AI for Gameplay & Storytelling
Aaron Thibault
The Guildhall @ SMU
IC2 Institute @ UT
-
Austin
University XXI “Digital Warrior”
3 Big Topics
•
Artificial Intelligence
•
Gameplay
•
Storytelling
•
Philosophy
•
Interactivity
•
Messaging
•
Learning
•
Feedback Loops
•
Environments
•
Systems
•
Choices
•
Survival
6 X
9 X
12 X
3 X
Story
•
Genre
•
Theme
•
Plot
•
Subplots
•
Turning Points
•
Conflict and Resolution
AI Topics
•
Decision Support Systems
•
Language
&
Talkbots
•
Cybernetics: Sensors…
•
Behavior & Abstractions
•
Movement / “Pathfinding”
•
Simulation & Economics
•
Planning
AI 101
•
The Turing Test
•
Expert Systems
•
Finite State Machines
•
Neural Nets
•
Bayesian Networks (Probability Analysis)
•
Speech Analysis & Synthesis
•
Cellular Automata & Emergence (Fractals)
Start with Meaning
Information Versus Events
Semantic Representations
Knowledge Management
Objects, Actions and
Abstractions
Turing
I propose to consider the question "Can
machines think?" This should begin with
definitions of the meaning of the terms
"machine" and "think."
Some Tools to Kill Repetitiveness
•
Randomness
–
Absolute
–
Weighted
–
Combinatory
•
Large Possibility Space
•
Design Scope
•
Clever, Open
-
Ended Tools
Meaningful Choices
•
Uncertainty & Information
•
Application of Knowledge
•
Integrated Decision Points
•
Consequences
Some Games
•
Fable:
http://lionhead.com/index2.html
•
SWG, Rogue:
http://www.mobygames.com/game/dos/rog
ue
-
the
-
adventure
-
game/screenshots
•
Grim Fandango
•
Neverwinter Nights
•
Sim City, Civ III
•
Unreal Series / UE2…
Powerful Choices
Learning Topics
•
Observation
•
Mimicry
•
Application
•
Synthesis
•
Demonstration
•
Reflection
•
Embedded Training
•
Genetic Algorithms
•
Andragogy
•
Relationships &
Rationalization
Interactive Storytelling Projects
•
Façade:
http://www.quvu.net/interactivestory.net/#facade
•
Liquid Narratives
http://liquidnarrative.csc.ncsu.edu/
New Tech Stuff
•
PS3 Cell (Grid) Tech
•
Distributed / Networked Processes
•
Late Binding
•
Fast High Level Languages
•
Structured Data / Modular Code
•
64 bits and big, fast hard drives = good!
Resources
•
GameAI.net
•
BrainFrameNWN (tool from SimBionic)
•
Generation5.org
•
IGDA AI SIG
•
NERO Project: nerogame.org
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