Course Syllabus Information Requirements - Macromedia Flash

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AIM (Animation, Interaction, Multimedia) Your Projects with Flash: L595 Course Syllabus


Course Syllabus
Course: L595 Flash Multimedia
Instructor: Larry Johnson, Summer 2006
Whether you'd like to build effective information tutorials or attention-getting animation
sequences, the Macromedia Flash environment is for you. Gain experience with this
cutting-edge multimedia technology tool.
This course is ideal for beginners with little or no prior experience using Flash software, a
web animation authoring tool. The class provides experience developing web-based
multimedia materials that contain sound, graphic, animation, and interactive components.
Students will be involved in examining and evaluating existing Flash projects, gaining
hands-on experience through a series of practical skills-building tasks, and planning and
creating a meaningful, authentic final project such as an informational or instructional
tutorial, a dynamic simulation, or an engaging multimedia activity. Regardless of whether
you're interested in animation applications in library and information science, teaching and
learning, or other fields, you'll find lots of practical ideas and develop marketable skills.
This course will expand your thinking about animation, interaction, and multimedia
projects. It will also build your technical skills in using Macromedia Flash. This course will
be taught entirely online including web-based readings and resources, threaded
discussions, plus online activities. Choices allow graduate students with varied
backgrounds and interests to select activities that meet their professional needs.
This page was designed for a 1.5 credit hour, graduate course at IUPUI. If you've
stumbled upon the course and want to learn more about it, email
Larry Johnson for more
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AIM (Animation, Interaction, Multimedia) Your Projects with Flash: L595 Course Syllabus

Read the syllabus below and review the
course requirements. Then, proceed to the
Quest. Have fun!
Use the following links for quick access to the information on this syllabus:

Instructor Contact Information

Course Materials

Course Assumptions

Course Goals

Course Requirements

Course Grades


Academic Misconduct

Course Calendar
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Instructor Contact Information
Instructor - Larry Johnson, Ph.D.
Mail-forwarding Address - 238 Rainbow Drive #13839 Livingston TX 77399-2038
Email - or
Voice Mail - 620 343 7989
Fax - 620 343 7989
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Online Course Materials

Syllabus -

Email Archives -

Requirements -

Checklist -

Course Quest -

Oncourse Sharing Area -
Course Materials
Required Software. You will need to have access to Macromedia Flash 8. You might be
interested in knowing that Macromedia is now owned by
Adobe. Although we advise you
to purchase the Macromedia Suite 8, you may wish to just purchase Macromedia Flash 8.
You may also wish to download and use the Trial version. However it won't last long, so
you're much better off using the full version. If you already have Flash MX 2004, feel free
to use this software however the directions for class are written for Version 8.
1. Preferred Option - Purchase the Macromedia Suite 8 for $199 through the
bookstore ( You can do this by following the
directions online.
2. Option 2 - Download the
Trial from Macromedia. Lasts a limited time, so carefully
plan your semester! (2 of 8)5/19/2006 7:52:40 AM
AIM (Animation, Interaction, Multimedia) Your Projects with Flash: L595 Course Syllabus
3. Option 3 - Use Macromedia Flash MX 2004 if you already have it.

Required Readings. By completing the required online readings, using the AIM Your
Flash Project PDF modules (Download each chapter from website), completing the online
Try It activities, and using the help files that come with Flash 8, you may be able to
create the required projects without additional print materials. However, for people who
prefer print materials, we've provided the following suggested materials.
If you feel strongly about the need for face-to-face practice, consider the short workshops
offered by
IU IT Training. They also have short tutorials and exercise files for additional
Suggested Readings. Many people are more comfortable learning from print materials.
Books also make great reference tools. As a result, I've provided a list of optional texts.
Each week we'll explore different topics. Read the matching chapter in the book you
select. In the class schedule, I've listed optional readings for chapters in the following

English, James. Flash 8: Training from the Source. Macromedia Press. 2006. (We
recommend this as the best tutorial for beginners)
Many great Flash books are available. Since Flash 8 just came out in Fall 2005, many of
the books are currently being revised. Each uses different examples and techniques. Some
are more focused on using Flash as a tool for animation, while others emphasize web-
based applications. Also, keep in mind that you'll want to select a book that matches your
version of Flash. Most people will be using the new Flash 8 or the older Flash MX 2004.
If you prefer a tutorial format where you'll be taken step-by-step through examples, I
recommend one of these books:

Green, Tom & Chilcott, Jordan L. Flash Professional 8: Training from the
Source. Macromedia Press. 2006.

Kerman, Phillip. Macromedia Flash 8 in 24 Hours. Sams. 2006.

Vogeleer, Davis, Wilson, Eddie, & Barber, Lou. Macromedia Flash Professional 8
Unleased. Sams. 2006.
If you prefer a reference format that takes you through the software with examples, but
can also works well as a ready reference, I recommend one of these books:

Chun, Russell & Robertson, H. Paul. Macromedia Flash 8 Advanced for Windows
and Macintosh: Visual QuickPro Guide. Peachpit. 2006. (We recommend this
as the best overall for advanced applications)

Finkelstein, Ellen & Leete, Gurdy. Macromedia Flash 8 for Dummies. Wiley
Publishing, Inc. 2006.

Ulrich, Katherine. Macromedia Flash 8 for Windows and Macintosh: Visual
QuickStart Guide. Peachpit. 2006. (We recommend this as the best overall for
If you want to learn more about the programming aspects of Flash, we'd recommend the

deHaan, Jen & deHaan, Peter. Learning ActionScript 2.0 for Macromedia Flash (3 of 8)5/19/2006 7:52:40 AM
AIM (Animation, Interaction, Multimedia) Your Projects with Flash: L595 Course Syllabus
8. Macromedia Press. 2006.
If you prefer a web-based approach to learning, consider a subscription to
For $20 you get 30 day access to lots of files and examples. Many of the materials are
available without a subscription, but I encourage you to support this website. We'll be
using the free aspects of this website for the course Try It activities.
Also, check out e-books that are available to e-checkout FREE through IUCAT to IUPUI

Flash MX ActionScript Bible by Robert Reinhardt and Joey Lott (ebook through

Flash MX ActionScript: The Designer's Edge by J. Scott Hamlin and Jennifer S.
Hall (ebook through

Flash MX 2004 Games: Art to ActionScript by Nik Lever (ebook through
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Course Assumptions
The following entry skills and prerequisites are required for this course:

SLIS 401. Previous basic experience with Web design is helpful, but not necessary.

demonstrate basic computer skills related to keyboarding, operating system, and
disk management

use technology as a personal and professional productivity tool for activities such a
word processing (Microsoft Word) and desktop presentations (Microsoft PowerPoint)

use a word processor, web development tool, or raw HTML for simple web page

download drivers and plugins such as Real Media, Windows Media Player, and/or
QuickTime to play audio and video from the web - directions are provided in class

use Oncourse for forums and information sharing
This course makes the assumption that you are able to work independently. There are no
required face-to-face meetings. There are no required synchronous online meetings.
However, feel free to email or arrange a chat with your instructor any time!
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Course Goals
Each student will have the opportunity to:

Explore, categorize, and evaluate existing Flash projects.

Create basic Flash projects that incorporate animation, interaction, and multimedia

Participate in class discussion and online communication for the purpose of sharing
resources, ideas, and drawing conclusions on projects and issues.
The instructor will:

Convey examples, techniques, tools, and models relevant to Flash projects.

Guide students through the basic Flash skills and provide technical assistance as

Judge student performance fairly in accordance with the SLIS grading policy and the (4 of 8)5/19/2006 7:52:40 AM
AIM (Animation, Interaction, Multimedia) Your Projects with Flash: L595 Course Syllabus
expectations for the assignments outlined in this syllabus
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Course Requirements
The course requirements will be addressed within a
For a complete description of the requirements, go to the
Course Requirements page.
For a nice checklist of the course activities, go to the
Course Checklist.
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Course Grades
The points awarded for each activity are indicated on the Course Requirements. High
expectations have been set for this course. Please notice that outstanding achievement
will require careful attention to course criteria and exceptional quality in course
Final grades are based on the following range within the total 50 points possible:
A 48-50
A- 46-47
B+ 44-45
B 42-43
B- 40-41
C 38-39
F below 38
The meaning of the letter grades follows the SLIS Grading Policy:
A: Outstanding achievement. Student performance demonstrates full command of the
course materials and evinces a high level of originality and/or creativity that far surpasses
course expectations. The grade of A+ is not granted in SLIS, except in very exceptional
A-: Excellent achievement. Student performance demonstrates thorough knowledge of the
course materials and exceeds course expectations by completing all requirements in a
superior manner.
B+: Very good work. Student performance demonstrates above-average comprehension
of the course materials and exceeds course expectations on all tasks defined in the course
B: Good work. Student performance meets designated course expectations, demonstrates
understanding of the course materials, and has performed at an acceptable level.
B-: Marginal work. Student performance demonstrates incomplete understanding of
course materials.
C+, C, C-: Unsatisfactory work and inadequate understanding of course materials.
D+, D, D-: Unacceptable work; course work completed at this level will not count toward
the MLS degree.
F: Failing. May result in an overall grade point average below 3.0 and possible removal
from the program.
A final grade of "I" or "Incomplete" will NOT be given except in extreme situations. Please
let me know if you're having difficulty completing the requirements of this course. (5 of 8)5/19/2006 7:52:40 AM
AIM (Animation, Interaction, Multimedia) Your Projects with Flash: L595 Course Syllabus
Students needing accommodations because of disability must register with Adaptive
Educational Services and complete the appropriate form before accommodations will be
given. The AES office is located in Cavanaugh Hall 001E, 425 University Blvd.,
Indianapolis, IN 46202-5140 and may be reached by phone 317/274-3241 or 317/278-
2050 TTD/TTY; by fax 317/274-2051; or by email
For more information go to
Academic Misconduct
Students should be sure to read the Academic Handbook for the Code of Student Rights,
Responsibilities, and Conduct.
The Academic Handbook states that faculty members have the responsibility of fostering
the “intellectual honesty as well as the intellectual development of students.... The faculty
member should explain clearly the meaning of cheating and plagiarism as they apply to
the course....Should the faculty member detect signs of plagiarism or cheating, it is his or
her most serious obligation to investigate these thoroughly, to take appropriate action
with respect to the grades of students, and in any event to report the matter to the Dean
of Students. The necessity to report every case of cheating, whether or not further action
is desirable, arises particularly because of the possibility that this is not the student’s first
offense, or that other offenses may follow it. Equity also demands that a uniform reporting
practice be enforced; otherwise, some students will be penalized while others guilty of the
same actions will go free.” (p. 172).
For more information, go to
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Course Calendar
Examine the Calendar below. The first column contains
dates. The second column contains activities you should
work on during the week indicated by the date. The third
column showns specific assignments that are due as
indicated in the first column.
All assignments are due by MIDNIGHT on the dates listed.
Note on Due Dates: One advantage of this type of
course is flexibility. However based on my experiences
teaching online, it's important to establish due dates. The due dates are provided to
ensure that all students are successful in this course. Please let me know if you need to
change these dates because of personal or professional responsibilities. (6 of 8)5/19/2006 7:52:40 AM
AIM (Animation, Interaction, Multimedia) Your Projects with Flash: L595 Course Syllabus

Date Suggested Activities Assignments Due
May 10 - Wed
Read the
Exploration page.
Explore the
Flash Projects page.
Work on setting up your class web space

May 12 - Fri
Read the
Flash Applications page.
Read the
Flash Approaches page.
Read the
Evaluation page.
Chapter 1: Exploration and
Evaluation (PDF file).
Optional: Complete James English book
Lesson 1 for additional practice.
Work in Flashlight 1.
Introduction Due
Website Sharing Space
May 15 - Mon
Read the
Basics page.
Chapter 2: The Basics (PDF file).
Optional: Complete James English book
Lesson 2 for additional practice.
Optional: Complete James English book
Lesson 3 for additional practice.
Flashlight 1: Evaluation
May 19 - Fri
Read the
Animation page.
Chapter 3: Animation (PDF file).
Optional: Complete James English book
Lesson 4 & 5 for additional practice.
Work in Flashlight 2.
May 24 - Wed
Read the
Interaction page.
Chapter 4: Interaction (PDF file).
Optional: Complete James English book
Lesson 6 for additional practice.
Optional: Skim James English book Lesson
9 for additional practice.
Work on Flashlight 3.
Flashlight 2: Animation
May 31 - Wed
Read the
Multimedia page.
Chapter 5: Multimedia (PDF file).
Optional: Complete James English book
Lesson 7 for additional practice.
Work on Flashlight 4.
Flashlight 3: Interaction
Jun 7 - Wed
Read the
Project Planning page.
Read the
Design Issues page.
Optional: Read James English book Lesson
10 & 11 for additional practice.
Work on Flashlight 5.
Flashlight 4: Multimedia
Jun 12 - Mon Read the
Packaging and Publishing page.
Jun 14 - Wed Work on Project
Flashlight 5: Applications
Jun 19 - Mon Conduct Peer Review Project Due
Jun 21 - Wed Last Day of Class Peer Review Due
Jun 22 - Thur Grades Submitted by Dr. Johnson (7 of 8)5/19/2006 7:52:40 AM
AIM (Animation, Interaction, Multimedia) Your Projects with Flash: L595 Course Syllabus
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All Rights Reserved. Created 10/05. Updated 5/06. Feedback (8 of 8)5/19/2006 7:52:40 AM