Squad Immersive Training

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23 Φεβ 2014 (πριν από 3 χρόνια και 8 μήνες)

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Squad Immersive Training
Environment (SITE)


INDUSTRY DAY

3 February 2011


Orlando, FL

10 February 2011


Quantico, VA

2

Agenda


0900

Vendor Registration


PM TRASYS


0930

Welcome



MCSC PM TRASYS
-

Col Dave Smith






TECOM MTSD
-

Mr. Dennis Thompson


0940

Contracting Officer


MCSC CTQ
-

Mr. John Lynch


0950

Break/Registration





1000

SITE Capability Gap

TECOM MTSD
-

Mr. Dave Dunfee


1100

Questions


1115 Break


1130

ONR Thrusts


ONR
-

Dr. Roy Stripling


1150

SITE Opportunities


PM TRASYS
-

Dr. Sherrie Jones


1200

Questions


NLT 1230



All guests departed

Welcome


UCF Partnership II Access


Restrooms & Stairs


Cell Phones Off


No video or tape recording allowed


Vendor’s list & slides posted to FBO


“Industry Day”

No solicitation is presently contemplated or presented


3

PM TRASYS


Col Dave Smith


Program Manager for Training Systems

Marine Corps Systems Command



4

MCSC Contracts


Mr. John E. Lynch


Contracting Officer

Program Manager for Training Systems

Marine Corps Systems Command



5

MCSC Contracts



Industry Day


No Unsolicited Proposals


Future Opportunities


BAA / RFPs


NECO/FEDBIZOPS


group #69
-
training


Capabilities Briefs


pmtrasys@usmc.mil


Legal


6


Break

(Please Complete Registration)


10 minutes


7

TECOM MTSD


Mr. Dave Dunfee


Training & Education Command

MAGTF Training & Simulation Division



8


Marine Corps Squad Immersive Training Environment (SITE)


USJFCOM sponsored FITE JCTD


Marine Corps Vision & Strategy 2025 IPG tasks:


Task 1. Plan to improve ability of small unit leaders across the
MAGTF to improve their intuitive ability to assess, decide, and
act while operating in a more decentralized manner


Task 2. Plan for leveraging current and emerging training
systems, simulations, and devices to enhance small unit
teamwork and improve small unit leader tactical acumen &
decision making


Commander USJFCOM IW Anchor Points For
Institutionalizing Irregular Warfare in DoD


Use PME as a strategic asset


Develop first class simulators for IW training


IW TS IPT


9

SITE Background

9


SITE


A “bottom up” / ”inside
-
out”
approach attuned to the COE


Squad “brilliance in the basics”


Live augmented by virtual
training capabilities


Addresses squad training needs,
time, and resource constraints



Applicable across MAGTF
-

every Marine a rifleman


11 Gaps


Fight in COE at lowest levels


SQUAD

Core
Competencies


PLATOON

Core Competencies





COMPANY

Core Competencies


IIT

SITE

LEP

ECO

FITE

JCTD

Every Marine

A Collector

IED

Defeat

Co COC

10

SITE Initiative

11

Individual through Collective Level Tasks

Infantry Squad Training Continuum

Crawl

Walk

Run

Sustain

Infantry Squad

Core Competencies Task List

Unclassified


Unclassified

12

Specific Capability Gap

Priority

Tier 1 & Tier 2 JCAs

Description

Metrics

Minimum Value

1

1. Force Support

1.2 Force Preparation


Enable Proper Employment
of Operational Weapons &
Realistic Casualty
Determination

Proper weapons
employment; Determination
of weapons effects;
Casualty determination; in
live and simulated training
environment at home
stations /MRX venues

Properly employed
operational weapons

Employ actual weapons
that replicate weapons’
functions and effects

Observe effects of
munitions

Observe weapons
employment results and
munitions effects within
various types of cover
and concealment

Determine casualties with
type/severity of wound
and cause mechanism

Determine results of
weapons employment,
type and severity of
wound to support
casualty diagnosis,
triage, and evacuation.



Unclassified


Unclassified

13

Specific Capability Gap

Priority

Tier 1 & Tier 2 JCAs

Description

Metrics

Minimum Value

2

1. Force Support

1.2 Force Preparation


Provide Realistic Battlefield
Effects to Set the
Conditions for Maneuver

Impose realistic effects on
and reactions to
employment of fires to
enable trainee to assess
conditions for maneuver; in
live and simulated training
environment at home
stations /MRX venues

Effects of fires on
inanimate objects are
realistic

Effects to targets
enables trainee to
determine when the
enemy is sufficiently
suppressed to
maneuver.

Reaction of personnel to
fires employment
replicates battlefield
realities.

Trainee can determine
reactions to fires
(friendly and enemy) to
make tactical decisions
to maneuver.

3

1. Force Support

1.2 Force Preparation


Enable Proper Employment
of Operational Equipment;
in live and simulated
training environment at
home stations /MRX venues






Realistically train with
operational equipment

Train with all organic
equipment

Trainee carries
equivalent of entire
combat load replicating
weight, size, and load
configuration.

13

Unclassified


Unclassified

14

Specific Capability Gap

Priority

Tier 1 & Tier 2 JCAs

Description

Metrics

Minimum Value

3 (Cont.)

1. Force Support

1.2 Force Preparation


Enable Proper Employment
of Operational Equipment
(Cont.)




Train with all organic and
mission specific
equipment


The trainee can employ
organic and mission
specific that functions
realistically

4

1. Force Support

1.2 Force Preparation



Identify Infantry Squad Core
Competencies (Non
-
Materiel Gap)

Description of Squad Core
Competencies exists.
Doctrine to identify where
immersive training fits
within infantry training
continuum


Identification of advanced
collective training tasks
that should be included in
Squad Core Competencies


Establishment of an
infantry squad training
continuum

14

Unclassified


Unclassified

15

Specific Capability Gap

Priority

Tier 1 & Tier 2 JCAs

Description

Metrics

Minimum Value

4 (Cont.)

1. Force Support

1.2 Force Preparation



Identify Infantry Squad Core
Competencies (Non
-
Materiel Gap) (Cont.)

Identification of LVC tools
that enable squads to train
with Squad Core
Competencies

Identify which tools
(LVC) provides best
means to train tasks to
standard.

LVC environment that
enables the evaluation of
identified Squad Core
Competencies.

Ability to evaluate tasks
within the Squad Core
Competencies

5

1. Force Support

1.2 Force Preparation

Provide Realistic
Environmental Conditions
for Required Geographic
Regions; in live and
simulated training
environment at home
stations/MRX venues



Realistic conditions of the
military environment across
the ROMO.

Replicates geographic
environments where U.S.
forces are likely to be
deployed.

Replicates geography
(terrain/weather)
identified in scenarios,
etc.

Reconfigurable to varying
terrain and climatic
conditions.

Reconfigures the
training environment for
varying terrain, climate,
and infrastructure

15

Unclassified


Unclassified

16

Specific Capability Gap

Priority

Tier 1 & Tier 2 JCAs

Description

Metrics

Minimum Value

6

1. Force Support

1.2 Force Preparation



Provide Realistic
Characteristics of a
“Thinking” Opposing Force
(OPFOR); in live and
simulated training
environment at home
stations/MRX venues


Provide a dynamic,
interactive, responsive,
shoot
-
back “thinking”
OPFOR

OPFORs think, adapt, and
act realistically

Adaptive, thinking
OPFORs are tactically,
ethnically and culturally
consistent

7

1. Force Support

1.2 Force Preparation



Provide Realistic
Indigenous Population; in
live and simulated training
environment at home
stations/MRX venues


Facilitate realistic
interaction with indigenous
populations across the COE

Indigenous population
look and behave in
culturally realistic manner

Indigenous population
reflect appropriate
cultural attributes &
behaviors to enable
baseline analysis

8

1. Force Support

1.2 Force Preparation



Provide the Ability to
Conduct Mission Planning
and Rehearsal

Provide squad
-
level mission
planning and rehearsal
tools

Tools enable wargaming
of courses of action and
plan selection.

Available, adaptable,
transportable and easy
to use tools

Unclassified


Unclassified

17

Specific Capability Gap

Priority

Tier 1 & Tier 2 JCAs

Description

Metrics

Minimum Value

9

1. Force Support

1.2 Force Preparation



Provide Realistic
Contemporary Operating
Environment

Provide realistic
infrastructure of the COE; in
live and simulated training
environment at home
stations/MRX venues



Added environmental
realism

Sufficient fidelity and
complexity in
representation of
infrastructure

Scenarios with sufficient
realism to support tactical
decision making

Scenarios have enough
fidelity to support
complex tactical
decision making

Rapid reconfiguration of
scenarios

Adaptive
representations of
multiple infrastructure
types

Provide scenario
representation of
appropriate Joint,
Interagency,
Intergovernmental, and
Multinational (JIIM)
mission

Adaptive
representations of JIIM
mission partners
appropriate for squad
interactions

17

Unclassified


Unclassified

18

Specific Capability Gap

Priority

Tier 1 & Tier 2 JCAs

Description

Metrics

Minimum Value

10

1. Force Support

1.2 Force Preparation



Provide Stimulation of
Senses to Enhance Realism
of Training and to Support
Decision
-
making

Capability to fully stimulate
squad member senses (
visual, auditory, tactile, and
olfactory); in live and
simulated training
environment at home
stations/MRX venues


Added sensory realism.

Sensory inputs provide
realistic environment and
physical/psychological
cues

11

1. Force Support

1.2 Force Preparation

Provide High Fidelity After
Action Reviews (AAR)

Conduct High
-
Fidelity
AARs; in live and simulated
training environment at
home stations/MRX venues


Capture critical training
event elements in form
that allows immediate
AAR

Recording of critical
training events
(reconstruction/editing/a
ssembly tools) that
enable rapid construction
and delivery of AARs

Capturing the critical
training event elements in
a form that identifies
tasks for remediation.

Recording of critical
training events
(reconstruction/editing/a
ssembly tools) that
enable assessment of
tasks for remediation

18

19

Squad

Forms

Crawl

Walk

Run

Squad

Prepared for
Deployment

Squad Immersive Training Environment


Assessed & evaluated for:





Ability to perform under stress



Decision making skills



Execution of squad tasks



Prepared for platoon collective
task



Proficient in individual
tasks



Prepared for collective
tasks

Basically Trained
Squad

Sustain

..

Individual through Collective Level Tasks

Squad Immersive Training Environment

A training venue that closely replicates the COE through a combination of live, virtual and/or
constructive means providing a “finish and test” training event for the Marine infantry squad.

AAR

Tactical, Ethical & Moral Decision Making

Kinetic and
Non
-
kinetic
Effects

Exercise Design & Control

Throughput

Scalable

Mission Planning & Rehearsal

Operational Equipment

Standards
-
based Training

Realistic

Cultural

Interactions

Deployable Virtual
Training Environment
Infantry Tool Kit

IIT

Live Augmented
By Virtual Tools

Squad With Simulated
Combat Experience
(Live augmented by
virtual)

Squad Trained and
Assessed In Individual
Task

Live Squad
Fire and
Movement

ITESS Force
On Force

19

20

SITE AoA Methodology

ICD Capability Gaps

Squad Core Competencies

Develop Traceable Attributes/Measures

Develop & Evaluate Immersive Training
Portfolios

Are we supporting the squad
decision cycle?

Do the technology elements link
back?

Compare Total Ownership Cost
Estimates.

SITE Training Scenarios


Block I (Squad)


Block II (Squad


Platoon)


21

22

22

22

Envisioned Training Environment

SAVT

AIR SIM

ISMT

Co COC

ISMT

FSC

ISMT

LIVE AIR

ISMT

LIVE ARTY

ISMT

LIVE CONVOY

ISMT

LIVE TANKS

AAVS

LAR

CO IN THE

ATTACK

MOUT

ISMT

CVTS

IIT

Inf Tool Kit

ISMT

DVTE

VBS2

FOPCSIM

CCS

CACCTUS

ISMT

CAN

23


PTP Block I

Individual Training




Squads train “Live” with augmentation of “Virtual Tools”


What can’t you do live


What gains efficiency/effectiveness


What reduces/gains time


SITE Gap’s germane to Weaponeering Task within the notional scenario


Gap 1


Employ operational weapons and determine the source of casualties
realistically


Gap 3


Train realistically with all operational equipment


Gap 11


Satisfy the requirement for high
-
fidelity after action review


Intent of training design is to build from one block to the next with increasing
complexity (nothing new)


Reality; we don’t execute a building block approach to training


The intent (vision) is that each block will revisit the Core Competencies
increasing the number of reps building on decision making cognition and
skills….Increased Capability at the collective level

24

24

Block I Training Example

“In the Beginning”

-
Squads use the ISMT to prepare for and
remediate firing Tables I
-
IV, which increases
their live fire capabilities.

-
Squads augment their field training with
simulations such as ROC IED, FOPC Sims,
TLTS, VBS2 using DVTE Infantry Tool Kit to
increase repetitive learning.

-

By combining these learning tools and field
training, you increase the amount of
material covered and repetitions.

ISMT

Table I
-
IV

ISMT
Remediation

Field Training

FOPCSIM

TLTS

ROC

Suites

Basic individual and


collective skills

Crawl

VBS2

TLTS

25


Squads conduct advanced collective training


Squads complete a Squad Level “Finish &Test”


Squads aggregate to the platoon


Execute more complex training tasks however the construct re
-
visits
Core Competencies…more reps with more complex decisions


Platoon Core Competencies will need to be developed with
follow on Company Core Competencies


The Company is able to exercise collective organic and non
-
organic assets utilizing CACCTUS as well as company COC
staff training



PTP Block II

Collective Training



26

26

Block II Training Home Station

ISMT

Fire Support

ISMT

MOUT

SAVT

AIR SIM

CCS

CVTS

CAN

ITK

ISMT

Fire & Manuever

Ranges




.

LVC

IIT

CACCTUS

Co COC

27

27

Block II Training Example

“The Vision”

SAVT

AIR SIM

MOUT TRNG

-

Sqd conducting training using the IIT (reporting to the Co COC), Sqd infantry tool kit in DVTE, and ISMT

-

Sqds conducting live fire and maneuver w/platoon reporting to the Co COC

-

Plt/Sqd conducting non
-
live fire MOUT training with simulated supporting elements (Air, CAAT, FiST)

-

Co COC coordinates Air and Fire Support in support of Plt and Sqd’s maneuver

Walk

.

.

.





CCS

Live Fire & Man

.

.

.



Co COC

CACCTUS

.

.

.

28



Questions

SITE Capability Gap


Break


15 minutes


29


Dr. Roy Stripling


Program Officer

Human Performance Training and
Education (Code 30)

Office of Naval Research





30

Future Opportunities:

HPT&E core projects


Expertise Development


“2011 Long
-
Range Broad Agency Announcement for Navy and Marine Corps
Science and Technology 11
-
001”



http://www.onr.navy.mil/en/Contracts
-
Grants/Funding
-
Opportunities/Broad
-
Agency
-
Announcements.aspx#Current



Future Naval Capability projects



FY11: Augmented Immersive Team Training



FY11:
PercepTs


Future Opportunities:



HPT&E core projects


Expertise Development



look for annual Department BAA



SBIR/STTR topics




2012.1


November 2011 likely release


2012.A


January 2012 likely release


Future Naval Capability project


FY13: Simulation Training Artificial Intelligence

ONR Code 30 Efforts

31

To succeed in their mission, it is not enough for our Expeditionary Warfighters to survive the extreme,
austere, and chaotic conditions of warfare, they must thrive in it.

Vision
: Expeditionary Warfighters that are physically, mentally, emotionally, and cognitively ready to deploy anywhere
in the world on short notice, to serve within their team, or take on leadership roles as needed, and to complete their
mission efficiently and effectively under any extremes of condition.


Mission:
Pursue and maintain an integrated S&T portfolio that focuses on technologies and methods for

-

attaining optimal strength, endurance, agility, and resilience, and sustaining these attributes throughout deployment

-

becoming impervious to heat, cold, and elevation, fatigue

-

being optimally trained and prepared for any mission, and

-

becoming resistant to stress and able to adapt to any situation.

Code 30 Human Performance, Training and
Education (HPT&E)

32

HPT&E Operational Concept

Expertise

Development

Tech Investment Area:

Tech Investment Area:

Enhanced Physical

Readiness

Develop advanced
training technologies and
methods that enable
rapid skill acquisition and
development to the
expert level in both
individual and team
tactics, techniques, and
procedures for
conventional and
asymmetric warfare.

Mental Resilience

& Cognitive Agility

Tech Investment Area:

Improve the cognitive agility,
flexibility, and capacity of EWs by
making them mentally tough, resilient
to stress, and well adapted to chaotic,
irregular environments

Deliver strategies that
optimize physical
performance and injury
resistance in
Expeditionary
Warfighters (EWs)
deployed to austere
environments of all
types for extended
periods of time.

Warfighter as a system

Heat, Cold, Altitude, Terrain,

Humidity, Mission Duration…

Act

Think

Perceive

Nutrition, Physiology, Strength,

Endurance, Agility





Info Overload, Time Pressure

Rules of Engagement,

Moral and Ethical Challenges

Adaptiveness, Emotional Fortitude

Act

Think

Perceive





Complexity of Landscape,

OPFOR Covertness,

Socio
-
cultural/Language Barriers,…

Knowledge, Skills, Abilities

Act

Think

Perceive

33

Planned Milestones/Significant Accomplishments

AITT

FY12

FY13

FY14

FY15

FY11

Research,
Design &
Prototype
Components
(SW & HW
architecture,
performance
metrics)

Prototype
System v1

(Fire Team in static
environment)

User Testing

(Incremental
software builds
while preparing for
v2)

Prototype
System v2
and Integrate
w/
PercepTs

(Squad in dynamic
environment)

HIST
&
COLOR
BAYER
VOUT
30
VIN
HIST
NR
16
VIDEO
OUT
NUC
FSP
BQIL
WRP
FUSE
GCR
/
GME
ALU
LUT
BQ
WRP
SDI
:
VIDEO MEMORY ARBITER
2
x
2
x
16
x
FILTER
Stereo
BAYER
VIN
NR
16
NUC
VIN
NR
16
NUC
HIST
HIST
HCD
DDR
2
Controller
DMA
I
2
C
SPI
LRAM
128
kB
DDR
2
Memory
OSD
USB
1
Flash Ctrl
UART
USB
2
DCT
IDCT
GPIO
MPCore
ARM
11
FPU
Dcache
32
kB
Icache
32
kB
ARM
11
FPU
Dcache
32
kB
Icache
32
kB
ARM
11
FPU
Dcache
32
kB
Icache
32
kB
ARM
11
FPU
Dcache
32
kB
Icache
32
kB
AMBA Fabric
DDR
2
Memory
DDR
2
Memory
DDR
2
Memory
FLASH
2
x
VIDEO
IN
VIDEO
IN
VIDEO
IN
LINK
PORTS
Today

Transition

User Testing &
Transition

(Training
Effectiveness
Evaluation and
Documentation)

34

Planned Milestones/Significant Accomplishments

PercepTS

FY12

FY13

FY14

FY15

Transition

PercepTS

Toolkit

(Iteratively revise
prototypes, final
transition in 4Q FY15)

Integrate

parts/systems

(Integrate components
and begin integration
w/
AITT
, SITE)

Test

component parts

(e.g., lab, field, usability,
and TEE testing)

Develop
component parts

(e.g., metrics,
instruction, simulations)

35

Challenging Operational Environments:


Asymmetrical and Irregular Warfare places increased cognitive and decision making
demands on inexperienced warfighters. Small
-
unit (company, platoon and squad)
leaders must interact frequently with local populations in order to establish and
sustain good relations and an open line of communications.

STAI Operational Problem

Limitations of Current Training Environments:


USMC Infantry pre
-
deployment training relies on realistic urban environments and
live
-
human role players. The cost of role
-
players in particular prohibits squad
-
level
pre
-
Mojave Viper training from being made available to the majority of trainees.


Indigenous characters in computer
-
based simulation training environments lack
sufficient AI to carry
-
on realistic conversations that last more than a few minutes.


Combatant characters (OPFOR) lack more than rudimentary tactical artificial
intelligence.

36

PM TRASYS


Dr. Sherrie Jones


Project Manager

Program Manager for Training Systems

Marine Corps Systems Command



37

SITE Opportunities

SITE POM 12
New Start


38

FY12
FY13
FY14
FY15
FY16
FY17
MDD/Pre MS-A Activities
Increment 1
Increment 2
Increment 3
RDT&E Baseline
$1,992
$2,028
$2,061
$2,094
$2,132
$2,168
$12,475
Total
$1,992
$2,028
$2,061
$2,094
$2,132
$2,168
$12,475
MDD
MS A
MDD
MS A
MS A
MDD

Draft BAA / RFPs planned Aug 2011


Final BAA / RFPs planned Oct 2011


SITE ICD


releasable as GFI under solicitations


Points of Contact

PM TRASYS

Capabilities/Inquiry
-

pmtrasys@usmc.mil

Dr. Sherrie Jones


TECOM MTSD

Mr. Dave Dunfee
-

david.dunfee@usmc.mil


ONR Code 30

Dr. Roy Stripling
-

roy.stripling@navy.mil

39

Questions

40