if
there are any issues that need resolving. Students are encouraged to discuss any non
-
attendance with either their module leader or personal tutor, both of whom may be
reached either directly (e.g. in person, email and telephone) or via a message le
ft with
the School office.


Pathway Guide Virtual Reality Design

5

2.

Pathway Definition Forms



2.1

BSc (Hons) Virtual Reality Design



Completed by D Heesom

School SEBE


Pathway
Type

SPECIALIST


Pathway
Code

VRAD

Pathway
Name

BSc (Hons) Virtual Reality Design


Level 1


Core Modules

M
odule Code

Module name

Semester

Credits

AT1006

Digital Modelling

YEAR

30

AT1007

Fundamentals of VRD

YEAR

30


Core Options

Module Code

Module name

Semester

Credits

AT1004

Fundamentals of CAAD 1

1

15

AT1005

Fundamentals of CAAD 2

2

15

DM1002

Introduct
ion to Multimedia Authoring (SAD)

1

15

DM1005

Web Authoring (SAD)

2

15

CP1066

OO Programming with VB NET 1

1

15

CP1067

OO Programming with VB NET 2

2

15


Electives

Module Code

Module Title

Semester

Credits

CN1077

Communication & Key Skills

1

15


Pa
thway Code

VRAD


Level 2


Core Modules

Module Code

Module name

Semester

Credits

CN2020

Interactive Distributed Simulations

YEAR

30

CN2028

Visual Simulation Development

YEAR

30


Core Options

Module Code

Module name

Semester

Credits

CV2009

3D Modelling
and Visualisation

YEAR

30

DM2002

Advanced Web Authoring (SAD)

1

15

DM2007

Multimedia and Sound (SAD)

2

15

CP2018

Tools for Graphics & Visualisation (SCIT)

1

15

CP2083

Introduction to Artificial Intelligence (SCIT)

2

15



Pathway Code

VRAD

Pathway Guide Virtual Reality Design

6



Level 3


Core Modules

Module Code

Module name

Semester

Credits

CN3028

Interactive Visual Simulation Project

YEAR

30

AT3003

Project (AVRD)

YEAR

30


Core Options

Module Code

Module name

Semester

Credits

AT3013

Real Time CAD

2

15

AT3012

3D and 4D Modelling of Con
struction

1

15

DM3000

XML & Meta Language (SAD)

1

15

DM3007

Distributed Multimedia (SAD)

2

15

CP3005

AI for complex problem solving (SCIT)

1

15

CP3006

Methods for Graphics & Visualisation (SCIT)

2

15






Pathway Guide VRD


7

3.

Pathway Directory



3.1

Advice regarding core opt
ion / elective module choices.


Elective / Core Option modules should be chosen to reflect a student’s interests and/or
requirements of employers/professional bodies. In most cases the Pathway Manager
has indicated appropriate electives by study level.


















































Pathway Guide Virtual Reality Design

8

3.2

Student Record of Study



BSc (Hons) Virtual Reality Design


(Specialist Pathway)

Pathway Registration Form (PRF)




Record of core modules and electives


Route Code

D/VRAD/1






Student Name: _______
___________ Student Number:___________________


Level 1


Core modules

Module Code

Module name

Semester

Credits

AT1006

Digital Modelling

YEAR

30

AT1007

Fundamentals of VR

YEAR

30


Level 1


Core Option / Elective modules

Module Code

Module Title

Sem
ester

Credits


















Level 2


Core Modules

Module Code

Module name

Semester

Credits

CN2020

Interactive Distributed Simulations

YEAR

30

CN2028

Visual Simulation Development

YEAR

30


Level 2

Elective modules

Module Code

Module Title

Semes
ter

Credits


















Level 3


Core Modules

Module Code

Module name

Semester

Credits

CN3028

Interactive Visual Simulation Project

YEAR

30

AT3003

Project (AVRS)

YEAR

30


Level 3

Elective modules

Module Code

Module Title

Semester

Credits




















Pathway Guide Virtual Reality Design

9

4. Module descriptions


This section provides a short description of what is to be covered in each module.

At the start of each module you will receive a ‘Module Guide’, which gives full
information on the module including an indicati
ve week
-
by
-
week breakdown of the
topics and the full assessment requirements.


Level 1


Module Code:

AT1007

Module Title:

Fundamentals of VR

Module Leader

Kevin Garner


Room TBA


Tel: 01902 321746


Email: K.B.Garner@wlv.ac.uk

Prerequisite:

None


Rationale

The module aims to introduce students to the fundamental concepts of virtual reality. Using keynote
lectures and seminars, this module demonstrates the potentials and limitations of virtual reality
technology.
It involves studying the technical implications of real
-
time visualisation on hardware and
software. The module also includes structured tutorials and workshops to provide students with hands on
experience to build interactive real time virtual reality sim
ulations using virtual reality tools and
techniques.

___________________________________________________________________________________



Module Code:

AT1006

Module Title:

Digital Modelling

Module Leader

TBA


P
rerequisite

:

None


Rationale

The module aims to introduce the fundamentals of creating professional
-
quality digital models. This
involves building 2 and 3 dimensional models and producing professional quality animation. The
module includes structured lec
tures, tutorials and workshops to provide students with hands on
experience to build high quality simulations.

___________________________________________________________________________________


Module Code:



AT1004

Module Title:



Fundamentals of CAAD 1

Module Leader

Jo Bregazzi


Room MA110b





Tel: 01902 322963





Email: J.Bregazzi@wlv.ac.uk


Rationale

This module introduces students to the skills of producing accurate, professional 2D drawings. This
entails using the advanced

features of 2D CAD such as hatching, dimensioning and layering.

__________________________________________________________________________________







Pathway Guide Virtual Reality Design

10

Module Code:

AT1005

Module Title:

Fundamentals of CAAD 2

Module Leader

Jo Bregazzi


Room MA110b






Tel: 01902 322963


Email: J.Bregazzi@wlv.ac.uk


Prerequisite:

AT1004: Fundamentals of CAAD 1


Rationale

This module also includes an introduction to 3D modelling and visualisation of 3 dimensional
architectural spaces and buildings together wit
h an introduction into Architectural Autodesk (computer
assisted design software)

__________________________________________________________________________________


Module Code:

DM1002

Module Title:

Introduction to Multimedia Authoring

Module Leader

SAD

P
rerequisite:

None


Rationale

To introduce the students to the main concepts of multimedia authoring and provide the basic skills in
constructing small multimedia applications using an authoring programme (e.g.
Director).

__________________________________________________________________________________


Module Code:

DM1005

Module Title:

Web Authoring

Module Leader

SAD

Prerequisite:

None


Rationale

To provide students with a basic understanding of the internet,
its influence on society, and how to
create relevant and responsible pages for the World Wide Web using HTML.

__________________________________________________________________________________


Module Code:

CP1066

Module Title:

OO Programming with VB NET
1

Module Leader

SCIT

Prerequisite:

None


Rationale



__________________________________________________________________________________



Module Code:

CP1067

Module Title:

OO Programming with VB NET 2

Module Leader

SCIT

Prerequisite:

None


Rationale









Pathway Guide Virtual Reality Design

11


Level 2


Module Code:


CN2020

Module Title:


Interactive Distributed Simulations

Module Leader

TBA


Prerequisite:

AT1007: Fundamentals of VR





Rationale




This module is concerned with the area of intera
ctive distributed simulations and their implication on the
design process. The module investigates the use of 2D and 3D virtual worlds that can be delivered over
networked environments. It explores the potential of interactive VR simulations and the implic
ation of
this technology as a remote design and a communication medium. It also introduces students to the
concept of distributed virtual applications and collaborative protocols, including delivery issues.

________________________________________________
__________________________________


Module Code:


CN2028



Module Title:


Visual Simulation Development

Module Leader


Dr. David Heesom





Room MA110c





Tel: 01902 322724





Email: D.Heesom@wlv.ac.uk

Prerequ
isite:



AT1006: Digital Modelling



Rationale

This module aims to teach students the advanced methods required to develop fully interactive visual
simulations. The module investigates advanced techniques required to generate effective visual
simulations
that allow full real time interaction. It introduces students to sophisticated techniques such as
real time texture generation and low polygon modelling.

__________________________________________________________________________________


Module Code:

CV200
9


Module Title:

3D Modelling and Visualisation

Module Leader

TBA


Prerequisite:

AT1005: Fundamentals of CAAD 2


Rationale

This module introduces students to the theory and applications of computer
-
generated vi
sual
simulations. It demonstrates the potentials and limitations of visual simulations, as emerging tools and
techniques in the planning design of the built environment. It provides students with hands on
experience to build 3D computer
-
generated visual
simulations using CAD, to assess the impact of
architectural solutions on existing settings.

__________________________________________________________________________________


Module Code:


DM2002


Module Title:


Advanced Web Authoring


Module Leader


SAD

Prerequisite:


DM1005: Web Authoring


Rationale

To provide students with a good understanding of WWW publishing, including up to date innovations
in Web technology, software and design, and enables them to cre
ate dynamic and interactive Web
pages.

__________________________________________________________________________________


Pathway Guide Virtual Reality Design

12


Module Code:


DM2007

Module Title:


Multimedia Sound

Module Leader

SAD

Prerequisite:

DM1002: Introduction to Multimedia Authoring


Rationale

This module enables students to develop an understanding of sound and its application within a context
of interactive applications.

_____________________________________________________________________
_____________


Module Code:

CP2083

Module Title:

Introduction to Artificial Intelligence

Module Leader

SCIT

Prerequisite:

CP1054: Introduction to Computing and Programming



Rationale

This module introduces the

core Artificial Intelligence algorithms that can be used for tackling a variety
of complex problems. These include Knowledge Representation and the associated reasoning methods,
problem space search techniques, machine learning, neural networks, genetic a
lgorithms and software
agents. In addition, the application areas where these techniques are employed (e.g. data mining,
computer games, robotics, planning) will be used to illustrate their efficacy.

________________________________________________________
__________________________


Module Code:

CP2018

Module Title:

Tools for Graphics & Visualisation

Module Leader

SCIT

Prerequisite:

CP1054: Introduction to Computing and Programming


Rationale

Computer generated
and manipulated images are becoming increasingly common in almost all
applications of IT. This module concentrates mainly on 2 dimensional computer graphics, but includes
some 3D graphics. It has a very practical bias, developing algorithms to manipulate

raster
-
based
graphics and images.























Pathway Guide Virtual Reality Design

13


Level 3


Module Code:

CN3028

Module Title:

Interactive Visual Simulation Project

Module Leader

Dr. David Heesom


Room MA110c


Tel: 01902 322724


Email: D.Heesom@wlv.ac.uk

Prerequisite:

Interactive D
istributed Simulations


Visual Simulation Development


Rationale

This module aims to develop and enhance the visual simulation skills and project working skills gained
during the previous levels. In addition, t
he module also seeks to develop the intuition of the students to
assess design problems and briefs and use various visual simulation techniques to solve them. The
students are expected to make use of various visual simulation methods including real
-
time si
mulation;
Web based virtual reality simulation and 3D computer animation during the solution of the problems.
The final project should be of a high professional standard demonstrating the use of various visual
simulation techniques.

_______________________
___________________________________________________________


Module Code:

AT3012

Module Title:

3D and 4D Modelling of Construction

Module Leader

Dr. David Heesom


Room MA110c


Tel: 01902 322724


Email: D.Heesom@wlv.ac.uk


Prerequisite:

3D Modelling and Vis
ualisation


Rationale

The module aims to introduce students to advanced and emerging modelling techniques that can be
applied to the construction process. Students will explore the impact of 3D computer generated models
on the construction industry and ho
w 4D and nD simulations can assist the industry throughout the
entire the construction process.

__________________________________________________________________________________

Module Code:

AT3013

Module Title:

Real Time CAD

Module Leader

Dr. David Heeso
m


Room MA110c


Tel: 01902 322724


Email: D.Heesom@wlv.ac.uk


Prerequisite:

3D Modelling and Visualisation


Rationale

The module aims to introduce students to the advanced theories of real time computer aided
visualisation techniques. Students will explor
e the concepts of emerging hardware and software
technologies for interactive computer aided design and visualisation including the impact of the world
wide web on these techniques. The issues of data exchange and data integrity during real time CAD
creati
on and will also be analysed.

_________________________________________________________________________________






Pathway Guide Virtual Reality Design

14

Module Code:

AT3003

Module Title:

Project (AVR)

Module Leader

Dr. David Heesom


Room MA110c


Tel: 01902 322724


Email: D.Heesom@wlv.ac.uk


Rationale

The module aims to provide the opportunity for students to carry out a self
-
managed design project,
which will lead to a novel solution for an architectural or virtual reality deign problem or opportu
nity.
Students are introduced to a range of project and research techniques to enable them to conduct an
academically rigorous, relevant and practically orientated research project. It also provides them with the
relevant skills to identify, analyse and
discuss the implications of their findings
.

__________________________________________________________________________________


Module Code:

DM3000

Module Title:

XML & Meta

Module Leader:

SAD

Prerequisite:

DM2002: Advanced Web Authoring




Rational


This m
odule discusses and implements the main principles of content based and machine readable
information exchange.

__________________________________________________________________________________


Module Code:

DM3007

Module Title:

Distributed Multimedia

Modu
le Leader

SAD

Prerequisite:

DM2002: Advanced Web Authoring


Rationale

This module provides students with good understanding of WWW publishing, including up to date
innovations in web technology, Web database a
ccess and modifications.

__________________________________________________________________________________


Module Code:

CP3006

Module Title:

Methods for Graphics & Visualisation

Module Leader

SCIT

Prerequisite:

CP2018: Tools for Graphics and Visualisatio
n



Rationale

This module builds upon the techniques learnt in the re
-
requisite module. Using the visualisation
techniques as a guide, we look at the underlying principles of 3D modelling, viewing and renderin
g. In
addition, more advanced animation techniques are introduced. Current trends in Computer Graphics,
such as the generation of stereo images and Virtual Reality, are studied. The module has a strong,
practical basis to underpin the lecture material.

__________________________________________________________________________________











Pathway Guide Virtual Reality Design

15

Module Code:

CP3005

Module Title:

AI for complex problem solving

Module Leader


SCIT

Prerequisite:

CP2083: Intro to Artificial Intelligence



Rationale

This modul
e will develop two of the techniques introduced in the level 2 module Introduction to
Artificial Intelligence in greater depth. Techniques for any given year will be drawn from, Neural
Networks, Machine Learning, Genetic Algorithms, Intelligent Agents, Com
puter Vision.


Assessment is based entirely on coursework, which will involve programming in Java or Visual Basic.
The coursework will be based on two mini projects. The mini projects will involve reading academic
papers, writing a short review, constructi
ng a system including the use of software library routines
provided, testing and evaluating the system and making a short oral presentation.

__________________________________________________________________________________












Pathway Guide Virtual Reality Design

16


5.

Staff responsibl
e for Pathway advice




If you wish to discuss any topics regarding Pathways please contact Dr. David Heesom.

Should any difficulties arise when studying the modules, in the first instance you are
advised to make contact with the module lecturer/leader.

A
ll lecturers contributing to the core modules operate an ‘open door’ policy where
possible, and you are encouraged to make good use of this.


6.

Careers in Virtual Reality Design



Virtual Reality and Multimedia are currently at the forefront of developmen
ts in
computer graphics. They have affected, and to a certain extent transformed, the design
process in most industrial environments. This course reflects the developments in this
exciting new field, which includes design, Computer Aided Design, 3D compu
ter
modelling, real
-
time visual simulation, animation, programming and communications
in a design context.


Applications of VR include:



Design (architecture, archaeology, product…)



Medicine



Engineering



Cinema



Advertising



Games


Career opportunities a
re diverse and include:



Games



3D Web Design



Animation



Simulation: buildings, aeroplanes, cars, trains etc


As part of the university’s support policy the Gateway facility on City Campus provides
a range of services to assist graduates in identifying car
eer opportunities.