Why is it that so many board games and video games feature jumping mechanics? This paper argues that the reason is rooted in positive associations with height, which manifest in the form of orientational metaphors. Through unit analysis this paper traces jumping mechanics from early board games to modern platformers, arguing that in each jumping constitutes an act of dominance: jumping over something improves the jumper’s position within the game. In this way jumping over something reflects the orientational metaphor GOOD IS UP. In so doing this paper shows how games offer further insight into the study of metaphor, and into how games express meaning through metaphor.