Visual Communication and Interaction Technologies Centre

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24 Οκτ 2013 (πριν από 4 χρόνια και 19 μέρες)

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1




Darmstadt, October 02, 2007

Amalia Ortiz

aortiz@vicomtech.es


Asociación VICOMTech

Mikeletegi Pasealekua 57

20.009 Donostia
-

San Sebastián (Gipuzkoa)

Visual Communication
and Interaction
Technologies Centre

2

Institute profile


Aim of
Interaction for Education, Leisure and e
-
inclusion
department


Related technologies



Avatars


Agents


Speech


Natural language processing


Virtual environments


Applications





Index

3

Institute Profile (1)

Applied Research Technology Centre
in Computer Graphics,

Multimedia and Telecommunications
(non for profit Association)

Founded by:

Located in the San Sebastian Technology Park

4

Institute Profile (2)

Alliances / Membership

Member of INI
-
GraphicsNet

Member of IK4 Research Alliance

Basque R&D and Innovation Network


International R&D Centre

Spanish Federation of Innovation and
Technology Organisations (known by
its Spanish initials, FEDIT)


ISO 9001:2000

certified

UNE 166002:2006

cer t i f i ed i n I+D+i Syst em Managment

50 researchers

(8 Ph.D., Engi neer s, Comput er Sci ent i st s, ...)

Innovat i on and Technol ogy Cent r e

(CIT
-
88)

5

Application Areas

Digital TV & Multimedia Services

(DVB
-
MHP standard, new interfaces, TV & Internet, …)


Biomedical Applications

(Telemedicine, simulation, Mixed Reality, 3D representation …)


Tourism, Cultural Heritage & Creativity

(Heritage value, Tourism Applications, virtual enviroments…)


Interaction for Education, Leisure and e
-
inclusion

(Multimodal


multilingual interfaces, Avatars, e
-
Learning …)


Industrial Applications

(e
-
Commerce, 3D Product Configuration, CSCW, Geometry Compression,
Digital Security)

6

Institute profile


Aim of
Interaction for Education, Leisure and e
-
inclusion
department


Related technologies



Avatars


Agents


Speech


Natural language processing


Virtual environments


Applications



Index

7

Interaction for Education, Leisure and eInclusion

Aim
:
Technologies related to multimodal interaction

8

Institute profile


Aim of
Interaction for Education, Leisure and e
-
inclusion
department


Related technologies



Avatars


Agents


Speech


Natural language processing


Virtual environments


Applications





Index

9

Avatars


Virtual characters




Designed for


Looking and moving as real people


Lip
-
Synch: Synchronization of lips and audio


High level of facial expression and emotional capacity


Using on multimedia applications



Multimodal interaction for


User motivation


Catch the user attention


Create the illusion of being communicating with
a person


Avatar Characteristics

10

Avatars Body: Real time Animation



Defined:


Facial expressions

Emotions

Gestures


Lipsynch

Synchronization


Corporal animation

Non predefined animation (Pointing)

Prerecording animations (walk)



Animation techniques:


Morphing


Inverse kinematics


Related technologies

11


Authoring tools



Appearance and behavior Authoring tools

Technologies

12

Institute profile


Aim of
Interaction for Education, Leisure and e
-
inclusion
department


Related technologies



Avatars


Agents


Speech


Natural language processing


Virtual environments


Applications





Index

13

Intelligent agents



Able to having decisions


Expert Systems


E
-
Learning


E
-
Commerce


Emotional interaction



Technologies

14

Institute profile


Aim of
Interaction for Education, Leisure and e
-
inclusion
department


Related technologies



Avatars


Agents


Speech


Natural language processing


Virtual environments


Applications



Index

15

Speech technologies


Multiplatform TTS and ASR integration


Voice transformation


Facial animation through audio analysis


Automatic subtitling

Technologies

16

Institute profile


Aim of
Interaction for Education, Leisure and e
-
inclusion
department


Related technologies



Avatars


Agents


Speech


Natural language processing


Virtual environments


Applications




Index

17

Natural Language Processing


Natural language lexicon


Morphology


Semantics


Syntax


Technologies

18

Institute profile


Aim of
Interaction for Education, Leisure and e
-
inclusion
department


Related technologies



Avatars


Agents


Speech


Natural language processing


Virtual environments


Applications





Index

19

Interaction in virtual environments


Acting as virtual guides


Advanced interaction devices.


Dynamic and static collisions.


Interaction between several objects and avatars.


Shadows

Technologies

20

Multiplatform interfaces


PC


PDA


Cellular


Digital TV


Web Browser


Technologies

21

Institute profile


Aim of
Interaction for Education, Leisure and e
-
inclusion
department


Related technologies


Applications


Future lines




Index

22

Applications

Web


e
-
Learning: Intelligent tutors


e
-
Commerce: Virtual Assistants


23

Leisure


High level of interactivity: Multimedia technologies + 3D Animation



Virtual presenters

Virtual Communities, 3D Chat

Museums

Applications

24

Companies


Companies

25


Thank you!!!