AI for Gameplay & Storytelling

blessinghomoeopathΤεχνίτη Νοημοσύνη και Ρομποτική

30 Νοε 2013 (πριν από 3 χρόνια και 6 μήνες)

105 εμφανίσεις

AI for Gameplay & Storytelling

Aaron Thibault

The Guildhall @ SMU

IC2 Institute @ UT
-
Austin

University XXI “Digital Warrior”

3 Big Topics


Artificial Intelligence


Gameplay


Storytelling


Philosophy


Interactivity


Messaging


Learning


Feedback Loops


Environments


Systems


Choices


Survival

6 X

9 X

12 X

3 X

Story


Genre


Theme


Plot


Subplots


Turning Points


Conflict and Resolution

AI Topics


Decision Support Systems


Language
&

Talkbots


Cybernetics: Sensors…


Behavior & Abstractions


Movement / “Pathfinding”


Simulation & Economics


Planning

AI 101


The Turing Test


Expert Systems


Finite State Machines


Neural Nets


Bayesian Networks (Probability Analysis)


Speech Analysis & Synthesis


Cellular Automata & Emergence (Fractals)



Start with Meaning

Information Versus Events

Semantic Representations

Knowledge Management

Objects, Actions and
Abstractions

Turing

I propose to consider the question "Can
machines think?" This should begin with
definitions of the meaning of the terms
"machine" and "think."


Some Tools to Kill Repetitiveness


Randomness


Absolute


Weighted


Combinatory


Large Possibility Space


Design Scope


Clever, Open
-
Ended Tools

Meaningful Choices


Uncertainty & Information


Application of Knowledge


Integrated Decision Points


Consequences

Some Games


Fable:
http://lionhead.com/index2.html



SWG, Rogue:
http://www.mobygames.com/game/dos/rog
ue
-
the
-
adventure
-
game/screenshots



Grim Fandango


Neverwinter Nights


Sim City, Civ III


Unreal Series / UE2…

Powerful Choices

Learning Topics


Observation


Mimicry


Application


Synthesis


Demonstration


Reflection



Embedded Training


Genetic Algorithms


Andragogy


Relationships &
Rationalization

Interactive Storytelling Projects


Façade:

http://www.quvu.net/interactivestory.net/#facade



Liquid Narratives

http://liquidnarrative.csc.ncsu.edu/




New Tech Stuff


PS3 Cell (Grid) Tech


Distributed / Networked Processes


Late Binding


Fast High Level Languages


Structured Data / Modular Code


64 bits and big, fast hard drives = good!


Resources


GameAI.net


BrainFrameNWN (tool from SimBionic)


Generation5.org


IGDA AI SIG


NERO Project: nerogame.org