Riverdeep Destination Reading Course III

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Riverdeep Destination Reading Course III
http://www.techlearning.com/shared/printableArticle.jhtml?articleID...
1
of
3
3/22/06
1:10
PM
Riverdeep's
Destination
Reading
Course
III
evokes
the
hip
style
of
popular
tween
TV
shows
while
providing
NCLB-aligned
content.
Riverdeep Destination Reading Course III
By
Iris
Obille
Lafferty
Mar
15,
2006
URL:
http://www.techlearning.com/story/showArticle.jhtml?articleID=181502139
Tweens
will
love
this
engaging,
content-rich
offering.
Company:

Riverdeep;
www.riverdeep.net
System
Requirements:

Mac:
OS
8.6,
G3,
64
MB
RAM;
PC:
Windows
98,
Pentium
II,
200
MHz
processor,
64
MB
RAM.
Also
available
for
servers
and
as
a
portal
Price/Grade:

$499;
pricing
for
site
licenses
available/4-6
Pros:
Closely
aligned
with
state
and
national
curriculum
standards;
can
be
used
as
main
reading
program
or
supplement;
suitable
for
individual
or
group
use;
includes
diagnostic
tests;
features
real-time,
comprehensive
progress
reports
Cons:
Struggling
readers
may
have
to
pay
close
attention
to
the
initial
concept
explanations
or
have
them
repeated
Destination
Reading
Course
III
is
proof
that
we
have
come
a
long
way
from
the
humdrum
of
electronic
drill
and
practice
routines.
This
skillfully
designed
instructional
reading
program
for
struggling
or
grade-level
4th
through
6th
graders
focuses
on
comprehension
and
content-area
vocabulary
skills
in
a
boredom-defying
montage
of
images,
video
clips,
music,
and
sound
bytes.
Introduced
within
the
framework
of
more
than
25
fiction
and
nonfiction
genres
(poetry,
myth,
mystery,
journal
entries,
and
persuasive
text,
to
name
a
few),
Destination
Reading
targets
comprehension
skills
like
paraphrasing,
inferences,
note
taking,
personification,
summarizing,
and
distinguishing
realism
from
fantasy.
Like
its
Course
I
and
II
predecessors,
Course
III
comprises
30
units,
each
with
four
interactive
lessons
and
sublessons.
The
energetic
environment
has
the
graphics,
movement,
and
feel
of
a
hip,
tween-inspired
television
program
(think
Disney's
Kim
Possible

meets
PBS's
Zoom
)
and
is
sure
to
engross
students.
The
high-tech
mock
computer
interface
is
complete
with
navigation
buttons,
volume
control,
a
clock
to
record
lesson
log-on
time,
and
links
to
an
electronic
book,
glossary,
and
print
options.
A
pull-down
menu
offers
Download,
Connect/
Disconnect,
and
Launch
information
portals.
Riverdeep Destination Reading Course III
http://www.techlearning.com/shared/printableArticle.jhtml?articleID...
2
of
3
3/22/06
1:10
PM
Students
can
interact
with
Course
III's
content
via
blogs,
IM,
and
e-mail.
Downloading
options
deftly
lead
to
video,
music,
sound,
and
images
while
Connect
seamlessly
flows
to
e-mail,
IM,
text,
and
blog
options.
Launch
ushers
users
to
a
(fictional)
Web
site,
Game,
Expert,
or
Buddy
Chat,
and
Whodidit.info
links
to
additional
information
on
the
topic
at
hand.
Oftentimes,
the
information
is
delivered
via
pseudo-animated
characters
who
place
potentially
complicated
concepts
in
easy-to-understand
terms.
Dr.
Tective,
for
example,
explains
how
context
clues
provide
insight
into
unfamiliar
words.
Meanwhile,
"futurologist"
Tom
Orrow
lectures
on
predictions,
saying
that
they
"should
be
based
on
common
sense
and
things
that
you
already
know."
While
students
have
the
freedom
to
explore
the
program,
lessons
are
quite
well
orchestrated,
with
pulsating
buttons
directing
users
along
specific
routes
through
the
courseware.
Download,
Connect,
or
Launch
are
indicated
based
on
the
needs
and
pacing
of
each
lesson.
Beyond
its
appealing
interface,
Course
III
is
based
on
solid
research
and
pedagogy.
Systematically
designed
to
help
students
internalize
learning,
lessons
begin
with
an
introduction
and
direct
instruction
on
the
learning
objective.
Generally
this
entails
a
genre
study
or
explanation
of
a
vocabulary,
comprehension,
or
decoding
strategy.
The
student
receives
a
guided
practice
about
how
and
when
to
apply
the
new
strategy
and
is
then
asked
to
apply
the
strategy.
For
example,
one
objective
of
the
lesson
on
making
predictions
and
drawing
conclusions
is
to
teach
the
reader
that
mysteries
in
novels
may
be
deciphered
by
puzzling
together
evidence
or
facts.
To
illustrate
this,
the
tween-aged
Kori
(one
of
two
characters
appearing
throughout
the
courseware)
walks
into
her
kitchen,
discovers
an
empty
pizza
box,
a
plate
with
crumbs,
and
tomato
sauce
on
her
brother's
chin.
Her
conclusion?
"My
brother
ate
the
pizza!"
The
student
can
then
apply
this
knowledge
in
a
mystery
game
or
mock
blog.
Because
the
information
is
introduced
so
quickly,
these
guided
practices
are
vital
to
understanding
the
material,
particularly
for
struggling
readers.
Riverdeep Destination Reading Course III
http://www.techlearning.com/shared/printableArticle.jhtml?articleID...
3
of
3
3/22/06
1:10
PM
Critical
thinking
skills
such
as
making
predictions
and
drawing
conclusions
are
encouraged
in
Course
III's
features.
Management
features
are
also
solid,
with
a
comprehensive
teachers'
guide
and
flexible
delivery,
including
a
Web-based
option
for
anytime,
anywhere
accessibility.
Destination
Reading
can
also
be
used
by
class
groups
or
individuals,
with
pre-
and
post-tests
verifying
each
student's
specific
curricular
needs.
The
program
offers
easy
assessment
and
reporting
features
for
tracking
student
progress.
Destination
Reading
Course
III
is
an
effective
way
to
meet
NCLB
requirements
while
skillfully
servicing
preteen
readers'
cognitive
needs
and
savvy
media
tastes.
Iris
Obille
Lafferty
is
an
educational
consultant
in
San
Diego.