bonesworshipΤεχνίτη Νοημοσύνη και Ρομποτική

14 Νοε 2013 (πριν από 4 χρόνια και 8 μήνες)

77 εμφανίσεις

RISE Video Transcription
3 (Chris Rhea)



We are primarily focused on how we can use virtual reality for physical ther
apy, such as
using avatars
and other virtual environments to re
train people how to walk after some sort
of neurological or structural insult, such as a stroke or knee surgery due to
cruciate ligament, or ACL, tear.



So that was re
ally kind of what dawned on

me i
s the technological advances that have
gone on in virtual reality and all the potential uses for virtual reality in not only gaming and
movies, such as Avatar, but then how we can ultimately use those same analyses and that
same technology to help cre
ate more defined and optimal rehabilitation programs.


So this research requires the ability to integrate lots of different things, including
understanding the pathologies from a clinical perspective, what causes these changes

is it
the chan
ge in the structure of the knee, the musculature, those kinds of things. But also an
understanding of the math and physics behind that and then the technology that you can use
to not only study that but also to help rehab folks.


On the behav
ioral side of things, if you are predisposed to a trip and fall, or if you can’t
maneuver around a pedestrian or a moving car, that really causes potential for injury and
some other types of major catastrophes. And so we want to avoid those so we try and
down into the nuts and bolts, as far as what is going on within the human body, um,
understanding their mechanics from a structural or neurological insult and then ultimately
how can we fix them.

And virtual reality came into play because it is really

a unique tool in
that we can produce anything in virtual reality that you want as long as you know how to do
the programming. So you can have virtual environments that have avatars that are doing
different types of activities that you ask the patient to
synchronize to, so if the patient has
lost their adaptive patterns due to the structural or neurological insult then what you can do
is you can build those patterns back into the avatar and then have the patient synchronize to
what the avatar is doing. It

gives you a very prescribed way in which you can retrain the
patient and not have to rely on the physical therapist to be there every second. So the
physical therapist would certainly be there overseeing all of the patients

we don’t want to
get rid of
physical therapists, they are very important to us

but it would offload a lot of the
kind of mundane traini
ng that the physical therapist
would need to do and could potentially
lead to some, um, higher efficiency in the way that the physical therapists c
an interact with
their clients. Not only could this training and virtual environments occur in the clinic, but
long term we envision that we could
develop a Nintendo Wii or Microsoft Kinect
type of version for this type of training.
Uh, we ar
e certainly excited to produce all of our

in a scientific type of domain, um, but at the same time the thrill is getting to show
off the stuff that really works and the disappointment is still saying “Alright, this is what we
tried, uh, it didn’t
work but this is how we are going to move forward from there.”